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Optimization
Texture
Tutorial
Les MipMaps
Les mipmaps permettent une amélioration flagrante de la qualité de rendu des textures en fonction de leur distance par rapport à la position de la caméra qui filme la scène. Prenons la place d’un programme de jeu qui veut afficher un mur. Ce dernier utilisera un cube avec une texture de mur. Etant très...
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Graphic Stream
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by
valentin
on 01-12-2007
Filed under: Texture, Coding, Optimization, LOD, Tutorial, Direct 3D
Page 1 of 1 (1 items)
Copyright © is the original authors. Blog site is an independent site not sponsored by Microsoft. The Yoda blog server and the Brianna SQL server would like to thank www.ownwebnow.com and www.exchangedefender.com. They wouldn't be here and broadcasting without the generosity of Vlad Mazek and his companies.