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  • Annexe : Progressive Mesh en Xna

    Retourner au sommaire des cours Avant toutes choses je tiens à remercier Stan Melax qui m'a gentiment aidé à passer son algorithme en DirectX et Xna et m'a laissé la possibilité d'utiliser pour ce cours quelque schémas qu'il avait réalisé. L'utilisation de MRM est une véritable merveille...
    Posted to Graphic Stream (Weblog) by valentin on 04-05-2007
    Filed under: Mesh, Coding, Optimization, LOD, Progressive, MultiResolutionMesh, Resolution, Tutorial, XNA, Maths 3D, Special Effects
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