<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://msmvps.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Graphic Stream : XNA</title><link>http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx</link><description>Tags: XNA</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Arcane Studio : World editor plugin</title><link>http://msmvps.com/blogs/valentin/archive/2009/12/11/arcane-studio-world-editor-plugin.aspx</link><pubDate>Fri, 11 Dec 2009 13:10:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1744835</guid><dc:creator>valentin</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1744835</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/12/11/arcane-studio-world-editor-plugin.aspx#comments</comments><description>&lt;p&gt;Mon editeur de monde avance.&lt;/p&gt;
&lt;p&gt;Le texturing est termin&amp;eacute; pour la beta 1. J&amp;#39;attaque depuis quelques jours l&amp;#39;ajout d&amp;#39;objets 3D.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=eKPi_w4bWrY"&gt;(Please visit the site to view this media)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;L&amp;#39;affichage de ce monde sous la Xbox 360 est du feu de dieu !&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1744835" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/User+Interface/default.aspx">User Interface</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/WPF/default.aspx">WPF</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Arcane/default.aspx">Arcane</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Editeur/default.aspx">Editeur</category></item><item><title>Extrait conférence Xna</title><link>http://msmvps.com/blogs/valentin/archive/2009/11/17/extrait-conf-233-rence-xna.aspx</link><pubDate>Tue, 17 Nov 2009 20:52:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1740329</guid><dc:creator>valentin</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1740329</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/11/17/extrait-conf-233-rence-xna.aspx#comments</comments><description>&lt;p&gt;Extrait de la conf&amp;eacute;rence sur le Xna que j&amp;#39;ai donn&amp;eacute; d&amp;eacute;but novembre &amp;agrave; l&amp;#39;Efrei.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://vimeo.com/7573133"&gt;http://vimeo.com/7573133&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;en attendant la vid&amp;eacute;o compl&amp;egrave;te.&lt;/p&gt;
&lt;p&gt;Valentin&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1740329" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category></item><item><title>Zune HD et les premiers jeux 3D</title><link>http://msmvps.com/blogs/valentin/archive/2009/11/13/zune-hd-et-les-premiers-jeux-3d.aspx</link><pubDate>Fri, 13 Nov 2009 06:55:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1739428</guid><dc:creator>valentin</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1739428</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/11/13/zune-hd-et-les-premiers-jeux-3d.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.pcinpact.com/actu/news/54085-zune-hd-jeux-3d-performances.htm"&gt;http://www.pcinpact.com/actu/news/54085-zune-hd-jeux-3d-performances.htm&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Les jeux sont gratuits et laissent augurer du bon !&lt;/p&gt;
&lt;p&gt;Il faut savoir que l&amp;#39;offre d&amp;#39;applications et de jeux du zune hd est pour l&amp;#39;instant completement inexistante et que le succ&amp;egrave;s du device est lui d&amp;eacute;mentiel. Il y&amp;#39;a donc un &amp;eacute;norme potentiel financier pour les premiers &amp;agrave; r&amp;eacute;aliser des applications ou des jeux sur cette plateforme...&lt;/p&gt;
&lt;p&gt;&amp;#39;fin moi... je dis que &amp;ccedil;a hein ... :)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1739428" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Zune+HD/default.aspx">Zune HD</category></item><item><title>Le projet Arcane</title><link>http://msmvps.com/blogs/valentin/archive/2009/10/01/le-projet-arcane.aspx</link><pubDate>Thu, 01 Oct 2009 16:31:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1728793</guid><dc:creator>valentin</dc:creator><slash:comments>22</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1728793</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/10/01/le-projet-arcane.aspx#comments</comments><description>&lt;p&gt;Une autre petite vid&amp;eacute;o de mon editeur en ligne aujourd&amp;#39;hui dans une version WPF.&lt;/p&gt;
&lt;p&gt;J&amp;#39;essayerais de mettre la version avec la gestion des objets 3D avant la fin du mois.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;La b&amp;eacute;ta 1 est pr&amp;eacute;vue pour fin decembre.&lt;/p&gt;
&lt;p&gt;Valentin&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1728793" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Arcane/default.aspx">Arcane</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/World+Of+Warcraft/default.aspx">World Of Warcraft</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Editeur/default.aspx">Editeur</category></item><item><title>Projet Natal</title><link>http://msmvps.com/blogs/valentin/archive/2009/07/31/projet-natal.aspx</link><pubDate>Fri, 31 Jul 2009 06:38:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1711276</guid><dc:creator>valentin</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1711276</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/07/31/projet-natal.aspx#comments</comments><description>&lt;p&gt;Microsoft a marqu&amp;eacute; les esprits avec la pr&amp;eacute;sentation de son projet Natal lors de l&amp;#39;E3, qui vise &amp;agrave; &amp;eacute;liminer purement et simplement la manette de jeu, via la perception des mouvements du joueur. Si le projet est attendu au mieux &amp;agrave; la fin de l&amp;#39;ann&amp;eacute;e 2010, il devrait n&amp;eacute;anmoins faire date dans le secteur.


&lt;script src="http://msmvps.com/scripts/tooltip/tooltip.js" type="text/javascript"&gt;&lt;/script&gt;
&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.dailymotion.com/video/x9gsxe_projet-natal-microsoft_videogames"&gt;http://www.dailymotion.com/video/x9gsxe_projet-natal-microsoft_videogames&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Miam quand le Xna Framework g&amp;eacute;rera &amp;ccedil;a !&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1711276" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Natal/default.aspx">Natal</category></item><item><title>Annexe : Intégration de Xna dans WPF</title><link>http://msmvps.com/blogs/valentin/archive/2009/07/20/annexe-int-233-gration-de-xna-dans-wpf.aspx</link><pubDate>Mon, 20 Jul 2009 11:58:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1703480</guid><dc:creator>valentin</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1703480</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/07/20/annexe-int-233-gration-de-xna-dans-wpf.aspx#comments</comments><description>&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;img height="24" width="24" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin/sommaire.png" align="absMiddle" border="1" style="width:24px;height:24px;" alt="" /&gt;&lt;span style="background-color:#ffff00;"&gt;Retourner au &lt;/span&gt;&lt;a href="http://msmvps.com/blogs/valentin/archive/2007/03/30/tutoriaux-xna-sommaire-g-n-ral.aspx"&gt;&lt;span style="background-color:#ffff00;"&gt;&lt;span style="color:#3399ff;"&gt;sommaire des cours&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Il existe de nombreuses m&amp;eacute;thodes pour afficher des sc&amp;egrave;nes 3D &amp;agrave; base de Xna dans un environnement WPF. Certaines souffrent de probl&amp;egrave;mes de lenteur (r&amp;eacute;alis&amp;eacute;es le plus souvent &amp;agrave; base de WindowsFormHost), d&amp;rsquo;autres ne permettent qu&amp;rsquo;une interaction limit&amp;eacute;e avec les contr&amp;ocirc;les et l&amp;rsquo;interface WPF. R&amp;eacute;aliser des affichages multiples comme on peut en avoir dans des logiciels comme Maya devient alors probl&amp;eacute;matique&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;a href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/7532.annexe3_2D00_1.png"&gt;&lt;img src="http://msmvps.com/resized-image.ashx/__size/550x0/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/7532.annexe3_2D00_1.png" border="0" style="border:2px solid black;vertical-align:middle;" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="mso-fareast-language:FR;mso-no-proof:yes;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Il existe pourtant un moyen, relativement simple d&amp;rsquo;arriver &amp;agrave; ses fins. Ce moyen consiste tout simplement &amp;agrave; donner une impression visuelle &amp;agrave; l&amp;rsquo;utilisateur d&amp;rsquo;une int&amp;eacute;gration Xna parfaite dans un widget WPF alors qu&amp;rsquo;il n&amp;rsquo;en est rien. La cl&amp;eacute; de cet effet r&amp;eacute;side dans une parfaite manipulation des fen&amp;ecirc;tres.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;Principe&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Nous voulons pouvoir int&amp;eacute;grer notre sc&amp;egrave;ne Xna dans une interface WPF de la m&amp;ecirc;me mani&amp;egrave;re que nous int&amp;eacute;grons un Canvas ou un quelconque widget &amp;agrave; une interface. Or le meilleur moyen d&amp;rsquo;afficher une sc&amp;egrave;ne 3D en Xna est de l&amp;rsquo;incorporer dans une fen&amp;ecirc;tre. Impossible en effet d&amp;rsquo;obtenir le handle de tout contr&amp;ocirc;le en WPF comme on peut le faire en Winform. L&amp;rsquo;astuce consiste alors &amp;agrave; r&amp;eacute;&amp;eacute;crire une partie du framework Xna tournant autour de la classe Game. Le but &amp;eacute;tant de faire h&amp;eacute;riter une nouvelle classe Game d&amp;rsquo;un Panel (dans notre cas un Canvas) afin de pouvoir l&amp;rsquo;int&amp;eacute;grer dans l&amp;rsquo;arborescence visuel WPF. La surface visuelle de ce panel sera ainsi la zone d&amp;rsquo;affichage de la sc&amp;egrave;ne Xna li&amp;eacute;e. Pourtant nous venons de dire qu&amp;rsquo;il n&amp;rsquo;&amp;eacute;tait pas possible d&amp;rsquo;obtenir un handle d&amp;rsquo;un contr&amp;ocirc;le visuel qui n&amp;rsquo;h&amp;eacute;rite pas de Window. Comment y afficher de la 3D avec Xna donc&amp;nbsp;? Nous allons tout simplement afficher une fen&amp;ecirc;tre sans bordure exactement au dessus de ce panel. Cette fen&amp;ecirc;tre sera toujours au dessus lorsque l&amp;rsquo;application aura le focus et que le panel sera visible, et sera cach&amp;eacute;e dans le cas contraire. De m&amp;ecirc;me, lorsque le panel n&amp;rsquo;est pas visible, nous stopperons l&amp;rsquo;activit&amp;eacute; du jeu.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Chaque modification de la taille ou de la position du panel entrainera une modification &amp;eacute;quivalente chez la fen&amp;ecirc;tre sus-jacente.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="mso-fareast-language:FR;mso-no-proof:yes;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&amp;nbsp;&lt;img height="334" width="597" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/6036.annexe3_2D00_2.png" border="0" style="border:2px solid black;vertical-align:middle;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Cette fen&amp;ecirc;tre se trouvant donc exactement au dessus du panel et ayant une taille identique l&amp;rsquo;illusion est parfaite.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;R&amp;eacute;alisation&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;La premi&amp;egrave;re &amp;eacute;tape consiste donc &amp;agrave; r&amp;eacute;&amp;eacute;crire une partie des classes de l&amp;rsquo;assembly Microsoft.Xna.Framework et Microsoft.Xna.Framework.Game. Ce afin de s&amp;rsquo;&amp;eacute;manciper du fonctionnement de base de la classe Game trop fortement coupl&amp;eacute;e &amp;agrave; un fonctionnement sur fen&amp;ecirc;tre unique. Le projet Arcane.Xna.Presentation reprend donc une partie des classes de ces assemblies pour une utilisation avec WPF.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="mso-fareast-language:FR;mso-no-proof:yes;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/1072.annexe3_2D00_3.png" border="0" style="border:2px solid black;vertical-align:middle;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Rien de bien compliqu&amp;eacute;. Seules les classes Game et GameHost sont r&amp;eacute;ellement int&amp;eacute;ressantes ici.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;La classe Game comme pr&amp;eacute;cis&amp;eacute; pr&amp;eacute;c&amp;eacute;demment correspond &amp;agrave; la zone d&amp;rsquo;affichage de nos sc&amp;egrave;nes 3D dans les interfaces utilisateurs WPF. Elle h&amp;eacute;rite de Canvas. L&amp;rsquo;utilisation de Canvas r&amp;eacute;pond &amp;agrave; un besoin bien particulier que nous pr&amp;eacute;senterons plus loin. La classe Game ne se diff&amp;eacute;rencie de la classe Game de l&amp;rsquo;assembly Microsoft.Xna.Framework.Game que par quelques membres. Tout d&amp;rsquo;abord elle poss&amp;egrave;de un membre de type GameHost qui est en fait la fen&amp;ecirc;tre se positionnant juste au dessus. Elle poss&amp;egrave;de de m&amp;ecirc;me un membre nomm&amp;eacute; _tichGenerator qui va permettre de mettre &amp;agrave; jour l&amp;rsquo;affichage &amp;agrave; intervalle r&amp;eacute;guliers.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Le constructeur initialise ses membres ainsi&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;this&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;._window = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;GameHost&lt;/span&gt;(&lt;span style="color:blue;"&gt;this&lt;/span&gt;);&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;this&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;._window.Closed += &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;EventHandler&lt;/span&gt;(_window_Closed);&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;this&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;._tickGenerator = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;DispatcherTimer&lt;/span&gt;();&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;this&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;._tickGenerator.Tick += &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;EventHandler&lt;/span&gt;(_tickGenerator_Tick);&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Il commence par cr&amp;eacute;er la fen&amp;ecirc;tre qui sera situ&amp;eacute;e au dessus de lui, et enregistre l&amp;rsquo;&amp;eacute;v&amp;eacute;nement Closed afin de fermer la sc&amp;egrave;ne 3D. L&amp;rsquo;object de type DispatcherTimer est utilis&amp;eacute; pour la boucle de jeu et permet donc d&amp;rsquo;appeler de mani&amp;egrave;re r&amp;eacute;guli&amp;egrave;re les m&amp;eacute;thodes Update et Draw. Sa v&amp;eacute;locit&amp;eacute; d&amp;eacute;pend de la propri&amp;eacute;t&amp;eacute; IsFixedTimeStep.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Dernier &amp;eacute;l&amp;eacute;ment important, l&amp;rsquo;enregistrement de l&amp;rsquo;&amp;eacute;v&amp;eacute;nement IsVisibleChange&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;this&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;.IsVisibleChanged += &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;DependencyPropertyChangedEventHandler&lt;/span&gt;(GameCanvas_IsVisibleChanged);&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;L&amp;rsquo;activation du DispatcherTimer est en fonction de cette visibilit&amp;eacute;.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;La classe GameHost est tout aussi simple. Elle cr&amp;eacute;&amp;eacute; une fen&amp;ecirc;tre sans bordure, invisible sur la barre des t&amp;acirc;ches et qui enregistre l&amp;rsquo;&amp;eacute;v&amp;eacute;nement SizeChanged du panel Xna et LocationChanged de la fen&amp;ecirc;tre de plus haut niveau. Ces deux &amp;eacute;v&amp;eacute;nements lui permettent de toujours &amp;ecirc;tre au dessus du panel Xna en effectuant un appel &amp;agrave; la m&amp;eacute;thode UpdateBounds&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;public&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; UpdateBounds()&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (&lt;span style="color:blue;"&gt;this&lt;/span&gt;.IsVisible)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#2b91af;"&gt;GeneralTransform&lt;/span&gt; gt = &lt;span style="color:blue;"&gt;this&lt;/span&gt;.game.TransformToVisual(&lt;span style="color:blue;"&gt;this&lt;/span&gt;.TopLevelWindow);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.Width = &lt;span style="color:blue;"&gt;this&lt;/span&gt;.game.ActualWidth;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.Height = &lt;span style="color:blue;"&gt;this&lt;/span&gt;.game.ActualHeight;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.Left = &lt;span style="color:blue;"&gt;this&lt;/span&gt;.TopLevelWindow.Left + gt.Transform(&lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Point&lt;/span&gt;(0, 0)).X;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.Top = &lt;span style="color:blue;"&gt;this&lt;/span&gt;.TopLevelWindow.Top + gt.Transform(&lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Point&lt;/span&gt;(0, 0)).Y;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Cette m&amp;eacute;thode d&amp;eacute;termine la position de la fen&amp;ecirc;tre courante en se basant sur la fen&amp;ecirc;tre de plus haut niveau (la fen&amp;ecirc;tre contenant le panel Xna de la classe Game). Elle lui affecte en outre, la m&amp;ecirc;me largeur et hauteur que le panel Xna.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;L&amp;agrave; encore la fen&amp;ecirc;tre s&amp;rsquo;enregistre sur l&amp;rsquo;&amp;eacute;v&amp;eacute;nement IsVisibleChange de ce dernier afin de se rendre visible ou non.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;Premier Exemple&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Nous baserons nos exemple sur le framework AvalonDock (&lt;/span&gt;&lt;a href="http://www.codeplex.com/AvalonDock"&gt;&lt;span style="font-family:Calibri;color:#0000ff;font-size:small;"&gt;http://www.codeplex.com/AvalonDock&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;), un moyen efficace de cr&amp;eacute;er des interfaces dockable &amp;agrave; la Visual Studio tr&amp;egrave;s facilement. Un moyen aussi pour nous de montrer la puissance et la simplicit&amp;eacute; de notre syst&amp;egrave;me dans des interfaces WPF tr&amp;egrave;s avanc&amp;eacute;es.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Notre solution contient donc un projet nomm&amp;eacute; Demo qui correspond au projet d&amp;rsquo;exemple d&amp;rsquo;AvanlonDock l&amp;eacute;g&amp;egrave;rement modifi&amp;eacute;. Nous avons ajout&amp;eacute; une classe h&amp;eacute;ritant de Game qui va afficher un cube tournant sur lui-m&amp;ecirc;me.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Cette classe a tout simplement &amp;eacute;t&amp;eacute; extraite d&amp;rsquo;une application Xna pur pour &amp;ecirc;tre ajout&amp;eacute; dans ce projet, et ce, sans aucune modification (ou presque)&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;public&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt; &lt;span style="color:blue;"&gt;class&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;RotatingCubeGame&lt;/span&gt; : Arcane.Xna.Presentation.&lt;span style="color:#2b91af;"&gt;Game&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;#region&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt; Fields&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Arcane.Xna.Presentation.&lt;span style="color:#2b91af;"&gt;GraphicsDeviceManager&lt;/span&gt; graphics;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#2b91af;"&gt;SpriteBatch&lt;/span&gt; spriteBatch;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#2b91af;"&gt;BasicEffect&lt;/span&gt; effect;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#2b91af;"&gt;VertexPositionColor&lt;/span&gt;[] vertices;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt; position = &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Zero;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt; size = &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.One;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#2b91af;"&gt;VertexBuffer&lt;/span&gt; vertexBuffer;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#2b91af;"&gt;IndexBuffer&lt;/span&gt; indexBuffer;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;#endregion&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;#region&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt; Constructors&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;public&lt;/span&gt; RotatingCubeGame()&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (!(System.ComponentModel.&lt;span style="color:#2b91af;"&gt;DesignerProperties&lt;/span&gt;.GetIsInDesignMode(&lt;span style="color:blue;"&gt;this&lt;/span&gt;)))&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;graphics = &lt;span style="color:blue;"&gt;new&lt;/span&gt; Arcane.Xna.Presentation.&lt;span style="color:#2b91af;"&gt;GraphicsDeviceManager&lt;/span&gt;(&lt;span style="color:blue;"&gt;this&lt;/span&gt;);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Content.RootDirectory = &lt;span style="color:#a31515;"&gt;&amp;quot;Content&amp;quot;&lt;/span&gt;;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;#endregion&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;summary&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; Allows the game to perform any initialization it needs to before starting to run.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; This is where it can query for any required services and load any non-graphic&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; related content.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;Calling base.Initialize will enumerate through any components&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; and initialize them as well.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;/summary&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;protected&lt;/span&gt; &lt;span style="color:blue;"&gt;override&lt;/span&gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; Initialize()&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;base&lt;/span&gt;.Initialize();&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:green;"&gt;// TODO: Add your initialization logic here&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.IsFullScreen = &lt;span style="color:blue;"&gt;false&lt;/span&gt;;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.PreferredBackBufferWidth = 800;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.PreferredBackBufferHeight = 600;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.ApplyChanges();&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.Window.Title = &lt;span style="color:#a31515;"&gt;&amp;quot;&amp;quot;&lt;/span&gt;;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.InitializeVertices();&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.InitializeIndices();&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;private&lt;/span&gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; InitializeVertices()&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;VertexPositionColor&lt;/span&gt;[ 8 ];&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[0].Position = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(-10f, -10f, 10f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[0].Color = &lt;span style="color:#2b91af;"&gt;Color&lt;/span&gt;.Yellow;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[1].Position = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(-10f, 10f, 10f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[1].Color = &lt;span style="color:#2b91af;"&gt;Color&lt;/span&gt;.Green;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[2].Position = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(10f, 10f, 10f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[2].Color = &lt;span style="color:#2b91af;"&gt;Color&lt;/span&gt;.Blue;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[3].Position = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(10f, -10f, 10f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[3].Color = &lt;span style="color:#2b91af;"&gt;Color&lt;/span&gt;.Black;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[4].Position = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(10f, 10f, -10f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[4].Color = &lt;span style="color:#2b91af;"&gt;Color&lt;/span&gt;.Red;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[5].Position = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(10f, -10f, -10f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[5].Color = &lt;span style="color:#2b91af;"&gt;Color&lt;/span&gt;.Violet;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[&amp;nbsp;6 ].Position = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(-10f, -10f, -10f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[ 6 ].Color = &lt;span style="color:#2b91af;"&gt;Color&lt;/span&gt;.Orange;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[7].Position = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(-10f, 10f, -10f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertices[7].Color = &lt;span style="color:#2b91af;"&gt;Color&lt;/span&gt;.Gray;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.vertexBuffer = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;VertexBuffer&lt;/span&gt;(&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.GraphicsDevice, &lt;span style="color:blue;"&gt;typeof&lt;/span&gt;(&lt;span style="color:#2b91af;"&gt;VertexPositionColor&lt;/span&gt;), 8, &lt;span style="color:#2b91af;"&gt;BufferUsage&lt;/span&gt;.WriteOnly);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.vertexBuffer.SetData(vertices);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;private&lt;/span&gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; InitializeIndices()&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;short&lt;/span&gt;[] indices = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:blue;"&gt;short&lt;/span&gt;[36]{&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;0,1,2, &lt;span style="color:green;"&gt;//face devant&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;0,2,3,&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;3,2,4, &lt;span style="color:green;"&gt;//face droite&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;3,4,5,&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;5,4,7, &lt;span style="color:green;"&gt;//face arri&amp;egrave;re&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;5,7,6,&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;6,7,1, &lt;span style="color:green;"&gt;//face gauche&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;6,1,0,&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;6,0,3, &lt;span style="color:green;"&gt;//face bas&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;6,3,5,&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;1,7,4, &lt;span style="color:green;"&gt;//face haut&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;1,4,2};&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.indexBuffer = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;IndexBuffer&lt;/span&gt;(&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.GraphicsDevice, &lt;span style="color:blue;"&gt;typeof&lt;/span&gt;(&lt;span style="color:blue;"&gt;short&lt;/span&gt;), 36, &lt;span style="color:#2b91af;"&gt;BufferUsage&lt;/span&gt;.WriteOnly);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.indexBuffer.SetData(indices);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;summary&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; LoadContent will be called once per game and is the place to load&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; all of your content.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;/summary&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;protected&lt;/span&gt; &lt;span style="color:blue;"&gt;override&lt;/span&gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; LoadContent()&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:green;"&gt;// Create a new SpriteBatch, which can be used to draw textures.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;spriteBatch = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;SpriteBatch&lt;/span&gt;(GraphicsDevice);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:green;"&gt;// TODO: use this.Content to load your game content here&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.effect = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;BasicEffect&lt;/span&gt;(graphics.GraphicsDevice, &lt;span style="color:blue;"&gt;null&lt;/span&gt;);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.effect.View = (&lt;span style="color:#2b91af;"&gt;Matrix&lt;/span&gt;.CreateLookAt(&lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(20, 30, -50), &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Zero, &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Up));&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.effect.Projection = (&lt;span style="color:#2b91af;"&gt;Matrix&lt;/span&gt;.CreatePerspectiveFieldOfView(&lt;span style="color:#2b91af;"&gt;MathHelper&lt;/span&gt;.PiOver4, &lt;span style="color:blue;"&gt;this&lt;/span&gt;.GraphicsDevice.Viewport.AspectRatio, 0.1f, 100f));&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.effect.VertexColorEnabled = &lt;span style="color:blue;"&gt;true&lt;/span&gt;;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;summary&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; Allows the game to run logic such as updating the world,&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; checking for collisions, gathering input and playing audio.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;/summary&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;param name=&amp;quot;gameTime&amp;quot;&amp;gt;&lt;/span&gt;&lt;span style="color:green;"&gt;Provides a snapshot of timing values.&lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;/param&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;protected&lt;/span&gt; &lt;span style="color:blue;"&gt;override&lt;/span&gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; Update(&lt;span style="color:#2b91af;"&gt;GameTime&lt;/span&gt; gameTime)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (&lt;span style="color:#2b91af;"&gt;Keyboard&lt;/span&gt;.GetState()[&lt;span style="color:#2b91af;"&gt;Keys&lt;/span&gt;.Up] == &lt;span style="color:#2b91af;"&gt;KeyState&lt;/span&gt;.Down)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;position += &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Up;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (&lt;span style="color:#2b91af;"&gt;Keyboard&lt;/span&gt;.GetState()[&lt;span style="color:#2b91af;"&gt;Keys&lt;/span&gt;.Down] == &lt;span style="color:#2b91af;"&gt;KeyState&lt;/span&gt;.Down)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;position += &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Down;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (&lt;span style="color:#2b91af;"&gt;Keyboard&lt;/span&gt;.GetState()[&lt;span style="color:#2b91af;"&gt;Keys&lt;/span&gt;.Left] == &lt;span style="color:#2b91af;"&gt;KeyState&lt;/span&gt;.Down)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;position += &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Left;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (&lt;span style="color:#2b91af;"&gt;Keyboard&lt;/span&gt;.GetState()[&lt;span style="color:#2b91af;"&gt;Keys&lt;/span&gt;.Right] == &lt;span style="color:#2b91af;"&gt;KeyState&lt;/span&gt;.Down)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;position += &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Right;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (&lt;span style="color:#2b91af;"&gt;Keyboard&lt;/span&gt;.GetState()[&lt;span style="color:#2b91af;"&gt;Keys&lt;/span&gt;.PageUp] == &lt;span style="color:#2b91af;"&gt;KeyState&lt;/span&gt;.Down)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;size += &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(0.1f, 0.1f, 0.1f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (&lt;span style="color:#2b91af;"&gt;Keyboard&lt;/span&gt;.GetState()[&lt;span style="color:#2b91af;"&gt;Keys&lt;/span&gt;.PageDown] == &lt;span style="color:#2b91af;"&gt;KeyState&lt;/span&gt;.Down)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;size -= &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;(0.1f, 0.1f, 0.1f);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:green;"&gt;// Allows the default game to exit on Xbox 360 and Windows&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (&lt;span style="color:#2b91af;"&gt;GamePad&lt;/span&gt;.GetState(&lt;span style="color:#2b91af;"&gt;PlayerIndex&lt;/span&gt;.One).Buttons.Back == &lt;span style="color:#2b91af;"&gt;ButtonState&lt;/span&gt;.Pressed)&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.Exit();&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;float&lt;/span&gt; fAngle = (&lt;span style="color:blue;"&gt;float&lt;/span&gt;)gameTime.TotalGameTime.TotalSeconds;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;color:green;font-size:10pt;mso-no-proof:yes;"&gt;//la transformation en elle m&amp;ecirc;me&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#2b91af;"&gt;Matrix&lt;/span&gt; world = &lt;span style="color:#2b91af;"&gt;Matrix&lt;/span&gt;.CreateRotationY(fAngle) * &lt;span style="color:#2b91af;"&gt;Matrix&lt;/span&gt;.CreateRotationX(fAngle)&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;* &lt;span style="color:#2b91af;"&gt;Matrix&lt;/span&gt;.CreateScale(size)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;* &lt;span style="color:#2b91af;"&gt;Matrix&lt;/span&gt;.CreateTranslation(position);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.effect.World = (world);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;base&lt;/span&gt;.Update(gameTime);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;summary&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; This is called when the game should draw itself.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;/summary&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:gray;"&gt;///&lt;/span&gt;&lt;span style="color:green;"&gt; &lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;param name=&amp;quot;gameTime&amp;quot;&amp;gt;&lt;/span&gt;&lt;span style="color:green;"&gt;Provides a snapshot of timing values.&lt;/span&gt;&lt;span style="color:gray;"&gt;&amp;lt;/param&amp;gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;protected&lt;/span&gt; &lt;span style="color:blue;"&gt;override&lt;/span&gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; Draw(&lt;span style="color:#2b91af;"&gt;GameTime&lt;/span&gt; gameTime)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.GraphicsDevice.Vertices[0].SetSource(&lt;span style="color:blue;"&gt;this&lt;/span&gt;.vertexBuffer, 0, &lt;span style="color:#2b91af;"&gt;VertexPositionColor&lt;/span&gt;.SizeInBytes);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.GraphicsDevice.Indices = &lt;span style="color:blue;"&gt;this&lt;/span&gt;.indexBuffer;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.GraphicsDevice.VertexDeclaration = &lt;span style="color:blue;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;VertexDeclaration&lt;/span&gt;(&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.GraphicsDevice, &lt;span style="color:#2b91af;"&gt;VertexPositionColor&lt;/span&gt;.VertexElements);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;graphics.GraphicsDevice.Clear(&lt;span style="color:#2b91af;"&gt;Color&lt;/span&gt;.CornflowerBlue);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:green;"&gt;// TODO: Add your drawing code here&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.effect.Begin();&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;foreach&lt;/span&gt; (&lt;span style="color:#2b91af;"&gt;EffectPass&lt;/span&gt; pass &lt;span style="color:blue;"&gt;in&lt;/span&gt; effect.CurrentTechnique.Passes)&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;pass.Begin();&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.graphics.GraphicsDevice.DrawIndexedPrimitives(&lt;span style="color:#2b91af;"&gt;PrimitiveType&lt;/span&gt;.TriangleList, 0, 0, 8, 0, 12);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;pass.End();&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;effect.End();&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;base&lt;/span&gt;.Draw(gameTime);&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;}&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;}&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Rien de bien compliqu&amp;eacute; ici (le code est extrait de &lt;a target="_blank" href="http://msmvps.com/blogs/valentin/archive/2007/01/18/xna-tutorial-6-les-indices.aspx"&gt;l&amp;rsquo;article 6&lt;/a&gt;).&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;La premi&amp;egrave;re modification est de faire h&amp;eacute;riter la classe RotatingCubeGame de l&amp;rsquo;objet Game de notre assembly et non celle de l&amp;rsquo;assembly Microsoft.Xna.Framework.Game. La seconde modification consiste &amp;agrave; entourer les initialisations r&amp;eacute;alis&amp;eacute;es dans le constructeur de&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:courier new,courier;"&gt;System.ComponentModel.DesignerProperties.GetIsInDesignMode(this)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Afin de s&amp;rsquo;assurer que notre jeu ne sera pas en partie cr&amp;eacute;&amp;eacute; dans le designer de Visual Studio. Le reste est tr&amp;egrave;s simple. Nous avons juste remplac&amp;eacute; le contenu de chaque DockablePane dans le code Xaml de Window1 par un&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;"&gt;&amp;lt;&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;color:#a31515;font-size:10pt;mso-no-proof:yes;"&gt;Demo&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;"&gt;:&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;color:#a31515;font-size:10pt;mso-no-proof:yes;"&gt;RotatingCubeGame&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;"&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;color:#a31515;font-size:10pt;mso-no-proof:yes;"&gt;Demo&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;"&gt;:&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;color:#a31515;font-size:10pt;mso-no-proof:yes;"&gt;RotatingCubeGame&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;"&gt;&amp;gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Le resultat nous donne&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="mso-fareast-language:FR;mso-no-proof:yes;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/5270.annexe3_2D00_4.png"&gt;&lt;img height="444" width="619" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/5270.annexe3_2D00_4.png" border="0" style="border:2px solid black;vertical-align:middle;" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Bien &amp;eacute;videmment notre syst&amp;egrave;me respecte les avantage d&amp;rsquo;AvalonDock en permettant un docking puissant&amp;nbsp;et ce, sans perturber nos sc&amp;egrave;ne 3D:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="mso-fareast-language:FR;mso-no-proof:yes;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/5282.annexe3_2D00_5.png"&gt;&lt;img height="904" width="612" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/5282.annexe3_2D00_5.png" border="0" style="vertical-align:middle;border:black 2px solid;" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Pas mal, mais on peut faire mieux.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;Int&amp;eacute;gration de Widgets&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Pourquoi ne pas tenter d&amp;rsquo;afficher des widgets (bouton, label, Grid, Canvas, &amp;hellip;) dans notre sc&amp;egrave;ne 3D pour faire une int&amp;eacute;gration avec WPF de mani&amp;egrave;re parfaite. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Nous pourrions &amp;ecirc;tre tent&amp;eacute;s d&amp;rsquo;ajouter ces &amp;eacute;l&amp;eacute;ments directement &amp;agrave; la fen&amp;ecirc;tre GameHost. Mais &amp;agrave; l&amp;rsquo;affichage nous aurions des probl&amp;egrave;mes de scintillement (deux types d&amp;rsquo;affichages diff&amp;eacute;rents vectoriel et 3D &amp;agrave; r&amp;eacute;aliser sur une m&amp;ecirc;me zone clip n&amp;rsquo;est pas forcement bon&amp;hellip;). Nous allons donc simplement rajouter une nouvelle fen&amp;ecirc;tre au dessus de la fen&amp;ecirc;tre existante, sans bordure elle aussi&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="mso-fareast-language:FR;mso-no-proof:yes;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;img height="509" width="617" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/4300.annexe3_2D00_6.png" border="0" style="vertical-align:middle;border:black 2px solid;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Son contenu sera directement reli&amp;eacute; au contenu du panel Xna (le Canvas). La classe GameHost contiendra d&amp;eacute;sormais un nouveau membre nomm&amp;eacute; _frontWindow de type Window. Elle exposera en internal une propri&amp;eacute;t&amp;eacute; nomm&amp;eacute;e WPFHost donnant acc&amp;egrave;s au Content de cette window&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;internal&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt; &lt;span style="color:blue;"&gt;object&lt;/span&gt; WPFHost&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;get&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;return&lt;/span&gt; &lt;span style="color:blue;"&gt;this&lt;/span&gt;._frontWindow.Content;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;set&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;._frontWindow.Content = &lt;span style="color:blue;"&gt;value&lt;/span&gt;;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;La classe Game exposera elle-aussi&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;le Content de cette window &amp;agrave; l&amp;rsquo;aide d&amp;rsquo;une propri&amp;eacute;t&amp;eacute; portant le&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;m&amp;ecirc;me nom&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;color:blue;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;public&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt; &lt;span style="color:blue;"&gt;object&lt;/span&gt; WPFHost&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;get&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (!(System.ComponentModel.&lt;span style="color:#2b91af;"&gt;DesignerProperties&lt;/span&gt;.GetIsInDesignMode(&lt;span style="color:blue;"&gt;this&lt;/span&gt;)))&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;return&lt;/span&gt; &lt;span style="color:blue;"&gt;this&lt;/span&gt;.Window.WPFHost;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;else&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;return&lt;/span&gt; (&lt;span style="color:blue;"&gt;base&lt;/span&gt;.Children[0] &lt;span style="color:blue;"&gt;as&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;ContentControl&lt;/span&gt;).Content;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;set&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;if&lt;/span&gt; (!(System.ComponentModel.&lt;span style="color:#2b91af;"&gt;DesignerProperties&lt;/span&gt;.GetIsInDesignMode(&lt;span style="color:blue;"&gt;this&lt;/span&gt;)))&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;this&lt;/span&gt;.Window.WPFHost = &lt;span style="color:blue;"&gt;value&lt;/span&gt;;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:blue;"&gt;else&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;(&lt;span style="color:blue;"&gt;base&lt;/span&gt;.Children[0] &lt;span style="color:blue;"&gt;as&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;ContentControl&lt;/span&gt;).Content = &lt;span style="color:blue;"&gt;value&lt;/span&gt;;&lt;br /&gt;&lt;/span&gt;&lt;span lang="EN-US" style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;}&lt;br /&gt;&lt;/span&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;}&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Cette propri&amp;eacute;t&amp;eacute; d&amp;eacute;termine si nous sommes en mode design (sous visual studio) ou en mode runtime. En mode design nous utilisons le fonctionnement classique du Canvas dont h&amp;eacute;rite notre classe Game, en mode runtime nous ciblons directement la window. Cela nous permet en mode design de pouvoir voir l&amp;rsquo;UI de notre contr&amp;ocirc;le et de pouvoir la modifier &amp;agrave; la souris.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;En outre&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;nous marquons la classe Game de l&amp;rsquo;attribut&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;font-size:10pt;mso-no-proof:yes;"&gt;[System.Windows.Markup.&lt;span style="color:#2b91af;"&gt;ContentProperty&lt;/span&gt;(&lt;span style="color:#a31515;"&gt;&amp;quot;WPFHost&amp;quot;&lt;/span&gt;)]&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Permettant de mettre du contenu direct en Xaml&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="mso-fareast-language:FR;mso-no-proof:yes;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;img height="652" width="575" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/0005.annexe3_2D00_7.png" border="0" style="border:2px solid black;vertical-align:middle;" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;La page Window1.xaml a &amp;eacute;t&amp;eacute; modifi&amp;eacute;e pour rajouter du contenu &amp;agrave; plusieurs RotatingCubeGame comme le montre l&amp;rsquo;image ci-dessus. Nous avons ajout&amp;eacute; des shapes et paths purs pour reproduire le personnage orange et jaune symbolisant le Xna, des boutons et label li&amp;eacute;s par des &amp;eacute;v&amp;eacute;nements et un FlowDocument avec scrolling.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Calibri;"&gt;Conclusion&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;L&amp;rsquo;assembly Arcane.Xna.Presentation pr&amp;eacute;sente un moyen simple d&amp;rsquo;int&amp;eacute;grer de mani&amp;egrave;re professionnel du Xna &amp;agrave; ses applications WPF. Le seul vrai d&amp;eacute;faut qu&amp;rsquo;on peut lui trouver est la cr&amp;eacute;ation de deux fen&amp;ecirc;tre par panel Xna. Il faut savoir que le nombre de fen&amp;ecirc;tre affichable sous Windows est malheureusement limit&amp;eacute;. Le r&amp;eacute;sultat fonctionne tout de m&amp;ecirc;me parfaitement et peut &amp;ecirc;tre utilis&amp;eacute; pour des applications professionnelles&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="mso-fareast-language:FR;mso-no-proof:yes;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/2148.annexe3_2D00_8.png"&gt;&lt;img height="480" width="640" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/2148.annexe3_2D00_8.png" border="0" style="border:2px solid black;vertical-align:middle;" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Vous pouvez t&amp;eacute;l&amp;eacute;charger le code &lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/7026.XnaInWpf.zip"&gt;ici&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;A bientôt sur ce Blog !&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;&lt;span style="font-family:Calibri;font-size:small;"&gt;Valentin Billotte&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1703480" width="1" height="1"&gt;</description><enclosure url="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.articles.CoursXna.annexe3/7026.XnaInWpf.zip" length="471276" type="application/x-compressed" /><category domain="http://msmvps.com/blogs/valentin/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Coding/default.aspx">Coding</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Tutorial/default.aspx">Tutorial</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/WPF/default.aspx">WPF</category></item><item><title>Xna Game Studio 3.1 télchargeable !!</title><link>http://msmvps.com/blogs/valentin/archive/2009/06/12/xna-game-studio-3-1-t-233-lchargeable.aspx</link><pubDate>Fri, 12 Jun 2009 12:50:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1695105</guid><dc:creator>valentin</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1695105</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/06/12/xna-game-studio-3-1-t-233-lchargeable.aspx#comments</comments><description>&lt;p&gt;Une mise &amp;agrave; jour du Xna Framework et des outils associ&amp;eacute;s est maintenant accessible : &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Support des avatars : Arriv&amp;eacute;s avec la nouvelle XBox Experience, vous pouvez d&amp;eacute;sormais les utiliser et les afficher dans votre jeu, &lt;/li&gt;
&lt;li&gt;Lecture des vid&amp;eacute;os : Lecture pris en charge directement dans le framework (fullscreen, multi play, ...), &lt;/li&gt;
&lt;li&gt;Xbox Live Party : C&amp;rsquo;est la possibilit&amp;eacute; de communiquer (chat) entre joueurs d&amp;rsquo;un m&amp;ecirc;me jeu, y compris si ils ne sont pas dans la m&amp;ecirc;me session multi-joueurs, &lt;/li&gt;
&lt;li&gt;Audio API et XACT3: L&amp;rsquo;utilisation de SoundEffect.Play est d&amp;eacute;sormais diff&amp;eacute;rente, XACT version 3 apporte de nouvelles fonctionnalit&amp;eacute;s (filtres sur chaque track, support de xWMA) &lt;/li&gt;
&lt;li&gt;Content pipeline, il a &amp;eacute;t&amp;eacute; am&amp;eacute;lior&amp;eacute; pour le support de ses propres types et la serialiation automatique. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Pour ceux qui desirent faire evoluer leurs projets, lisez ceci : &lt;a href="http://creators.xna.com/article/convert30to31"&gt;http://creators.xna.com/article/convert30to31&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Pour ceux qui veulent des infos plus d&amp;eacute;taill&amp;eacute;es; lisez ceci : &lt;a href="http://creators.xna.com/news/xnagamestudio3.1"&gt;http://creators.xna.com/news/xnagamestudio3.1&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;T&amp;eacute;l&amp;eacute;chargeable ici : &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82"&gt;http://www.microsoft.com/downloads/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1695105" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA+Game+Studio/default.aspx">XNA Game Studio</category></item><item><title>MVP  6éme edition</title><link>http://msmvps.com/blogs/valentin/archive/2009/04/02/mvp-6-233-me-edition.aspx</link><pubDate>Thu, 02 Apr 2009 02:24:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1684045</guid><dc:creator>valentin</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1684045</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/04/02/mvp-6-233-me-edition.aspx#comments</comments><description>&lt;p&gt;Allez hop, je rempile pour une ann&amp;eacute;e de plus en tant que MVP.&lt;/p&gt;
&lt;p&gt;Depuis deux ans j&amp;#39;ai cette distinction sur le Xna.&lt;/p&gt;
&lt;p&gt;Champagne ! :)&lt;/p&gt;
&lt;p&gt;A bientôt sur ce Blog !&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1684045" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/MVP/default.aspx">MVP</category></item><item><title>Optimization de code pour du Xna rapide et efficace !</title><link>http://msmvps.com/blogs/valentin/archive/2009/02/28/optimization-de-code-pour-du-xna-rapide-et-efficace.aspx</link><pubDate>Sat, 28 Feb 2009 13:53:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1674838</guid><dc:creator>valentin</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1674838</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/02/28/optimization-de-code-pour-du-xna-rapide-et-efficace.aspx#comments</comments><description>&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Je dois en omettre un grand nombre, si vous en avez d&amp;#39;autres n&amp;#39;hesitez pas &amp;agrave; me les soumettre que je les rajoute ici !&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;strong&gt;Premi&amp;egrave;re optimisation, les strings&amp;nbsp;:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Eviter tout indexeur &amp;agrave; base de string s&amp;rsquo;il y&amp;rsquo;a un &amp;eacute;quivalent &amp;agrave; base d&amp;rsquo;int. &lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;L&amp;#39;instruction :&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:courier new,courier;"&gt;myEffect.Techniques[&amp;quot;Precompiled&amp;quot;] ;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Est bien moins efficace q&amp;#39;un :&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:courier new,courier;"&gt;const int TechnikIndex = 0;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:courier new,courier;"&gt;myEffect.Technique[TechnikIndex]&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Eviter au maximum la class string, si on a besoin de puissance. En C# tout modification d&amp;#39;une string entraine la cr&amp;eacute;ation d&amp;#39;une nouvelle instance et donc une allocation m&amp;eacute;moire. Une string N EST JAMAIS MODIFIABLE et l&amp;#39;allocation m&amp;eacute;moire est une op&amp;eacute;ration tr&amp;egrave;s couteuse en temps. Il faut donc travailler un maximum avec StringBuilder.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;Besoin de comprendre le string intern pool. Quand on cr&amp;eacute;&amp;eacute; une string, le clr regarde dans un pool interne si elle existe avant de la cr&amp;eacute;er.&amp;nbsp;(m&amp;eacute;thode statique Intern de la classe string).&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Donc string jamais collect&amp;eacute;s comme les objets communs dans le GC.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;strong&gt;&amp;nbsp;Boxing/unboxing&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Boxing passage d&amp;#39;un value type (exemple int) &amp;agrave; une classe objet .&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Par exemple : &lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:courier new,courier;"&gt;int a&amp;nbsp; = 0;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:courier new,courier;"&gt;object o = (object)a;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Unboxing est l&amp;#39;op&amp;eacute;ration inverse.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;boxed = 20 fois plus de traitement CPU qu&amp;#39;une simple affectation de ref&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;unboxed = 4 fois plus&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;= g&amp;eacute;n&amp;eacute;ric autant que faire se peux (optimization en Early binding)&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;Pour les struct, implementer la m&amp;eacute;thode ToString (sinon il y&amp;rsquo;a boxing en objet pour chaque appel &amp;agrave; cette m&amp;eacute;thode)&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;strong&gt;Array&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Jagged Arrays &amp;gt; Rectangular Array ([][] &amp;gt; [,])&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Privilegier les for au foreach (moins n&amp;eacute;cessaire depuis le .Net 3.0)&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;addrange plutot que add&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Range Check important, exemple :&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;/&lt;/span&gt;&lt;span style="font-family:courier new,courier;"&gt;/rapide&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:courier new,courier;"&gt;for(int i = 0; i &amp;lt; myArray.Length; i++) &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:courier new,courier;"&gt;{&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:courier new,courier;"&gt;&amp;nbsp;&amp;nbsp; Console.WriteLine(myArray.ToString());&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:courier new,courier;"&gt;}&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:courier new,courier;"&gt;//plus lent&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:courier new,courier;"&gt;for(int i = 0; i &amp;lt; myArray.Length + y; i++) &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:courier new,courier;"&gt;{&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:courier new,courier;"&gt;&amp;nbsp;&amp;nbsp; Console.WriteLine(myArray[i+x].ToString());&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;font-family:courier new,courier;"&gt;}&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Dans la seconde boucle le test ne porte pas sur la longueur du tableau trait&amp;eacute; mais sur une autre valeur, il y&amp;rsquo;a donc des tests suppl&amp;eacute;mentaire ajout&amp;eacute; en IL pour g&amp;eacute;n&amp;eacute;rer une exception en cas de sortir de Bounds.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;strong&gt;Methodes :&lt;/strong&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Il y&amp;rsquo;a quelque regles simples pour que le compilateur utilise de l&amp;rsquo;inlined&amp;nbsp;(suppresion &amp;agrave; la compilation d&amp;#39;une m&amp;eacute;thode pour inclure son code en lieu et place de l&amp;#39;instruction appellant la dite m&amp;eacute;thode) :&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;div style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;32o d&amp;#39;il (8instructions) max par m&amp;eacute;thode/accesseur/mutateur &amp;agrave; &amp;quot;inliner&amp;quot;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;div style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;pas de structures conditionnelles dans le bloc &amp;agrave; inliner&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;div style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;pas de type struct utilis&amp;eacute; dans le bloc &amp;agrave; inliner&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;div style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;pas de bloc Try/Catch/Finaly dans le bloc &amp;agrave; inliner.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Si il n&amp;rsquo;y a pas besoin de rendre le code compr&amp;eacute;hensible on priviligiera les chunky call au maximum (m&amp;eacute;thodes &amp;eacute;normes en lieu et place de myriades de petites m&amp;eacute;thodes qui s&amp;rsquo;appellent les unes les autres).&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;strong&gt;Thread&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;Synchroniser les thread : System.Threading.Interlocked class&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;strong&gt;Exception&lt;/strong&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;retourner des enum plutot que des exception sur les m&amp;eacute;thodes critiques&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Eviter ce genre de code&amp;nbsp;:&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;public static void Main(string[] args){&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;nbsp; int j = 0;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;nbsp; for(int i = 0; i &amp;lt; 10000; i++){&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; try{&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; j = i;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; throw new System.Exception();&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; } catch {}&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;nbsp; }&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;}&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;En asp.net, &amp;agrave; eviter :&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;L&amp;rsquo;instruction : Response.Redirect() elle provoque un ThreadAbortException&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Un throw d&amp;#39;exception perturbe gravement l&amp;#39;activit&amp;eacute; CPU associ&amp;eacute;e &amp;agrave; votre applicatif.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;strong&gt;Objets&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Utiliser au maximum les structure l&amp;agrave; ou la notion de r&amp;eacute;f&amp;eacute;rence n&amp;rsquo;est pas importante (besoin ponctuelle d&amp;rsquo;agr&amp;eacute;gat ordonn&amp;eacute; de donn&amp;eacute;es) en lieu et place d&amp;rsquo;une class&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;(Exemple de la structure Point, Rectangle, etc.)&amp;nbsp;. La gestion en m&amp;eacute;moire est alors bien plus efficace et rapide.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Apprecier au maximum l&amp;rsquo;attribut Fieldoffset qui permet de r&amp;eacute;aliser l&amp;rsquo;&amp;eacute;quivalent de l&amp;rsquo;Union du langage C pour optimiser la m&amp;eacute;moire&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Utiliser les weakreference notamment pour le cache, afin de ne pas surcharger la m&amp;eacute;moire.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;&lt;strong&gt;Framework&amp;nbsp;:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Working Set : charger une assembly pour profiter d&amp;#39;une seule de ses m&amp;eacute;thodes c&amp;#39;est pas bien !&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Utiliser vadump.exe pour d&amp;eacute;tecter ca dans son framework&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Se servir de Perfmon et de ses attributs (nb de classes charg&amp;eacute;es, nombre de m&amp;eacute;thodes, temps pass&amp;eacute; &amp;agrave; loader, JITed, etc.)&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;strong&gt;&amp;nbsp;Executables&amp;nbsp;:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Pr&amp;eacute;compilation avec ngen.exe pour les exes critiques. Permet de pr&amp;eacute;compiler son application pour un premier lancement rapide.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&lt;strong&gt;SQL&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;connexion ouverte longtemps &amp;lt; multiple ouverture /fermeture de connexion&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Datareader &amp;gt; dataset&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Annuler le transaction enlistment si inutile&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;&amp;nbsp;SqlConnection conn = new SqlConnection(&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;&amp;quot;Server=exasrv01;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:Times New Roman;"&gt;Integrated Security=true;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:auto 0cm;" class="xmsonormal"&gt;&lt;span style="font-size:small;font-family:Times New Roman;"&gt;Enlist=false&amp;quot;);&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1674838" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/Coding/default.aspx">Coding</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Optimization/default.aspx">Optimization</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Bonnes+Pratiques/default.aspx">Bonnes Pratiques</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Tutorial/default.aspx">Tutorial</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Tips/default.aspx">Tips</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category></item><item><title>Une petite vidéo ...</title><link>http://msmvps.com/blogs/valentin/archive/2009/01/23/une-petite-vid-233-o.aspx</link><pubDate>Fri, 23 Jan 2009 15:02:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1665065</guid><dc:creator>valentin</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1665065</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/01/23/une-petite-vid-233-o.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Vid&amp;eacute;o de l&amp;#39;editeur :&lt;/p&gt;
&lt;p&gt;&lt;a href="http://fr.youtube.com/watch?v=6PBoEaY8u7E"&gt;http://fr.youtube.com/watch?v=6PBoEaY8u7E&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1665065" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Editor/default.aspx">Editor</category></item><item><title>Promouvoir Xna : y'a du boulot, vivement les techdays !</title><link>http://msmvps.com/blogs/valentin/archive/2009/01/20/promouvoir-xna-y-a-du-boulot-vivement-les-techdays.aspx</link><pubDate>Tue, 20 Jan 2009 21:47:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1664269</guid><dc:creator>valentin</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1664269</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/01/20/promouvoir-xna-y-a-du-boulot-vivement-les-techdays.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Les TechDays approchant, j&amp;rsquo;aimerais vous montrer comment on se pr&amp;eacute;pare chez Exakis&amp;hellip;&amp;nbsp; et vous donner envie de participer &amp;agrave; la session XNA&amp;nbsp;:)&lt;/p&gt;
&lt;p&gt;Pour la vid&amp;eacute;o visionnez l&amp;agrave; ici :&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://fr.youtube.com/watch?v=cF4N9hWgT60"&gt;&lt;img width="635" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Techdays/video.png" height="379" style="vertical-align:middle;border:2px solid black;" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://fr.youtube.com/watch?v=cF4N9hWgT60"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://dl.free.fr/mon.pl?i=2508126&amp;amp;h=moyVwGYy"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Comme quoi il y&amp;#39;a du travail encore pour promouvoir Xna ... :)&lt;/p&gt;
&lt;p&gt;Et pour paraphraser &lt;a target="_blank" href="http://blogs.codes-sources.com/lgmorand/archive/2009/01/21/la-bocoditude-tu-connais.aspx"&gt;Mister Codetta&lt;/a&gt; :&lt;/p&gt;
&lt;p&gt;&amp;quot;faut viender aux TechDays. pour avoir plein d&amp;rsquo;infos, c&amp;rsquo;est par &lt;a href="http://www.comscamp.com/Tracker/Redirect.ashx?linkid=e728a374-2235-4ef4-864b-28fe3a826dde"&gt;l&amp;agrave;&lt;/a&gt;, par &lt;a href="http://www.comscamp.com/Tracker/Redirect.ashx?linkid=e728a374-2235-4ef4-864b-28fe3a826dde"&gt;l&amp;agrave;&lt;/a&gt; ou alors par &lt;a href="http://www.comscamp.com/Tracker/Redirect.ashx?linkid=e728a374-2235-4ef4-864b-28fe3a826dde"&gt;ici&lt;/a&gt;.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.comscamp.com/Tracker/Redirect.ashx?linkid=e728a374-2235-4ef4-864b-28fe3a826dde"&gt;&lt;img border="0" width="467" src="http://blogs.developpeur.org/blogs/lgmorand/MSTD09_bann_728x90.gif_0FEC6887.jpg" alt="MSTD09_bann_728x90.gif" height="62" style="display:inline;border-width:0px;" title="MSTD09_bann_728x90.gif" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A bientôt sur ce Blog !&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1664269" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/TechDays/default.aspx">TechDays</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Humour/default.aspx">Humour</category></item><item><title>World Of Warcraft : Le projet Arcane 2</title><link>http://msmvps.com/blogs/valentin/archive/2009/01/20/world-of-warcraft-le-projet-arcane-2.aspx</link><pubDate>Tue, 20 Jan 2009 16:22:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1663691</guid><dc:creator>valentin</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1663691</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2009/01/20/world-of-warcraft-le-projet-arcane-2.aspx#comments</comments><description>&lt;p&gt;Le projet avance.&lt;/p&gt;
&lt;p&gt;Deux semaines de retard &amp;agrave; cause d&amp;#39;un vol par effraction qui m&amp;#39;a fait tout perdre.&lt;/p&gt;
&lt;p&gt;Le texturing est pratiquement termin&amp;eacute; :&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Arcane.Esquisse/texturing.png"&gt;&lt;img width="586" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Arcane.Esquisse/texturingsmall.png" height="374" style="vertical-align:middle;border:2px solid black;" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Jusqu&amp;#39;&amp;agrave; 16 textures applicables sur une portion de terrain avec un haut degr&amp;eacute; de precision.&lt;/p&gt;
&lt;p&gt;Prochaine etape le placement de mod&amp;egrave;les 3D.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;A bientôt sur ce Blog !&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1663691" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Arcane/default.aspx">Arcane</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/World+Of+Warcraft/default.aspx">World Of Warcraft</category></item><item><title>World of Warcraft en Xna : Le projet Arcane</title><link>http://msmvps.com/blogs/valentin/archive/2008/12/28/world-of-warcraft-en-xna-le-projet-arcane.aspx</link><pubDate>Sun, 28 Dec 2008 09:36:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1657913</guid><dc:creator>valentin</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1657913</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2008/12/28/world-of-warcraft-en-xna-le-projet-arcane.aspx#comments</comments><description>&lt;p&gt;Oui c&amp;#39;est un r&amp;ecirc;ve que j&amp;#39;ai depuis un bon bout de temps maintenant.&lt;/p&gt;
&lt;p&gt;Mon moteur commence vraiment &amp;agrave; s&amp;#39;exprimer et &amp;agrave; me permettre de r&amp;eacute;aliser des rendus interessants. &lt;/p&gt;
&lt;p&gt;Mon but est avant tout de terminer mon IDE Xna qui permettra d&amp;#39;exploiter le moteur que je r&amp;eacute;alise (nom de projet Arcane) aussi simplement qu&amp;#39;un logiciel de dessin. Je suis dans la premi&amp;egrave;re grande phase : r&amp;eacute;alisation de monde (g&amp;eacute;ographie et texturing), affichage de doodads (mod&amp;egrave;les 3D non anim&amp;eacute;s). G&amp;eacute;n&amp;eacute;ration d&amp;#39;asset directement utilisable dans un programme Xna en quelques instructions.&lt;/p&gt;
&lt;p&gt;Pour l&amp;#39;affichage de mod&amp;egrave;les j&amp;#39;ai r&amp;eacute;alis&amp;eacute; un format nomm&amp;eacute; MML (mod&amp;egrave;le markup language) assez proche du WorldML apparu avec Office 2007 : une archive avec un ensemble de ficheirs contenant la structure du mod&amp;egrave;le, des ressources, les animations etc.&lt;/p&gt;
&lt;p&gt;Le but &amp;eacute;tant de pouvoir afficher des mod&amp;egrave;les avec la qualit&amp;eacute; de ceux de WoW.&lt;/p&gt;
&lt;p&gt;Une premi&amp;egrave;re esquisse :&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Arcane.Esquisse/texture_E900_.png"&gt;&lt;img width="480" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Arcane.Esquisse/texture_E9005F00_small.png" height="292" style="vertical-align:middle;border:2px solid black;" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On s&amp;#39;y balade dans un programme Xna avec quatre instructions :&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:courier new,courier;"&gt;Engine engine = new Engine(this);&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:courier new,courier;"&gt;engine.World = Load&amp;lt;World&amp;gt;(&amp;quot;MyWorld&amp;quot;);&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:courier new,courier;"&gt;//...&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:courier new,courier;"&gt;engine.Update();&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:courier new,courier;"&gt;//...&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:courier new,courier;"&gt;engine.Draw();&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;O&amp;ugrave; &amp;quot;MyWorld&amp;quot; est l&amp;#39;asset g&amp;eacute;n&amp;eacute;r&amp;eacute;e par mon editeur.&lt;/p&gt;
&lt;p&gt;Le framework encapsulant le Xna Framework sera accessible &amp;agrave; tous. L&amp;#39;editeur dans sa version basique aussi. Je ferais un editeur plus puissant mais payant. Le but est de permettre &amp;agrave; tous de profiter du mod&amp;egrave;le &amp;eacute;conomique offert par Microsoft avec le Xna :&amp;nbsp;Pouvoir vivre de ses jeux tr&amp;egrave;s facilement !&lt;/p&gt;
&lt;p&gt;Seul probl&amp;egrave;me : peu de gens savent r&amp;eacute;aliser des jeux, maitriser la 3D ou d&amp;eacute;velopper. J&amp;#39;esp&amp;egrave;re bien pouvoir combler ces lacunes avec mon produit. En esp&amp;eacute;rant avoir le temps de tout terminer :)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Plus d&amp;#39;informations au fil des jours...&lt;/p&gt;
&lt;p&gt;A bientôt sur ce Blog !&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1657913" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Arcane/default.aspx">Arcane</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/World+Of+Warcraft/default.aspx">World Of Warcraft</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Editeur/default.aspx">Editeur</category></item><item><title>Xna 3.0 téléchargeable !</title><link>http://msmvps.com/blogs/valentin/archive/2008/10/30/xna-3-0-t-233-l-233-chargeable.aspx</link><pubDate>Thu, 30 Oct 2008 16:29:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1652525</guid><dc:creator>valentin</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1652525</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2008/10/30/xna-3-0-t-233-l-233-chargeable.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://creators.xna.com/en-us/xnags_islive"&gt;http://creators.xna.com/en-us/xnags_islive&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Rendez vous sur le lien pour profiter de cette petite merveille !&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1652525" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Xbox+Live/default.aspx">Xbox Live</category></item><item><title>Affichage de terrain intelligents en Xna à l'aide de la technique BilLOD</title><link>http://msmvps.com/blogs/valentin/archive/2008/10/01/affichage-de-terrain-intelligents-en-xna-224-l-aide-de-la-technique-billod.aspx</link><pubDate>Wed, 01 Oct 2008 02:50:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1649354</guid><dc:creator>valentin</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1649354</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2008/10/01/affichage-de-terrain-intelligents-en-xna-224-l-aide-de-la-technique-billod.aspx#comments</comments><description>&lt;p&gt;Je r&amp;eacute;alise en ce moment m&amp;ecirc;me un article pour la MSDN sur l&amp;#39;affichage de terrains intelligents en Xna &amp;agrave; l&amp;#39;aide d&amp;#39;une technique que j&amp;#39;ai &amp;quot;invent&amp;eacute;&amp;quot;.&lt;/p&gt;
&lt;p&gt;Le syst&amp;egrave;me fonctionne plut&amp;ocirc;t pas mal et r&amp;eacute;pond &amp;agrave; tous mes besoins. J&amp;#39;en profite donc pour le partager avec vous ici.&lt;/p&gt;
&lt;p&gt;Je donnerais l&amp;#39;url de l&amp;#39;article sous peu. Pour l&amp;#39;heure je peux donner les grandes lignes du fonctionnement de cet algo.&lt;/p&gt;
&lt;p&gt;Principe :&lt;/p&gt;
&lt;p&gt;J&amp;#39;ai tent&amp;eacute; de comprendre &amp;agrave; quoi correspondait une forme en Xna. Pourquoi est ce ci important de comprendre &amp;ccedil;a ? Tout simplement parceque la forme est l&amp;#39;&amp;eacute;l&amp;eacute;ment visuel le plus important d&amp;#39;un terrain. Si on veut pouvoir afficher un terrain de mani&amp;egrave;re intelligente, c&amp;#39;est &amp;agrave; dire avec peu de resources en gardant au maximum son aspect il faut comprendre au mieux ce qui le caract&amp;eacute;rise. La forme est un ensemble de courbes. C&amp;#39;est &amp;agrave; dire un ensemble de triangles c&amp;ocirc;tes &amp;agrave; c&amp;ocirc;tes qui ne sont pas coplanaires. A partir de l&amp;agrave; j&amp;#39;ai cherch&amp;eacute; &amp;agrave; comprendre comment on pouvait d&amp;eacute;finir le fait que deux triangles appartiennent &amp;agrave; deux plans qui forment un &amp;quot;angle&amp;quot; entre eux. En fait, c&amp;#39;est tout simple : on le d&amp;eacute;duit &amp;agrave; l&amp;#39;aide de leur normale. Quand deux plans ne sont pas parall&amp;egrave;les leurs normales forment un angle. Il suffit alors de calculer le produit scalaire de leurs normales (qui donne la force de leur angle) pour d&amp;eacute;terminer l&amp;#39;intersit&amp;eacute; de la forme.&lt;/p&gt;
&lt;p&gt;Maintenant que je connait l&amp;#39;intensit&amp;eacute; de la forme, je suis en mesure de d&amp;eacute;terminer quelles sont les formes le plus caract&amp;eacute;ristique de mon terrain pour le garder visible et quelles sont celles qui ne sont pas pertinentes pour les supprimer.&lt;/p&gt;
&lt;p&gt;J&amp;#39;ajoute &amp;agrave; cel&amp;agrave; un crit&amp;egrave;re primordial : la distance de la forme &amp;agrave; la cam&amp;eacute;ra. Une forme peut &amp;ecirc;tre non pertinente si vue de loin. Mais &amp;agrave; proximit&amp;eacute; il est important de la voir. Vous pouvez voir le r&amp;eacute;sultat &amp;agrave; l&amp;#39;aide de l&amp;#39;image ci-dessous :&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article1.png"&gt;&lt;img width="358" src="http://msmvps.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article1small.png" height="238" style="vertical-align:middle;" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A peu pr&amp;egrave;s 100 fois moins de ressources prises et le m&amp;ecirc;me aspect. Regardez de m&amp;ecirc;me ce c&amp;ocirc;ne que j&amp;#39;affiche avec ma technique en Wireframe :&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article17.png"&gt;&lt;img width="394" src="http://msmvps.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article17.png" height="261" style="border:2px solid black;vertical-align:middle;" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On remarque que la ou il y&amp;#39;a une courbe (&amp;agrave; la base du cone et au sommet) le nombre de primitive est important. Mais l&amp;agrave; ou les courbes sont inexistantes (sur le plan principal et sur les cot&amp;eacute; du c&amp;ocirc;ne), le nombre de primitive est r&amp;eacute;duit au maximum.&lt;/p&gt;
&lt;p&gt;L&amp;#39;image suivante explicite encore mieux le fait d&amp;#39;afficher les d&amp;eacute;tails proche de la cam&amp;eacute;ra et r&amp;eacute;duire les d&amp;eacute;tails &amp;agrave; mesure qu&amp;#39;on s&amp;#39;en &amp;eacute;loigne :&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article59.png"&gt;&lt;img width="399" src="http://msmvps.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article59.png" height="300" style="vertical-align:middle;border:2px solid black;" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;J&amp;#39;avais plac&amp;eacute; la cam&amp;eacute;ra au centre de l&amp;#39;&amp;eacute;cran (l&amp;agrave; o&amp;ugrave; se trouve un crat&amp;egrave;re) et j&amp;#39;ai mis en pause l&amp;#39;application de l&amp;#39;algorithme. Le mesh du terrain n&amp;#39;est alors plus modifi&amp;eacute;. J&amp;#39;ai alors pris de l&amp;#39;altitude pour comtempler le terrain. On voit que pr&amp;egrave;s de la cam&amp;eacute;ra les d&amp;eacute;tails sont au maximum et &amp;agrave; mesure qu&amp;#39;on s&amp;#39;en &amp;eacute;loigne ils se r&amp;eacute;duisent mais gardent l&amp;#39;aspect du terrain. De cette fa&amp;ccedil;on on peut tr&amp;egrave;s bien imaginer l&amp;#39;affichage de terrains eloign&amp;eacute;s avec tr&amp;egrave;s peu de d&amp;eacute;tail pour simuler une ligne montagne comme la ligne bleue des vosges :&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article57.png"&gt;&lt;img width="400" src="http://msmvps.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article57.png" height="300" style="vertical-align:middle;border:2px solid black;" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;L&amp;#39;affichage du terrain est alors ultra leger. J&amp;#39;ai appell&amp;eacute; cette technique BilLOD, je vous laisse r&amp;eacute;flechir pouquoi :)&lt;/p&gt;
&lt;p&gt;Vous pouvez t&amp;eacute;l&amp;eacute;charger le code source &lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/BilLOD.zip"&gt;ici&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Attention il est en Xna 3.0.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;A bient&amp;ocirc;t sur ce blog !&lt;/p&gt;
&lt;p&gt;Valentin Billotte&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1649354" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/Mesh/default.aspx">Mesh</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Optimization/default.aspx">Optimization</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Progressive/default.aspx">Progressive</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Tutorial/default.aspx">Tutorial</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Terrain/default.aspx">Terrain</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/BilLOD/default.aspx">BilLOD</category></item><item><title>Smart Terrain Rendering with Xna using Billod algorithm</title><link>http://msmvps.com/blogs/valentin/archive/2008/09/30/smart-terrain-rendering-with-xna.aspx</link><pubDate>Tue, 30 Sep 2008 12:13:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1649604</guid><dc:creator>valentin</dc:creator><slash:comments>26</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1649604</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2008/09/30/smart-terrain-rendering-with-xna.aspx#comments</comments><description>&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;background-color:#ffff00;"&gt;Version Fran&amp;ccedil;aise &lt;a target="_blank" href="http://msdn.microsoft.com/fr-fr/directx/msdn.xna.billod.aspx"&gt;ici&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;If you&amp;#39;re a game developer you&amp;#39;ve already worked on terrain rendering. It is, in my opinion the critical point of a game. Not because conceptually speaking it is the most important visible thing on the screen but because it is the main factor playing on the performance and quality of your application. It is therefore important to use techniques designed to minimize the burden borne by your game to view the ground while preserving its quality display. This article shows a way that attempts to answer this question in XNA. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Conducting a study of game engine designed to help game developers in the Imagine Cup competition, I naturally preferred this important aspect in seeking a way to display a 3D world unlimited real size with an acceptable level of detail. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;There are many techniques for displaying world explained by interesting articles. These are often based on a compromise uncomfortable wearing a choice between the size of land or quality level. In addition, they are often prohibitive algorithms. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;This article does not appear as the only possible response to the display ground XNA but would just provide an effective solution running for this technology knowing that most of the examples existing on the Web are made in DirectX and OpenGL. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We will split our study in several phases: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpFirst"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;First we describe the problems posed by the display of land and explain the need for optimization. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We then describe the method used to cut our land into a QuadTree. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We will explain how we reduce the retail field at distance while keeping up its appearance nearby. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We will describe a more technical implementation of this technique &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpLast"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Finally we will see possible optimizations offered to the reader. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The problem &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Let&amp;#39;s say we wanted to model a land about 10 km by&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;10km with a degree of detail about 1 meter (1 kilometer = 1000 meters). So we have (without optimization)&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;a grid of 100000 * 100000 to show. We have to specify that that each vertex of the grid has a memory size equal to approximately 40 bytes. It reaches&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;about 4 gigabytes of data to display. The hardware of a lambda PC cannot handle such loads memory. Another problem, such a field modeled in a grid rendering static demand of 200 million triangles per frame. This is a disaster. From the moment the size of the field becomes important and where we add the ground ingredients of usual games, as 3D models, an user interface, animations,&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;performance of a game can no longer follow. This is here, that we have to manage a smart rendering. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;It is therefore important that the CPU and / or GPU taken by the display field is as low as possible to keep processing time for other needs of the game. The virtual world offered by most modern games are huge and cannot be done with a simple static grid &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The need for optimization is therefore evident. I invite readers to visit http://ww.vterrain.org to discover some presentations techniques other than that presented here. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;If we had a specification to comply, we would have: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpFirst"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Keep the appearance of the ground up by reducing as much as possible the burden with its display. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Make the management of land by the code clean and accessible. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Using a technique efficient, simple and fast. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpLast"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Respecting a QuadTree to optimize performance and meet the needs of treatment games. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article1.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article1small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Keep appearance with 100 times less resources, is a beautiful goal!. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The QuadTree &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The first step is to manage our future terrain through a QuadTree. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;A QuadTree is a data type tree in which each node can have up to four children. The Quadtrees are most often used to split a two-dimensional (3D abscissa and depth) by recursively subdivided into four knots. Each node has 4 children and so on. The route of such a tree is simple and takes on average the same time : for each level, there is a maximum of 4 tests to be &amp;quot;allowed&amp;quot; to navigate into lower level.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;This is important given the task before us here: &amp;quot;Show ground with maximum details using minimal resources.&amp;quot;. The goal is to minimize the course of such a tree through its hubs in making these tests smart and simple. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Principle &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The QuadTree (often used for rendering the field) provides an intelligent answer to the problem of optimization. First it loads the data only when needed. Then, the burden caused by the representation of a node on the screen depends on the depth of the node in the tree. Therefore, the sooner it is estimated that a node not be displayed in the course of a tree, the greater the optimization of display is realized (we limit the same time the number of triangles to display ). We will explain it all over this article. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article19.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article19.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;More on sinking into the tree, more precision displayed with refined detail. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The real question to be asked to optimize the display of our tree is &amp;quot;what tests should be performed to determine the appropriateness of displaying a node on the screen&amp;rdquo;. We will see this as soon as possible. For now let us concentrate on how we manage the tree in our code. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Display the tree &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Initially our terrain is only rendered by a single node (see picture above). The node size will be equals to the size of the terrain. A node on the screen corresponds to a surface composed of 9 square vertices: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;1. Nord North &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;2. Nord Est North East &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;3. Est East &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;4. Sud Est South East &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;5. Sud South &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;6. Sud Ouest South West &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;7. Ouest West &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;8. Nord Ouest North West &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;9. Centre Center &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article3.png"&gt;&lt;img height="273" width="273" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article3.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;A node is composed of 9 vertices &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The QuadTree will be based on a heightfield (a two-dimensional array containing all the heights of each vertex Y on the screen). Each vertex of each node in the QuadTree has a height whose value is drawn from the heightfield. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Initially, only the corner of&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;a node are visible, namely: North East, South East, North West, South West. Its rendering is similar to the following picture: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article4.png"&gt;&lt;img height="273" width="273" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article4.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;The shaded vertices are visible vertices &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;These four vertices displayed allow us to draw two triangles form the surface of square knot. For each update of the terrain, for each node currently visible, we calculate the visibility of each of the vertices. Each update of a node is accompanied by a redrawing of triangles that make it up. he following picture explicit some possible configurations for a node: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article5.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article5small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The algorithm for this part would be: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;"&gt;/ / For each of the vertices North, East, South, West &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;"&gt;If ( !Vertex.Visible &amp;amp;&amp;amp; VertexTest()) &lt;/span&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Vertex.Visible = true ; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;"&gt;Else if (Vertex.Visible &amp;amp;&amp;amp; !VertexTest()) &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Vertex.Visible = false; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The test of this algorithm takes into account the distance of the vertex from the camera and the growing need for detail as the camera approached it. We will see the nature of this test later. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;In a second step it is necessary to calculate the visibility of children of current node. A node consists of four children as the next picture shows: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article6.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article6.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;Here we have shown the North East of child root node, then the child South East of it, then the child of the South East last child finally North West of it. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The more one penetrates deep into the QuadTree over the mesh tightens and will display a more detailed terrain. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The algorithm for this part at this stage of our study would be: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;"&gt;// For each of the four children North West, North East, South West, South East &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;"&gt;If ( !Child.Visible &amp;amp;&amp;amp; ChildTest()) &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Child.Visible = true ; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;"&gt;Else if (Child.Visible &amp;amp;&amp;amp; ! ChildTest()) &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Child.Visible = false; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Once again, the test of this algorithm takes into account the distance to which the child and the growing need for detail as the camera approached it. We will see the nature of this test later. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;When a child is exposed, its vertices and his own children are subject to two algorithms that we have just seen. We are therefore in a principle of recursion. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We compute the triangles that&amp;rsquo;s makes a node by not taking into account the parts overshadowed by children: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article8.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article8.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;We note here that the vertices North and East of the parent shared with the vertices North West and South West of the child. We will see that later. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The basic principle of the Billod algorithm is relatively simple. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Vertices et enfants &amp;agrave; afficher sont soumis &amp;agrave; chaque mise &amp;agrave; jour du terrain &amp;agrave; un ensemble de tests qui d&amp;eacute;terminent leur visibilit&amp;eacute;. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Vertices and children are subjected, at each updated of the terrain, to a set of tests that determine their visibility. The display of a node node is a recursive set of instructions that&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;goes through the&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;QuadTree along the root node to each leaf node of each branch. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Improvements &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We talked previously shared vertices between a child and a parent. The previous image illustrates this point. This may cause an unpleasant graphic bug illustrated by the image below: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/image50.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/image50small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Or, with wireframe: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/image48.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/image48.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;This problem is due to the non-activation of a vertex in the neighboring node. The nodes affected by this bug are: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article10.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article10.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;So in reality: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article25.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article25.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt; &lt;span style="font-size:small;"&gt;The West vertex of the child red is activated but not the vertex of the yellow child. There is therefore a delta between the two sides of the two children. To resolve this bug simply validate the vertex of the child is yellow:
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article11.png"&gt;&lt;img height="273" width="273" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article11.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Finally we get a perfect continuity:
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/image49.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/image49.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt; &lt;span style="font-size:small;"&gt;Now imagine that the southern vertex of the yellow child becomes visible. The parent node has only two children north west and north east. Activating this vertex pose the same problem as before graph:
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article12.png"&gt;&lt;img height="273" width="273" src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article12.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt; &lt;span style="font-size:small;"&gt;Unfortunately, unlike the previous case, there are no children in the South West. It is therefore necessary to create a child to this position (although the &amp;quot;ChildTest&amp;rdquo; of our algorithm for that child returns false) and to activate its North vertex: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article13.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article13.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The addition of southern vertex of the white child led to the creation of the Child South West and the activation of southern vertex parent node. The vertex South may itself cause the modification of neighboring nodes. There are, here, some cascading effects that are not really controllable but, fortunately, limited. The following image shows the impact of activation of several children deep into the QuadTree at the bottom right of the terrain. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article10.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article10.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We note that the nodes located at the opposite are impacted. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Managing nodes in the QuadTree &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Some years ago I read an excellent article by a person named Stan Melax author of an ingenious technique for calculating a dynamic aspect of a 3D model at different levels of resolution. The articles on progressive meshes are subject to the same laws as those on land: either the reduction algorithm is too complicated or it is inappropriate. Stan Melax found a clever way to solve this problem. He studies the cost the disappearance of each vertex by studying their impact on the overall shape. He is then able to gradually reduce the resolution of the 3D model by removing&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;vertices in a logical order with the less impact. &lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;Its strength lies in the calculation of the cost of a vertex which proves to be a simple and effective. We will proceed the same way. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The curve : Element to remember &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;To explain simply&amp;nbsp;: &lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;We measure a terrain to its forms. We measure a form to its curves. The question is then: how to define a curve ?. Answering this question would determine the locations of the terrain where we must keep an important retail level and those that can be degraded. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;There are many techniques to transform a curve into a mathematical function. We return in this case to the beginning problem: Do not overload the processor too much. We have seen, it is necessary to execute the formula found at all vertices and all children nodes. A formula that generates a lot of instructions will deteriorate application performance. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The solution is simple. We have said that our land is splitted into a set of nodes belonging to a tree. Each curve of the land therefore consists of nodes that are actually surfaces square whose size varies &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article2.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article2small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;br /&gt;The terrain is a set of curves visible on the screen. Each curve is an assembly of square knots coast to coast glued. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The normal, order of magnitude of a curve &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Plus la courbe est importante, plus les n&amp;oelig;uds qui la composent forment un angle important. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The greater the curve is, the greater the angles made by its nodes are important. Take for example a curve : &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article18.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article18.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;It shows all nodes glued side by side. At the place where the curve is really important we find nodes that form an angle. In contrast to where there is no curve, but a simple slope, nodes coast to coast appear to belong to the same plane. We noticed even more if we show each normals nodes: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article24.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article24.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We are now close to finding the formula! All the students know that the mathematical function that measures the angle between two vectors is the dot product. &lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article20.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article20small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;The inner product of two vectors represented by non-zero vectors A and B is the actual number ABcos (&amp;theta;) if the angle &amp;theta; is the angle formed between the two lines whose direction are represented by the two vectors. &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The maximum angle that can be found in a curve of land as we conceive it tends to 90 degrees (90 degrees value cannot be achieved because nodes can&amp;rsquo;t overlap). Cos 90 equal 0 so we can infer that when the curve formed by the vectors is important, their dot product approach 0 (A * B * Cos (90) = A * B * 0 = 0). On the contrary if the value of inner product increases, is that the curve formed by the two nodes tend toward the &amp;quot;right&amp;quot; (A * B * Cos (0) = A * B * 1 = AB).&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;See this picture: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article16.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article16.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The inner product between the normal parent and child will return here a value far away from 0 : we are on a surface, certainly inclined, but plane. Needless to cut the node. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Consider now a pronounced curve : &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article23.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article23.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The angle between the three normals is more pronounced. The original node (symbolized by the black dotted line) should be divided into sub-nodes. We can found in this process a certain logic: a flat surface is easily modeled with few polygons. A curved surface ask for much. Here to complete the wireframe curve: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article17.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article17small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;Where the curve is more pronounced, our technique uses more primitives &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Activation &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Child Test method should compare the normal of the children to test with the normal of the parent node to which it belongs. If the angle between the two normal exceeds a threshold when the method returns true. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Disabling &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Disabling a child occurs when a series of factors are met: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpFirst"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The child has no longer visible vertices &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The child has more sub-children &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpLast"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The test method returns false. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Enable/Disable switch node in the vertex &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Interpolated to real &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;La gestion de la visibilit&amp;eacute; des vertices ne suit pas la m&amp;ecirc;me logique que celle d&amp;eacute;crite pr&amp;eacute;c&amp;eacute;demment. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The management of the vertices visibility does not follow the same logic as that described above. Here there is no curves but delta.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Only vertices on the sides of a node are to be tested. So the North, East, South, West vertices. When a node is created, this vertices are not visible. But they are located between two vertices on node edge and so, we can deduce their height easily. Here is an example of node viewed from the side: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article21.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article21.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;It shows the vertices North West and South West enabled (visible)) and West&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;vertex disabled. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The West vertex seems to be on the right along the two summits. In real, it may not. For now we have interpolated (deducted) its position (If South West is at a height of 10 and North West at a height of 20, it is reasonable to assume that the West vertex will be at a height of 15). Yet in reality, it is may be at another height: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article22.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article22.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;There is a distance between the delta position of vertex West interpolated its actual position. This difference in height measures the degree of reality of the node currently displayed with a more detailed version. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;View node with only the 4 vertices summits displayed therefore does not adequately reflect the reality on the ground displayed by the node. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Way of activation &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The activation method is very simple, we only need to determine the Delta value (a simple difference of heights) and determine if it exceeds a threshold too. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Test of disabling &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Disabling a vertex is only when a series of factors are met: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpFirst"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The vertex is used by a child node &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpLast"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The test method returns false. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Progressive Details &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;It was one of the prerequisites for our technology, we must optimize the display according to the camera position. At this point, our two functions tests (for vertices and children nodes) do not take into account the camera position and the position of the element to test. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We have seen in the two algorithms dedicated to the vertices and nodes, that test is performed to determine if a vertex or child should be displayed or not. The land must be displayed according to the camera position for the comfort of the player. The more an area of land is close to the camera the more it have to be detailed. It also aims to preserve up to the appearance of the terrain away with a minimum of vertices and gradually detail when the camera comes. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article14.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article14small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Detail for progressive QuadTree &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;For the time the testing method is based on the angle made between the normal of a child with its parent.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;This procedure is not necessarily relevant distance. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;If a few degrees angle is visible when you are close to the nodes that make up this angle is not necessarily detectable at a distance It is not necessary to activate the child. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Here is the implementation of this test method: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;color:#0000ff;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;private&lt;/span&gt; &lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="color:#0000ff;"&gt;bool&lt;/span&gt; ChildTest(&lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt; childNormal, &lt;span style="color:#2b91af;"&gt;BoundingBox&lt;/span&gt; boundingBox, &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt; cameraPosition) &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;{ &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//by default, the four childs of the root node are visible. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;if&lt;/span&gt; (&lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;.Depth &amp;lt; 1) &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;return&lt;/span&gt; &lt;span style="color:#0000ff;"&gt;true&lt;/span&gt;; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//get the closest point to the camera and check the distance &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;float&lt;/span&gt; distanceCameraToPoint = &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Distance(GetBoundingBoxClosestPointToPoint(boundingBox, cameraPosition), cameraPosition); &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//compute the dot product between parent normal and child normal &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;float&lt;/span&gt; dotprod = 1 - &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Dot(childNormal, &lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;.CenterVertex.Value.Normal); &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//check with the threshold &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;return&lt;/span&gt; (distanceCameraToPoint / &lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;.ParentTree.QuadTreeDetail) &amp;lt; (dotprod); &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;}&lt;/span&gt; &lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;By default nodes at the top of the tree are made visible. We then determine the distance between the camera position and the nearest point of it in the BoundingBox encompassing child. The dot product is then calculated. We test the division of this distance by an adjustable threshold is below the dot product. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Note that this method of testing may well be adapted to submit the QuadTree to another technique optimization. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Progressive detail for the vertex &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Again, the testing method for vertices does not take into account the distance to the camera. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;We must determine if the distance between the actual position of the vertex and its position interpolated exceeds a threshold configurable. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Here is the testing method: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;public&lt;/span&gt; &lt;span style="color:#0000ff;"&gt;bool&lt;/span&gt; VertexTest(&lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt; vertexPosition, &lt;span style="color:#2b91af;"&gt;Sides&lt;/span&gt; side, &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt; cameraPosition) &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;{ &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//get the distance between interpolated height position and real height position &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;float&lt;/span&gt; lengthToTest = &lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;._realToInterpolatedVertexHeight[(&lt;span style="color:#0000ff;"&gt;int&lt;/span&gt;)side]; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//get the distance from the camera position to the vertex position &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;float&lt;/span&gt; distanceCameraToPoint = &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Distance(vertexPosition, cameraPosition); &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//check with the threshold &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;return&lt;/span&gt; lengthToTest * &lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;.ParentTree.VertexDetail &amp;gt; distanceCameraToPoint; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-no-proof:yes;"&gt;} &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The delta between the two vertices (interpolated and real) is stored in memory. We then determine the distance between the vertex and the camera. A test is then conducted to determine if the Delta exceeds the threshold distance to the camera. Like earlier this test method may well be adapted to submit the vertices of each node to another technique optimization. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article15.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article15small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;A field at different level of detail, from left to right: 7500, 3000, 1500, 300 150 vertices &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Improvements &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Our algorithm at this stage works perfectly: it displays the details where they are relevant, frees up resources and uses a quadtree. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Remember that time, the relevance of viewing a node is measured using the dot product of its normal with normal direct its parent. This is rather good, but we can improve. The following pictures illustrate a graphic unpleasant bug that modifies the appearance of ground within walking distance:&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article60.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article60.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;In front of us: a slight bump on the ground &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article61.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article61.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;The hump has been truncated &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Note that the bump on the first visible image is greatly reduced by the mere fact of having moved slightly camera. But our algorithm has worked here perfectly. We simply validated a threshold requiring a node to be cut. So we need to reduce the implementation of our algorithm close to the camera. We will therefore introduce a second threshold that will represent what we mean by &amp;quot;proximity&amp;quot;. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The new test function is thus as follows: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;private&lt;/span&gt; &lt;span style="color:#0000ff;"&gt;bool&lt;/span&gt; ChildTest(&lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt; childNormal, &lt;span style="color:#2b91af;"&gt;BoundingBox&lt;/span&gt; childBoundingBox, &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt; cameraPosition) &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;{ &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//by default, the four childs of the root node are visible. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;if&lt;/span&gt; (&lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;.Depth &amp;lt; &lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;.ParentTree.MinimalDepth) &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;return&lt;/span&gt; &lt;span style="color:#0000ff;"&gt;true&lt;/span&gt;; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//get the closest point to the camera and check the distance &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;float&lt;/span&gt; distanceCameraToPoint = &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Distance(GetBoundingBoxClosestPointToPoint(childBoundingBox, cameraPosition), cameraPosition); &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//compute the dot product between parent normal and child normal &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;float&lt;/span&gt; dotprod = 1 - &lt;span style="color:#2b91af;"&gt;Vector3&lt;/span&gt;.Dot(childNormal, &lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;.CenterVertex.Value.Normal); &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#008000;"&gt;//check with the threshold &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span style="color:#0000ff;"&gt;return&lt;/span&gt; ((distanceCameraToPoint &lt;b style="mso-bidi-font-weight:normal;"&gt;- &lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;.ParentTree.QuadTreeDetailAtFront &lt;/b&gt;) / &lt;span style="color:#0000ff;"&gt;this&lt;/span&gt;.ParentTree.QuadTreeDetailAtFar) &amp;lt; (dotprod); &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;line-height:115%;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;} &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We now have two thresholds, a threshold of visibility for &amp;ldquo;near displays&amp;rdquo; to maximize the details close to the camera and a threshold of &amp;ldquo;far display&amp;rdquo; that manages the details beyond the previous threshold according to a affine function as we did until now. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The advantage is undeniable. For proof, just take a look at the picture below: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article58.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article58small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;I went to the center of the terrain, I stopped the implementation of the algorithm (similar to a pause in the Update of the QuadTree) and take some the altitude. We notice that the details seem to diminish when away from the center. This is indeed the case: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article59.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article59small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;At the center of the screen near the crater, the details are at maximum. If we were on the ground, we do not see any ground near bump be changed by moving the camera. On the contrary, the far away details keeps the overall look of the land. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;It&amp;#39;s not all, we are now able to generate a climate and geographical well known: a mountain line (sorry I do not know the English term for &amp;ldquo;ligne bleue&amp;rdquo;). Look at this picture: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article62.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article62small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;It is the blue line Vosges clearly visible from the north of &amp;ldquo;Franche-Comte&amp;rdquo; in France. Plus on regarde. The more one looks far more mist arises in a bluish tint. By applying our algorithm and a modified fog we are able to generate a skyline purified up to cut a new notch resources taken by the displayed terrain. Return on our field, but this time by being near the ground:&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article56.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article56small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We&amp;#39;ve added a blue fog to simulate this. The remote mountains are visible thanks to the difference in color the fog gives them. Now the same view but with a threshold of visibility at distance greatly reduced: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;span style="font-size:8pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article57.png"&gt;&lt;img src="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.Billod/article57small.png" style="vertical-align:middle;border:2px solid black;" alt="" /&gt; &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We get a display similar but with 1300 primitives less! &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Code and optimization &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The code given with this article is deliberately sketchy for the sake of understanding. Son but est de tester la technique Billod Its purpose is to test the Billod technique described here &lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;with no optimization. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Description of the &amp;quot;business&amp;quot; classes &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Four classes are really business: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpFirst"&gt;&lt;span style="font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The terrain is naturally managed by a class called Terrain. We will return later on its possible usefulness. Terrain is a container for Quadtrees. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;It represents the whole ground. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The tree is represented by an instance of QuadTree class. QuadTree represents a part of Terrain. It is a container of QuadNodes. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The nodes of the tree are created using the QuadNode class. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;It is a container of TerrainVertex. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;QuadNode represents a node. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpLast"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Finally the 9 vertices of a node are TerrainVertex. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Most treatment is within the class QuadNode. This has two important methods: Initialize and Update.&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The Initialize method handles load the node with all information related to its position in the QuadTree. It makes visible its four edges, it determines the neighboring nodes (for sharing vertices). It also calculates the deltas, normals, BoundingBox. It is called once every creation of a node. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The Update method performs tests on the four vertices &amp;quot;sides&amp;quot; (North, East, South, West) and four children on the potential (North West, North East, South West, South East) to each update of the tree . &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;This is the class QuadTree which initializes the first node and start treatment on the tree. Every x seconds (adjustable) it launches an asynchronous update on all the nodes instantiated to update the tree depending on the position of the camera. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The instantiation of a QuadTree is achieved by specifying the size of it, its depth and its location: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;color:#2b91af;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;QuadTree&lt;/span&gt; &lt;span style="font-size:10pt;font-family:&amp;#39;Courier New&amp;#39;;mso-ansi-language:EN-US;mso-no-proof:yes;"&gt;tree = &lt;span style="color:#0000ff;"&gt;new&lt;/span&gt; &lt;span style="color:#2b91af;"&gt;QuadTree&lt;/span&gt;(treeDepth, rootNodeSize, location); &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The structure TerrainVertex contains the vertex to display. A vertex can be shared on multiple nodes. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The code of this four major classes has been simplified in the extreme and widely commented. If there are still black spots do not hesitate to contact me. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Update Thread &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;A quick and easy (dirty ?) solution has been &lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;implemented to update the field. A BackgroundWorker is launched when you start the application and handle the updating of the field asynchronously. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;This procedure avoids any slowdown of the game during the update. The data displays (VertexBuffer and IndexBuffer) are stored in a stack and used in the Render method. In the example provided with this article, we do an update that every 4 seconds. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:12pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Optimizations &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Apart from improvements to the code, here are some ideas to increase the quality of reporting and the power of technology Billodes. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpFirst"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;We do two courses of the shaft each Update (one to update the tree, the other to extract the list to display triangles). There &amp;#39;may be a point to improve here. &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;
&lt;p class="MsoListParagraphCxSpFirst"&gt;&lt;/p&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The updated every X seconds is not necessarily the best solution. There are several other possible avenues to update, for example when the camera is moved or predicting the movement of the player and update accordingly. Finally, it should be noted that the final status of a tree is not achieved in a single Update It may be preferable in some cases to await the final version of the tree by calling the Update method as many times as necessary. You shlould prefer update the tree by little part each frame.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Some thresholds for activation or deactivation of a child or a vertex are very low. We can consider that they will never be activated. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;When a node is cut or merged, or when a vertex changes state (visible / hidden), the transition is visible.It may be useful to cut this transition more gradual steps to soften the visual changes. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Relying on the Terrain class. In this sample we render only a single tree. The Terrain class field can be a serious springboard to try to manage several trees that will be linked one to another.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;We load the entire Heightfield from the start by analyzing a black and white. It is an effective way to proceed to achieve an example but not to make a &lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;game. It might be wise to store the array of heights in a file and read what the QuadTree needs at each Update. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpLast"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The source code has not been optimized for readability. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;The example program &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;This program is just one example of a rapid implementation of the land Billodes. The business classes are quickly adaptable to individual needs. The project is XNA 3.0. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;Il est toutefois adaptable au 2.0. &lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;However, it is adaptable to 2.0. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Commands to interact with the world are: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpFirst"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Mouse: Click to turn the camera. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Arrow keys: moving the camera in the current direction. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Key W: Wireframe Mode On / Off. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Page Up / Page Down: Change the Far Threshold Test. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Key left Shift + Page Up / Page Down: Near Threshold Test. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Left Key Shift + arrow keys: fast move. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraphCxSpLast"&gt;&lt;span style="font-family:Symbol;mso-ansi-language:EN-US;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&lt;span style="font-size:small;"&gt;&amp;middot;&lt;/span&gt; &lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Left Key Alt + arrow keys: moving slow. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;To test the Billod algorithm, simply move on the ground and studying the evolution of the field. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Note that it is possible to modify some parameters affecting the display using the configuration file of the application. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;You can reuse the source code as you want. I just ask to refer me in your &amp;quot;credits&amp;quot;. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;References / Credits &lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The Web site of Stan Melax: &lt;/span&gt;&lt;a href="http://www.melax.com/"&gt;&lt;span style="font-size:small;color:#0000ff;"&gt;http://www.melax.com&lt;/span&gt; &lt;/a&gt;&lt;span style="font-size:small;"&gt;. A very pragmatic man at the root of a technical Progressive Mesh very smart on which I based my algorithm. I take this article to thank him for his kindness and his exchange at the time or I was working on progressive meshes in XNA. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;quot;Continuous LOD Terrain Meshing Using Adaptive Quadtrees&amp;quot; by Thatcher Ulrich. A method quite similar to mine but more research-oriented to deltas. This is one of the few methods available on the web that can be used for a game. My algorithm has a QuadTree quite similar to his &amp;quot;Adaptive QuadTree&amp;quot; but his management heightfield is much more intelligent than mine. His details management is, in my opinion less &lt;span style="mso-spacerun:yes;"&gt;&amp;nbsp;&lt;/span&gt;good than mine. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;The page Hugues Hoppe: http://research.microsoft.com/ ~ hoppe. One of the masters of the terrain rendering. Everything is so great but illegible for novices and not necessarily adapted to the world of video gaming. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;Virtual Terrain Project: http://www.vterrain.org/ . Website with a great set of publications around the management of terrain. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;And on a more personal way Mathieu Laussel, a French friend 3D modeler (engineering) with whom I realize an editor of the world and who kindly wait as I write this article. And Boris Driss student that like game development and with who, talking is very interresting. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;font-family:Segoe UI;"&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" align="center"&gt;&lt;b style="mso-bidi-font-weight:normal;"&gt;&lt;span style="font-size:14pt;line-height:115%;font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;Downloads&lt;/span&gt; &lt;/b&gt;&lt;/p&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;span style="font-size:small;"&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:&amp;#39;Segoe UI&amp;#39;,&amp;#39;sans-serif&amp;#39;;mso-ansi-language:EN-US;"&gt;&lt;span style="font-size:small;"&gt;You can downalod the C# project &lt;a target="_blank" href="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.ContentPipeline/8037.BilLOD.zip"&gt;here&lt;/a&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1649604" width="1" height="1"&gt;</description><enclosure url="http://msmvps.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/valentin.ContentPipeline/8037.BilLOD.zip" length="2323902" type="application/x-compressed" /><category domain="http://msmvps.com/blogs/valentin/archive/tags/Mesh/default.aspx">Mesh</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Coding/default.aspx">Coding</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Optimization/default.aspx">Optimization</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/LOD/default.aspx">LOD</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Progressive/default.aspx">Progressive</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/MultiResolutionMesh/default.aspx">MultiResolutionMesh</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Tutorial/default.aspx">Tutorial</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Terrain/default.aspx">Terrain</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Maths+3D/default.aspx">Maths 3D</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Special+Effects/default.aspx">Special Effects</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Livres+blancs/default.aspx">Livres blancs</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/BilLOD/default.aspx">BilLOD</category></item><item><title>Rejoignez la communauté, réalisez vos jeux, gagnez de l'argent !</title><link>http://msmvps.com/blogs/valentin/archive/2008/07/24/rejoignez-la-communaut-233-r-233-alisez-vos-jeux-gagnez-de-l-argent.aspx</link><pubDate>Thu, 24 Jul 2008 08:39:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1642015</guid><dc:creator>valentin</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1642015</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2008/07/24/rejoignez-la-communaut-233-r-233-alisez-vos-jeux-gagnez-de-l-argent.aspx#comments</comments><description>&lt;div style="BORDER-RIGHT:medium none;PADDING-RIGHT:0cm;BORDER-TOP:medium none;PADDING-LEFT:0cm;PADDING-BOTTOM:4pt;BORDER-LEFT:medium none;PADDING-TOP:0cm;BORDER-BOTTOM:#4f81bd 1pt solid;mso-element:para-border-div;mso-border-bottom-themecolor:accent1;"&gt;
&lt;p class="MsoTitleCxSpFirst"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoTitleCxSpLast"&gt;&lt;strong&gt;&lt;span style="font-weight:normal;font-family:&amp;#39;Cambria&amp;#39;,&amp;#39;serif&amp;#39;;mso-ascii-theme-font:major-latin;mso-hansi-theme-font:major-latin;mso-bidi-font-family:&amp;#39;Times New Roman&amp;#39;;mso-bidi-theme-font:major-bidi;mso-bidi-font-size:10.0pt;"&gt;&lt;span style="font-size:small;"&gt;Ok le communiqu&amp;eacute;&amp;nbsp;vient de Microsoft.&amp;nbsp;L&amp;#39;information est relativement importante pour ne pas &amp;ecirc;tre occult&amp;eacute;e.&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="FONT-SIZE:10pt;"&gt;&lt;span style="font-family:Calibri;"&gt;R&amp;eacute;sum&amp;eacute;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoListParagraph"&gt;&lt;span&gt;&lt;span style="font-size:x-small;font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;"&gt;&lt;span style="font-family:Calibri;"&gt;Xbox 360 est la premi&amp;egrave;re plateforme de jeu a d&amp;eacute;cmocratiser le d&amp;eacute;veloppement de jeu en permettant aux d&amp;eacute;veloppeurs de,distribuer leurs jeux &amp;agrave; une communaut&amp;eacute; de plus de 12 millions de joueurs&amp;nbsp;abonn&amp;eacute;s au XBox Live, et de&amp;nbsp;profiter des b&amp;eacute;n&amp;eacute;fices financiers li&amp;eacute;s &amp;agrave; leur productions.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;"&gt;&lt;span style="font-family:Calibri;"&gt;Xbox LIVE Community Games est un nouveau service qui est service compl&amp;eacute;mentaire et similaire au&amp;nbsp;Xbox LIVE Arcade, ou aux syst&amp;egrave;me de vente de jeux en masse par l&amp;#39;interm&amp;eacute;diaire de sa Console. Il fourni aux joueurs la selection des meilleurs jeux disponible pour sa console.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;"&gt;&lt;span style="font-family:Calibri;"&gt;Xbox LIVE Community Games offre la possibilit&amp;eacute; aux membres de la communaut&amp;eacute; de participer &amp;agrave; l&amp;#39;&amp;eacute;conomie li&amp;eacute;e au monde du jeu vid&amp;eacute;o.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;"&gt;&lt;span style="font-family:Calibri;"&gt;La Xbox 360 est la premi&amp;egrave;re console permettant &amp;agrave; n&amp;#39;importe qui de cr&amp;eacute;er ses propres jeux et de partager le plaisir d&amp;#39;y jouer avec des millions de joueurs par l&amp;#39;interm&amp;eacute;diaire du through Xbox LIVE Community Games.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10pt;font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:Symbol;"&gt;&lt;span style="mso-list:Ignore;"&gt;&amp;middot;&lt;span style="font-family:&amp;#39;Times New Roman&amp;#39;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;"&gt;&lt;span style="font-family:Calibri;"&gt;La possibilit&amp;eacute; de partager ses productions sur la XBox360 est un nouveau concept r&amp;eacute;volutionnaire qui va changer la fa&amp;ccedil;on dont on&amp;nbsp;mesure l&amp;#39;attractivit&amp;eacute; d&amp;#39;un jeu. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;Pr&amp;eacute;sentation:&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;Vous avez jou&amp;eacute; aux jeux XBox 360 avec des millions d&amp;#39;autres joueurs par l&amp;#39;interm&amp;eacute;diaire du XBox Live. Vous pavez parlez, &amp;eacute;chang&amp;eacute;, domin&amp;eacute; dans toute sorte de jeux. Imaginez maintenant le fait d&amp;#39;offrir &amp;agrave; ces millions de joueurs la possibilit&amp;eacute; de jouer &amp;agrave; vos propres productions ? Avez vous pens&amp;eacute; au principe de gain financier li&amp;eacute; au succ&amp;egrave;s de votre jeu !&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;Comment ca marche ?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;Le principe ? Simple. Le payement ? Cash.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;En tant que Premium member dans le XNA Creators Club vous avez la possibilit&amp;eacute; de fournir un jeu complet pour la console XBOX 360 cr&amp;eacute;&amp;eacute; &amp;agrave; l&amp;#39;aide du XNA Game Studio &amp;agrave; la communaut&amp;eacute; du&amp;nbsp;Creator Club&amp;nbsp; &lt;span&gt;&lt;a href="http://creators.xna.com/"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;http://creators.xna.com&lt;/span&gt;&lt;/a&gt;&amp;nbsp;pour faire tester votre jeu par les autres membres. Ceux-ci vont s&amp;#39;assurer que votre production est stable et digne d&amp;#39;&amp;ecirc;tre partag&amp;eacute;e. Dans ce cas vous devez d&amp;eacute;finir un prix sous la forme de point (compris entre 200 et 800 points) que les joeuurs devront payer pour t&amp;eacute;l&amp;eacute;charger votre jeu. A partir du moment o&amp;ugrave; le jeu a &amp;eacute;t&amp;eacute; test&amp;eacute; et o&amp;ugrave; un prix a &amp;eacute;t&amp;eacute;&amp;nbsp;sp&amp;eacute;cifi&amp;eacute; vous avez termin&amp;eacute;. Votre jeu sera alors list&amp;eacute; dans le XBox Live Marketplace (le march&amp;eacute; du Xbox live) et vous aurez un b&amp;eacute;n&amp;eacute;fice allant jusqu&amp;#39;&amp;agrave; 70% des gains li&amp;eacute;s &amp;agrave; la vente de votre jeu.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span&gt;Votre jeu peut &amp;ecirc;tre mis en avant sur la XBox et par Microsoft&amp;nbsp;au vu de son succ&amp;egrave;s.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span&gt;Imaginez la puissance de la communaut&amp;eacute; XBox Live : votre jeu dans les mains de millions de joueurs XBox 360 &amp;agrave; travers la plan&amp;egrave;te.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span&gt;&lt;strong&gt;Comment commencer&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span&gt;Le lanchement officiel du Xbox LIVE Community Games ne se fera que plus tard dans l&amp;#39;ann&amp;eacute;e. Mais vous pouvez dors et d&amp;eacute;j&amp;agrave; commencer &amp;agrave; d&amp;eacute;velopper votre jeu dans cette optique &amp;agrave; l&amp;#39;aide du XNA Game Studio&amp;nbsp;et du&amp;nbsp;XNA Creators Club Online community !&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;strong&gt;Pour commencer&lt;/strong&gt;&amp;nbsp;t&amp;eacute;l&amp;eacute;chargez le Xna Game Studio, l&amp;#39;outil de d&amp;eacute;veloppement de jeu gratuit de Microsoft.&amp;nbsp;Il est gratuit et il fonctionne avec Visual Studio ou Visual Studio Express qui est lui aussi gratuit. Si vous n&amp;#39;avez jamais r&amp;eacute;alis&amp;eacute; de jeux&amp;nbsp;auparavant,&amp;nbsp;le site du&amp;nbsp;XNA Creators&amp;nbsp;Club&amp;nbsp;offre un grand nombre d&amp;#39;exemples, de tutoriaux et videos pour vous aider et vous guider dans votre t&amp;acirc;che. Lancez vous et cr&amp;eacute;ez le jeu de vos r&amp;ecirc;ves !&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;strong&gt;Ensuite&lt;/strong&gt; rejoignez la communaut&amp;eacute; du XNA Creator&amp;#39;s Club sur le site&amp;nbsp; &lt;span&gt;&lt;a href="http://creators.xna.com/"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;http://creators.xna.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;. Cette communaut&amp;eacute; de cr&amp;eacute;ateurs de jeux videos poss&amp;egrave;de un grand nombre de membres qui, comme vous, d&amp;eacute;butant. Si vous d&amp;eacute;veloppez un jeu pour la Xbox 360 et desirez devenir un membre Premium pour vendre votre jeu via le&amp;nbsp; Xbox LIVE Community Games vous devrez vous acquiter de la somme e $99 par an ou $49 pour 4 mois.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;strong&gt;Enfin&lt;/strong&gt;, soumettez votre jeu au XNA Creators Club&amp;nbsp;et regardez l&amp;#39;argent affluer !&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;b&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;&lt;span style="font-family:Calibri;"&gt;Questions?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;Si vous avez des questions sur la communaut&amp;eacute;,&amp;nbsp;sur le XNA Game Studio, ou pour tout autre d&amp;eacute;tail reportez vous &amp;agrave; la &lt;/span&gt;&lt;span&gt;&lt;a href="http://creators.xna.com/en-us/XboxLIVECommunityGames"&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;FAQ&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="FONT-SIZE:10pt;LINE-HEIGHT:115%;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;span style="font-size:small;font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;span style="font-size:small;font-family:Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1642015" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/.Net/default.aspx">.Net</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Xbox+Live/default.aspx">Xbox Live</category></item><item><title>Sortie de la Community Technical Preview (CTP) de XNA Game Studio 3.0</title><link>http://msmvps.com/blogs/valentin/archive/2008/06/11/sortie-de-la-community-technical-preview-ctp-de-xna-game-studio-3-0.aspx</link><pubDate>Wed, 11 Jun 2008 15:24:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1634037</guid><dc:creator>valentin</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1634037</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2008/06/11/sortie-de-la-community-technical-preview-ctp-de-xna-game-studio-3-0.aspx#comments</comments><description>&lt;p&gt;La CTP de Xna Game Studio est desormais disponible. Elle permet&amp;nbsp;(comme nouveauté majeure) de developper pour l&amp;#39;ensemble de la famille Zone (le lecteur media de Microsoft). La plupart des fonctionnalités du framework Xna sont utilisable sur cette plateforme. Cerise sur la gateau (à mes yeux :) ), la possibilité de travailler avec Visual Studio&amp;nbsp;2008 qu&amp;#39;il s&amp;#39;agisse&amp;nbsp;de la version Express ou bien que la version Standard ou supérieure. Dans tous les cas il est obligatoire d&amp;#39;avior le support C# d&amp;#39;installé. La version 2005 n&amp;#39;est pas supportée. A noter que la 3.0 cohabite sans problème avec votre environement sous la 2.0 (avec 2005 donc). Grosse limitation poru cette cette CTP : impossibilité de développer sur Xbox 360 (faudra attendre la finale) et aucun support pour les OS 64 bits.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;La CTP est téléchargeable depuis le site &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=DF4AF56A-58A7-474C-BFD0-7CF8ED3036A3&amp;amp;displaylang=en"&gt;http://www.microsoft.com/downloads/details.aspx?FamilyId=DF4AF56A-58A7-474C-BFD0-7CF8ED3036A3&amp;amp;displaylang=en&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;ou depuis &lt;a href="http://creator.xna.com/"&gt;http://creator.xna.com&lt;/a&gt;. La version finale à priori prévue pour le milieu de cet été.&lt;/p&gt;
&lt;p&gt;Amusez vous bien&amp;nbsp;!&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1634037" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/Visual+Studio/default.aspx">Visual Studio</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Xbox+360/default.aspx">Xbox 360</category></item><item><title>Dream Build Play !</title><link>http://msmvps.com/blogs/valentin/archive/2008/06/11/dream-build-play.aspx</link><pubDate>Wed, 11 Jun 2008 15:19:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1634027</guid><dc:creator>valentin</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1634027</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2008/06/11/dream-build-play.aspx#comments</comments><description>&lt;p&gt;le grand concours mondial de Dev de Jeux Vidéos pour Xbox 360, sous XNA Game Studio 2.0 est ouvert aux inscriptions. &lt;/p&gt;
&lt;p&gt;Toutes les infos&amp;nbsp;sur le site officiel&amp;nbsp;:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.dreambuildplay.com/main/default.aspx" target="_blank"&gt;http://www.dreambuildplay.com/main/default.aspx&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&amp;nbsp;A noter 75000 dollars de prix et un abonnement d&amp;#39;un an au Xna Creator Club pour tester :)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1634027" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/DreamBuildPlay/default.aspx">DreamBuildPlay</category></item><item><title>Les meilleures sessions Xna aux techdays</title><link>http://msmvps.com/blogs/valentin/archive/2008/01/25/les-meilleures-sessions-xna-aux-techdays.aspx</link><pubDate>Fri, 25 Jan 2008 12:32:00 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1479993</guid><dc:creator>valentin</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/valentin/rsscomments.aspx?PostID=1479993</wfw:commentRss><comments>http://msmvps.com/blogs/valentin/archive/2008/01/25/les-meilleures-sessions-xna-aux-techdays.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;Pour ceux qui vont aux techdays voici ce que je selectionnerai pour approcher tout ce qui touche au multimédia, jeux, developpement :&lt;/p&gt;
&lt;p&gt;&lt;a href="http://galilee.microsoft.fr/TechDays2008/Recherche-Session.aspx?Key=xna&amp;amp;domID=&amp;amp;PRODUIT=&amp;amp;AUDIENCE=&amp;amp;LEVEL=&amp;amp;SpkID"&gt;http://galilee.microsoft.fr/TechDays2008/Recherche-Session.aspx?Key=xna&amp;amp;domID=&amp;amp;PRODUIT=&amp;amp;AUDIENCE=&amp;amp;LEVEL=&amp;amp;SpkID&lt;/a&gt;=&lt;/p&gt;
&lt;p&gt;&lt;a href="http://galilee.microsoft.fr/TechDays2008/Recherche-Session.aspx?Key=directx&amp;amp;domID=&amp;amp;PRODUIT=&amp;amp;AUDIENCE=&amp;amp;LEVEL=&amp;amp;SpkID"&gt;http://galilee.microsoft.fr/TechDays2008/Recherche-Session.aspx?Key=directx&amp;amp;domID=&amp;amp;PRODUIT=&amp;amp;AUDIENCE=&amp;amp;LEVEL=&amp;amp;SpkID&lt;/a&gt;=&lt;/p&gt;
&lt;p&gt;&lt;a href="http://galilee.microsoft.fr/TechDays2008/Recherche-Session.aspx?Key=&amp;amp;domID=&amp;amp;PRODUIT=897ed8b3-7e75-446c-b2d8-28adbd31f674&amp;amp;AUDIENCE=&amp;amp;LEVEL=&amp;amp;SpkID=&amp;amp;x=21&amp;amp;y=11"&gt;http://galilee.microsoft.fr/TechDays2008/Recherche-Session.aspx?Key=&amp;amp;domID=&amp;amp;PRODUIT=897ed8b3-7e75-446c-b2d8-28adbd31f674&amp;amp;AUDIENCE=&amp;amp;LEVEL=&amp;amp;SpkID=&amp;amp;x=21&amp;amp;y=11&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;a href="http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=4cde9cee-db06-4f5b-bd6e-a9d031a4fdb2"&gt;http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=4cde9cee-db06-4f5b-bd6e-a9d031a4fdb2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=b400af3d-5dfb-4b7f-afdb-af293ab0ba70"&gt;http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=b400af3d-5dfb-4b7f-afdb-af293ab0ba70&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;a href="http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=4435849c-bd65-47da-9eff-1405877f996e"&gt;http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=4435849c-bd65-47da-9eff-1405877f996e&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=64962a3a-9582-4d41-833a-e8a3e4fb986c"&gt;http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=64962a3a-9582-4d41-833a-e8a3e4fb986c&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=24d5fe9e-3a1d-4f76-b0c3-e7d5b50fa59d"&gt;http://galilee.microsoft.fr/TechDays2008/Session.aspx?CellID=24d5fe9e-3a1d-4f76-b0c3-e7d5b50fa59d&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Les sujets qu&amp;#39;on y trouve sont vastes... Peu abordent vraiment le multimedia, mais on peut facilement se débrouiller pour améliorer ses compétences dans des domaines paralleles mais au combien importants...&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1479993" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/valentin/archive/tags/Bonnes+Pratiques/default.aspx">Bonnes Pratiques</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/Tips/default.aspx">Tips</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/News/default.aspx">News</category><category domain="http://msmvps.com/blogs/valentin/archive/tags/XNA/default.aspx">XNA</category></item></channel></rss>