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  • ReMIX Australia and The Creators Club

    Following the Blogs for the last few days it turns out that the Sydney event is now Sold out, for those going to the Melbourne event you had better get in quick. What is ReMIX , REMIX08 is your opportunity to experience all that is new in Silverlight 2, Expression 2, Internet Explorer 8, Windows Live and a host of other great web technologies coming fast and furious from Microsoft. You will also see how local Australian innovators are creating the next generation of engaging websites and unprecedented
    Posted to XNA, Managed DirectX and Game Programming (Weblog) by Glenn Wilson on Fri, May 9 2008
    Filed under: XNA, Zune, XNA 3.0
  • XNA 3.0 First Community Applications for the Zune

    The community has been busy, well a couple of the die hard's have. Nick Gravelyn has released a version of his Alien Aggressors game for the Zune , this download also includes the source code for you to browse. Included in the code are examples of changing the display from portrait to Landscape, as well as using different font sizes for Windows and Zune. Jsedlak (Krisc) has released a version of his Thrust Framework that can be used on the Zune. He has also produced a Copy of Galactic Wars that
    Posted to XNA, Managed DirectX and Game Programming (Weblog) by Glenn Wilson on Wed, May 7 2008
    Filed under: Game Development, Zune, XNA 3.0
  • XNA 3.0 CTP has Been Released

    Ok I know I am a little bit behind, or in front depends on how you look at it, but Microsoft and the XNA Guys have released the First CTP of XNA 3.0 . The three main features included in this CTP . The first gives us the ability to develop our applications using the Visual Studio 2008 System, which includes all of the different SKU's. Note that when you do install it it will run side by side with the Visual Studio 2005 system and your current XNA 2.0 systems, there is no need to uninstall. The
    Posted to XNA, Managed DirectX and Game Programming (Weblog) by Glenn Wilson on Wed, May 7 2008
    Filed under: Zune, XNA 3.0
  • Xbox Gamer Tag Widget for Community Server 2008

    Over the last few days I have ben testing the Community Server 2008 system, to do this I have made a copy of my production site and started to simulate what I currently have in the new framework. One of the things that I have always used on my site is a small section of code to display my Xbox Gamer Tag on my Blog. But in the past I have had to either hack the theme and insert the code or use the News section to add it. But with the release of Community Server 2008 the CS Guys have added Widgets
  • Is this a sign of things to come

    As posted by www.zunerama.com , Microsoft is planning to release the next Firmware for the Zune Device. "Tomorrow morning, Microsoft will release Zune 2.5 - a spring update to Zune software, player firmware, and Zune Marketplace." Here is a link to the Story, Link Also here is a link to an overview of the Zune 2.5 Software Update . Technorati Tags: Zune Cross Post from www.virtualrealm.com.au
    Posted to XNA, Managed DirectX and Game Programming (Weblog) by Glenn Wilson on Tue, May 6 2008
    Filed under: Zune
  • How to use Exchange 2007 Powershell Scripts in a normal Console

    I have been using Powershell for a while now, and now I am doing a lot more Exchange 2007 work. What I now wanted to do was work out a way that I could use the normal Powershell Console and run my Exchange 2007 Scripts. Another bonus of doing this would also allow me to use my Powershell IDE of choice "Sapiens' PrimalScript ". What I have found out is that the PrimalScript System uses the default Powershell console and Profile to configure it's IDE for Development, Intellisense
    Posted to XNA, Managed DirectX and Game Programming (Weblog) by Glenn Wilson on Mon, May 5 2008
    Filed under: PowerShell, Exchange 2007
  • Planing to Upgrade to Community Server 2008

    Over the past few years I have played around with many different blogging engines and Community Sites, but in the end I always seem to end up turning back to Community Server . So for the last 3 years I have been running different versions of Community Server , and with the release of the latest version I thought it was time to go through the upgrade process once again. To make sure that the process works over the weekend I spent a great deal of time dragging my current production site down to my
    Posted to XNA, Managed DirectX and Game Programming (Weblog) by Glenn Wilson on Mon, May 5 2008
    Filed under: Community Server
  • A-Star Path finding Example in C#

    Here is a good example of an A-Star implementation in C#, the author has used a Windows Forms application, but I a sure one of us could convert it to XNA. "In this article, I will show you some steps required when implementing the A-Star Pathfinding algorithm. I will say a couple things about it here, but I think you will get the idea from the screenshot. This algorithm allows you to find the shortest path from one point to another, navigating along walls and barriers. This algorithm is how
    Posted to XNA, Managed DirectX and Game Programming (Weblog) by Glenn Wilson on Sat, May 3 2008
    Filed under: XNA, Game Development
  • Blender 2.46 RC4

    It was only a few days ago when I posted about the Blender 2.46 RC3 Release , and now we have another. You can Download the Latest from here ( http://download.blender.org/release/Blender2.46rc/ ) Technorati Tags: Blender 3D Cross Post from www.virtualrealm.com.au
    Posted to XNA, Managed DirectX and Game Programming (Weblog) by Glenn Wilson on Sat, May 3 2008
    Filed under: Blender, Art and Design
  • Blender 3D 2.46 RC3 Available

    Looks like the Latest Release Candidate for the Blender 3D 2.46 System is available for download. According to the Blender 3D Site this is the last official testing build of the system before release. The build team now prepares the last official testing build for 2.46. You can download it from download.blender.org/release/ Technorati Tags: Blender 3D Cross Post from www.virtualrealm.com.au
    Posted to XNA, Managed DirectX and Game Programming (Weblog) by Glenn Wilson on Wed, Apr 30 2008
    Filed under: Blender, Art and Design
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