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<?xml-stylesheet type="text/xsl" href="http://msmvps.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Mise à jour des tutoriaux pour la 3.1 (suite)</title><link>http://msmvps.com/blogs/valentin/archive/2009/06/22/mise-224-jour-des-tutoriaux-pour-la-3-1-suite.aspx</link><description>Les tutoriaux 4 &amp;agrave; 6 on &amp;eacute;t&amp;eacute; r&amp;eacute;&amp;eacute;crits &amp;agrave; la sauce 3.1 eux aussi : http://msmvps.com/blogs/valentin/archive/2007/03/30/tutoriaux-xna-sommaire-g-n-ral.aspx Merci de vos commentaires A bientôt sur ce Blog ! Valentin</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>re: Mise à jour des tutoriaux pour la 3.1 (suite)</title><link>http://msmvps.com/blogs/valentin/archive/2009/06/22/mise-224-jour-des-tutoriaux-pour-la-3-1-suite.aspx#1714515</link><pubDate>Sun, 09 Aug 2009 12:41:08 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1714515</guid><dc:creator>P. Christophe</dc:creator><description>&lt;p&gt;Sa me fait pas mal de lecture lol&lt;/p&gt;
&lt;p&gt;Merci :)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1714515" width="1" height="1"&gt;</description></item><item><title>re: Mise à jour des tutoriaux pour la 3.1 (suite)</title><link>http://msmvps.com/blogs/valentin/archive/2009/06/22/mise-224-jour-des-tutoriaux-pour-la-3-1-suite.aspx#1714510</link><pubDate>Sun, 09 Aug 2009 12:21:48 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1714510</guid><dc:creator>valentin</dc:creator><description>&lt;p&gt;Oui, les voici listés :&lt;/p&gt;
&lt;p&gt;NOM, type, Description&lt;/p&gt;
&lt;p&gt;WORLD, WORLDMATRIX, MWORLD, MATWORLD &amp;nbsp;matrix4x4 &amp;nbsp;World matrix &amp;nbsp;&lt;/p&gt;
&lt;p&gt;VIEW, VIEWMATRIX &amp;nbsp;matrix4x4 &amp;nbsp;View matrix &amp;nbsp;&lt;/p&gt;
&lt;p&gt;PROJ, PROJECTION, PROJECTIONMATRIX, PROJMATRIX &amp;nbsp;matrix4x4 &amp;nbsp;Projection matrix &amp;nbsp;&lt;/p&gt;
&lt;p&gt;WORLDVIEW, WORLDVIEWMATRIX, WV, WVIEWMATRIX &amp;nbsp;matrix4x4 &amp;nbsp;World-view matrix &amp;nbsp;&lt;/p&gt;
&lt;p&gt;WORLDVIEWPROJ, WVP, WORLDVIEWPROJECTION, WORLDVIEWPROJECTIONMATRIX &amp;nbsp;matrix4x4 &amp;nbsp;World-view-projection matrix &amp;nbsp;&lt;/p&gt;
&lt;p&gt;VIEWPROJ, VIEWPROJECTION, VIEWPROJMATRIX, VIEWPROJECTIONMATRIX &amp;nbsp;matrix4x4 &amp;nbsp;View-projection matrix &amp;nbsp;&lt;/p&gt;
&lt;p&gt;VIEWI, VIEWINVERSE, VIEWINVERSEMATRIX, VI &amp;nbsp;matrix4x4 &amp;nbsp;Inverse view matrix &amp;nbsp;&lt;/p&gt;
&lt;p&gt;WORLDIT, WORLDINVERSETRANSPOSE, WORLDTRANSPOSEINVERSE, WIT &amp;nbsp;matrix4x4 &amp;nbsp;Transposed, inverse world matrix &amp;nbsp;&lt;/p&gt;
&lt;p&gt;VIEWIT, VIEWINVERSETRANSPOSE, VIEWTRANSPOSEINVERSE, VIT &amp;nbsp;matrix4x4 &amp;nbsp;Transposed, inverse view matrix &amp;nbsp;&lt;/p&gt;
&lt;p&gt;CAMERAPOS, CAMERAPOSITION, VIEWPOS, VIEWPOSITION &amp;nbsp;float3 &amp;nbsp;Camera position &amp;nbsp;&lt;/p&gt;
&lt;p&gt;TIME, TIMECOUNT, TICKCOUNT, SECONDS &amp;nbsp;float &amp;nbsp;Simulation time &amp;nbsp;&lt;/p&gt;
&lt;p&gt;LIGHTDIRx_DIRECTION &amp;nbsp;float3 &amp;nbsp;Directional light ‘x’ direction &amp;nbsp;&lt;/p&gt;
&lt;p&gt;LIGHTPOINTx_POSITION &amp;nbsp;float3 &amp;nbsp;Point light ‘x’ position &amp;nbsp;&lt;/p&gt;
&lt;p&gt;LIGHTDIRx_COLOR &amp;nbsp;float4 &amp;nbsp;Directional light ‘x’ diffuse color &amp;nbsp;&lt;/p&gt;
&lt;p&gt;LIGHTPOINTx_COLOR &amp;nbsp;float4 &amp;nbsp;Point light ‘x’ diffuse color &amp;nbsp;&lt;/p&gt;
&lt;p&gt;LIGHTPOINT_NUM &amp;nbsp;int &amp;nbsp;Active point light count &amp;nbsp;&lt;/p&gt;
&lt;p&gt;AMBIENT &amp;nbsp;float4 &amp;nbsp;Material ambient color &amp;nbsp;&lt;/p&gt;
&lt;p&gt;DIFFUSE &amp;nbsp;float4 &amp;nbsp;Material diffuse color &amp;nbsp;&lt;/p&gt;
&lt;p&gt;EMISSIVE &amp;nbsp;float4 &amp;nbsp;Material emissive color &amp;nbsp;&lt;/p&gt;
&lt;p&gt;SPECULAR &amp;nbsp;float4 &amp;nbsp;Material specular color &amp;nbsp;&lt;/p&gt;
&lt;p&gt;SPECULARPOWER &amp;nbsp;float &amp;nbsp;Material specular power &amp;nbsp;&lt;/p&gt;
&lt;p&gt;TEXTUREx &amp;nbsp;texture &amp;nbsp;Texture stage ‘x’ &lt;/p&gt;
&lt;p&gt;FOGSTART &amp;nbsp;float &amp;nbsp;Fog (linear) start &amp;nbsp;&lt;/p&gt;
&lt;p&gt;FOGEND &amp;nbsp;float &amp;nbsp;Fog (linear) end &amp;nbsp;&lt;/p&gt;
&lt;p&gt;FOGDENSITY &amp;nbsp;float &amp;nbsp;Fog (exp/exp²) density &amp;nbsp;&lt;/p&gt;
&lt;p&gt;FOGCOLOR &amp;nbsp;float3 &amp;nbsp;Fog color &amp;nbsp;&lt;/p&gt;
&lt;p&gt;FOGTYPE, FOG_TYPE &amp;nbsp;int &amp;nbsp;Fog type &amp;nbsp;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1714510" width="1" height="1"&gt;</description></item><item><title>re: Mise à jour des tutoriaux pour la 3.1 (suite)</title><link>http://msmvps.com/blogs/valentin/archive/2009/06/22/mise-224-jour-des-tutoriaux-pour-la-3-1-suite.aspx#1714508</link><pubDate>Sun, 09 Aug 2009 12:08:50 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1714508</guid><dc:creator>P. Christophe</dc:creator><description>&lt;p&gt;Salut Valentin.&lt;/p&gt;
&lt;p&gt;Voila travaillant actuellement beaucoup sur les shaders, je pêne un peu a passer une certaine quantité des variables (avec semantique) du vertex au pixel shader. existe donc t-il des semantiques autre que les TEXCOORDX pour pouvoir effectuer ce genre de tache?&lt;/p&gt;
&lt;p&gt;Voila merci :)&lt;/p&gt;
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