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<?xml-stylesheet type="text/xsl" href="http://msmvps.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Search results for 'app:weblogs' matching tag 'FSDeveloper'</title><link>http://msmvps.com/search/SearchResults.aspx?q=app:weblogs&amp;tag=FSDeveloper&amp;orTags=0&amp;o=DateDescending</link><description>Search results for 'app:weblogs' matching tag 'FSDeveloper'</description><dc:language>en-US</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>FSDeveloper is open again</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/10/26/fsdeveloper-is-open-again.aspx</link><pubDate>Mon, 26 Oct 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1735427</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;We have been monitoring the server since yesterday and things seem to be stable again now. So we have decided to open &lt;a href="http://www.fsdeveloper.com"&gt;FSDeveloper&lt;/a&gt; again. You can be sure we will keep an even closer look on the server performance during the next days and if you notice anything weird please let us know.&lt;/p&gt;</description></item><item><title>FSDeveloper is down</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/10/25/fsdeveloper-is-down.aspx</link><pubDate>Sun, 25 Oct 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1735104</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;At the moment the FSDeveloper site is down. We hope to get it back as soon as we can.&lt;/p&gt;</description></item><item><title>FSDeveloper is down - update</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/10/25/fsdeveloper-is-down-update.aspx</link><pubDate>Sun, 25 Oct 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1735143</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;At this moment the FSDeveloper server is running again,but not stable yet. So we keep the forum deactivated till at least tomorrow. Here is a little background on what happened.&lt;/p&gt;
&lt;p&gt;At this moment we do not know exactly why the server failed, but we are suspecting a hardware issue might be part of it. That is also why we keep the forums offline until we are sure the server is working fine.&lt;/p&gt;
&lt;p&gt;Since the last few days we did get some errors that the daily backups
could not be completed. We were still looking into the source of this
problem, but it might be related to what brought the entire site down in the
end. The fact that the last backups had failed, also mean that we can
not restore the most recent data. So probably all forum posts and wiki edits made after the 20th of October are lost.&lt;/p&gt;
&lt;p&gt;We are just as annoyed by all of this, as you will be. We hope that by tomorrow we have more information about the health of the server, so that we can bring FSDeveloper back online as soon as possible.&lt;/p&gt;</description></item><item><title>FSDeveloper video tutorials</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/10/24/fsdeveloper-video-tutorials.aspx</link><pubDate>Sat, 24 Oct 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1734736</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;This week I came across the &lt;a href="http://www.livestream.com/procaster"&gt;Procaster&lt;/a&gt; application to stream you desktop to the internet and yesterday I used it to do a interactive video tutorial about GMax on the &lt;a href="http://www.livestream.com/fsdeveloper"&gt;FSDeveloper channel at Livestream&lt;/a&gt;. There was a good audience of about a dozen people, especially when you keep in mind I only announced the event 2 days ahead. &lt;/p&gt;
&lt;p&gt;I think the general impression was that the video and sound quality are good enough to do online tutorials. And with the build in chat option the people watching could ask me questions during the tutorial. Maybe have a voice chat would make that kind of interaction even easier, but on the other hand it might disturb the tutorial more. So in total I think it was quite successful and I am looking forward to do more such tutorials later on. If you still have suggestions or feedback, please let me know.&lt;/p&gt;
&lt;p&gt;Yesterdays tutorial about making a simple object in GMax is now available through the &lt;a href="http://www.fsdeveloper.com/wiki/index.php?title=Creating_a_simple_object_in_GMax_video_tutorial"&gt;FSDeveloper Wiki&lt;/a&gt; as well. I have also made available the GMax and texture files there for reference purposes.&lt;/p&gt;
&lt;p&gt;On the Wiki I have also create a page to &lt;a href="http://www.fsdeveloper.com/wiki/index.php?title=Video_tutorial_suggestions"&gt;collect suggestions&lt;/a&gt; for new tutorials. I have put some of my ideas on there already, but would be even more interested in hearing which topics you would like to see covered in a video tutorial. So please add your suggestions there and hopefully we can cover that topic later in a video tutorial.&lt;/p&gt;</description></item><item><title>A clear license for the Wiki content</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/10/14/a-clear-license-for-the-wiki-content.aspx</link><pubDate>Wed, 14 Oct 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1732378</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;At the FSDeveloper community we are working on adding a clear license to the &lt;a href="http://www.fsdeveloper.com/wiki"&gt;Wiki&lt;/a&gt;, so that it is clear what people can do with the content that is on there. Therefore we are proposing to use a Creative Commons license, please read all the details of the proposal on the &lt;a href="http://www.fsdeveloper.com/forum/showthread.php?goto=newpost&amp;amp;t=17340"&gt;forum&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Up, down, up, down, up...</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/07/03/up-down-up-down-up.aspx</link><pubDate>Fri, 03 Jul 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1697765</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;Today and yesterday the FSDeveloper website had a little bit of downtime. We are working on solving these issues by optimizing the server. Besides that we have also been working on the backups and some other technical issues. Hopefully so much downtime won&amp;#39;t happen again soon, but at least you can be sure we are onto it.&lt;/p&gt;</description></item><item><title>Attachpoints</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/06/23/attachpoints.aspx</link><pubDate>Tue, 23 Jun 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1696351</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;Today I have been working a bit more on ModelConverterX. More specific on reading attachpoints for FS2004 scenery MDL files (for FSX files it was working already). While doing so I also took at a look at attached library objects, since their code is relatively similar I was able to add support for that type of attachpoint as well. So now the FS2004 and FSX MDL readers can both read attached effects and library objects. I have also updated the Wiki pages describing the &lt;a href="http://www.fsdeveloper.com/wiki/index.php?title=Category:File_Formats"&gt;MDL format&lt;/a&gt; with the new information I learned.&lt;/p&gt;
&lt;p&gt;In the remainder of this week I plan to work on some other open issues for ModelConverterX, including the FSDS FSC format importer and exporter.&lt;/p&gt;</description></item><item><title>Moving status #4</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/06/09/moving-status-4.aspx</link><pubDate>Tue, 09 Jun 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1694826</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;Since a few days FSDeveloper is running on the new server now and this are going well. The new server seems to be faster than the old one for most users. Today we have made two additional changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;We have updated the style used. On the forum I explain the &lt;a href="http://www.fsdeveloper.com/forum/showthread.php?t=15691"&gt;reasons behind this change&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;The download section has a new user interface, it is less fancy but probably more user friendly. Once again &lt;a href="http://www.fsdeveloper.com/forum/showthread.php?t=15692"&gt;the details&lt;/a&gt; are on the forum.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;With this the moving of the FSDeveloper website is almost down, the only item still on our list is to improve the frontpage a bit, as we currently have a simple static one (which is still in the old theme). We have some nice plans for that already, but I&amp;#39;ll keep that a surprise for now...&lt;/p&gt;</description></item><item><title>Moving status #2</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/06/06/moving-status-2.aspx</link><pubDate>Sat, 06 Jun 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1694363</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;The moving of FSDeveloper is going well. We have got everything running again and are currently in the process of some final testing and tuning. So hopefully we can get the site live again in a hour or two.&lt;/p&gt;</description></item><item><title>Moving status #3</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2009/06/06/moving-status-3.aspx</link><pubDate>Sat, 06 Jun 2009 05:00:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1694371</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;We have pointed the DNS to the new server now, so FSDeveloper should become accessible for you soon again. This might take a little while though.&lt;/p&gt;
&lt;p&gt;We are still tuning and tweaking the last details, but the community could be reopened already. So we would like to welcome you back in our new home.&lt;/p&gt;</description></item></channel></rss>