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  • Les MipMaps

    Les mipmaps permettent une amélioration flagrante de la qualité de rendu des textures en fonction de leur distance par rapport à la position de la caméra qui filme la scène. Prenons la place d’un programme de jeu qui veut afficher un mur. Ce dernier utilisera un cube avec une texture de mur. Etant très...
    Posted to Graphic Stream (Weblog) by valentin on 01-12-2007
    Filed under: Texture, Coding, Optimization, LOD, Tutorial, Direct 3D
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