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Terrain
Tutorial
Gestion intelligente des objets 3D à l'écran : Le Caching System (Partie 1)
Série de quatres tutoriaux consacré à la gestion intelligente des objets à l'écran. Le premier article sera consacré au caching (réduction de la charge mémoire). Le second à une gestion intelligente des objets à l'écran. Le troisième au culling pour améliorer les performances. Le quatrième à un système...
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by
valentin
on 01-08-2007
Filed under: Coding, Tutorial, Terrain, Cache
Page 1 of 1 (1 items)
Copyright © is the original authors. Blog site is an independent site not sponsored by Microsoft. The Yoda blog server and the Brianna SQL server would like to thank www.ownwebnow.com and www.exchangedefender.com. They wouldn't be here and broadcasting without the generosity of Vlad Mazek and his companies.