Graphic Stream
Blog about .Net, Managed DirectX, XNA, Silverlight and C#
Sign in
|
Join
|
Help
Home
Contact
RSS for Posts
Atom
RSS for Comments
Email Notifications
Go
Search
Go
Tags
.Net
About Me
Arcane
Blend
Bonnes Pratiques
Coding
LOD
Maths 3D
Mesh
Microsoft
News
Optimization
Progressive
Silverlight
Special Effects
Terrain
Texture
Tips
Tutorial
Visual Studio
Windows Phone 7 Series
Xbox 360
XNA
XNA Game Studio
Zune HD
Community
Home
Blogs
Media
Groups
Archives
January 2011 (3)
September 2010 (1)
August 2010 (1)
May 2010 (3)
April 2010 (2)
March 2010 (8)
February 2010 (2)
December 2009 (1)
November 2009 (3)
October 2009 (1)
September 2009 (3)
August 2009 (1)
July 2009 (2)
June 2009 (4)
April 2009 (2)
March 2009 (2)
February 2009 (2)
January 2009 (3)
December 2008 (1)
October 2008 (2)
September 2008 (2)
August 2008 (5)
July 2008 (1)
June 2008 (2)
January 2008 (3)
December 2007 (6)
November 2007 (2)
October 2007 (2)
July 2007 (2)
June 2007 (1)
May 2007 (3)
April 2007 (6)
March 2007 (8)
February 2007 (5)
January 2007 (16)
December 2006 (4)
English Xna Bloggers
XNA Blog
David Weller
Tom Miller
Joe Nalewabau
Shawn Hargreaves
Eli Tayrien
Michael Klucher
Browse by Tags
All Tags
»
XNA
»
Resources
(
RSS
)
Bonnes Pratiques
Coding
Content Pipeline
Livres blancs
Load
Mesh
Optimization
Progressive
Texture
Tips
Tutorial
Visual Studio
Wanted : Ressources 3D/2D pour projets Xna
by
valentin
Je reçois bcp de mails de personnes qui me demandent comment trouver des resources 3D ou 2D ou bien savoir quels logiciels utiliser pour en créer. Il y'a un grand nombre de visites sur ce blog (pratiquement 100000 en un an), je propose que chacun...
Filed under:
Texture
,
Mesh
,
Tips
,
XNA
,
Resources
Livre blanc : Le XNA Framework Content Pipeline
by
valentin
Le XNA Framework Content Pipeline est la clé maitresse du XNA Game Studio Express . Il permet la gestion contrôlée du "contenu" des applications tournant avec Xna (par contenu ici nous entendons “données de jeux”...
Filed under:
Load
,
Visual Studio
,
Coding
,
Optimization
,
Progressive
,
Bonnes Pratiques
,
Tutorial
,
XNA
,
Livres blancs
,
Content Pipeline
,
Resources