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  • ModelConverterX manual

    Updating the manual is usually not my favourite part of making tools, so sometimes that seems to lag a bit behind the release of new tool versions. But I just found the time to update the ModelConverterX manual on the Wiki. I have mainly updated the part about the capabilities of the different readers...
    Posted to Arno Gerretsen (Weblog) by arno on 05-31-2008
    Filed under: Tools, FsX
  • ModelConverterX update avaible

    Today I handed in the key of my old house, so the moving "project" is now really finished. The last days I already had some more time to do some programming on my FS tools again, so as a result of that I have also been able to release a new version of ModelConverterX. On the forum you can read...
    Posted to Arno Gerretsen (Weblog) by arno on 05-30-2008
    Filed under: General, Tools, Visual databases, FsX
  • ModelConverterX 3DS exporter

    Now that everything is settled a bit again in the new house, I finally found some time again to do some programming. So the last evening I tried to continue on the 3DS exporter for ModelConverterX, that I had been working on before the moving. And the good news is that I was able to fix the last remaining...
    Posted to Arno Gerretsen (Weblog) by arno on 05-18-2008
    Filed under: Tools, Visual databases, FsX
  • What about a 3DS exporter?

    During discussion with a ModelConverterX user recently the subject of being able to import the objects into GMax or 3DS Max came up. If you want to continue editing your work that is indeed something that would be very useful. Now I did take a look at the 3DS format and it seems very well possible to...
    Posted to Arno Gerretsen (Weblog) by arno on 03-27-2008
    Filed under: Tools, FsX
  • New ModelConverterX release

    I have just released the next alpha version of ModelConverterX. The main new feature is the support for the SCASM binary commands that are used a lot by FSDS. This feature alone already would justify a new release, as this will greatly improve the number of SCASM macros that can be converted correctly...
    Posted to Arno Gerretsen (Weblog) by arno on 03-23-2008
    Filed under: Tools, FsX
  • Hey, is that a manual?

    I think almost any programmer will tell you the same, writing the manual or documentation for some work he has done (or is doing) is not the most fun part. So usually that part lacks a bit behind the program being made. For me that is also the case. Especially for the tools that are still in beta phase...
    Posted to Arno Gerretsen (Weblog) by arno on 03-22-2008
    Filed under: Tools, FsX
  • Start of spring

    Today was supposed to be the start of spring, but looking at the weather outside (snow, rain, cold) it seems not really to be the case yet. There is even some chance that we get a white Easter this year, maybe that can compensate for the lack of white Christmases lately. But this might also have a positive...
    Posted to Arno Gerretsen (Weblog) by arno on 03-22-2008
    Filed under: General, Tools, FsX
  • SCASM and binary commands

    The next feature I will be working on for ModelConverterX is the support of the SCASM commands that enter the binary BGL/MDL code directly. With these commands you can enter certain hexadecimal values directly in the created file. You might expect that this is a feature that would only be used by the...
    Posted to Arno Gerretsen (Weblog) by arno on 03-16-2008
    Filed under: Tools, FsX
  • DrawCallMonitor

    The fact that the amount of drawcalls used by your object has a big influence on its performance is becoming more and more known in the community. A while ago I wrote about the performance I gained when optimizing one of my objects. If this still sounds very new to you, I would advice you to take a look...
    Posted to Arno Gerretsen (Weblog) by arno on 03-07-2008
    Filed under: Scenery design, Tools, FsX
  • Multiple objects

    Yesterday I continued working on a new feature for ModelConverterX that was high on the wishlist for a while. The ability to read in SCASM files with more than one object defined inside. So for example this would allow you to read in a SCASM object library definitation or just a SCAMS file that contains...
    Posted to Arno Gerretsen (Weblog) by arno on 02-15-2008
    Filed under: Tools, FsX
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