MSMVPS.COM
The Ultimate Destination for Blogs by Current and Former Microsoft Most Valuable Professionals.

Browse Site by Tags

Showing related tags and posts accross the entire site.
  • Triangulation

    Today I did some more work on the ModelConverterX tool again. There were some complex polygons that were not converted into triangles correctly, so I had to improve the triangulation algorithm. I did make such an algorithm a while ago for another tool, but that one was for 2D polygons only. So I had...
    Posted to Arno Gerretsen (Weblog) by arno on 01-27-2008
    Filed under: Tools, FsX, Programming
  • GFL SDK

    Loading in all the different kind of textures that FS supports in a tool can be a quite challenging task. Some scenery object use 8 bit textures, others 32 bit, or compressed DXT textures. Some objects even still use the old RAW textures with a palette. And in FsX the DDS format has been added to this...
    Posted to Arno Gerretsen (Weblog) by arno on 07-05-2007
    Filed under: Tools, FsX, Programming
Page 1 of 1 (2 items)


Copyright © is the original authors. Blog site is an independent site not sponsored by Microsoft. The Yoda blog server and the Brianna SQL server would like to thank www.ownwebnow.com and www.exchangedefender.com. They wouldn't be here and broadcasting without the generosity of Vlad Mazek and his companies.

Powered by Community Server (Commercial Edition), by Telligent Systems