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Smart Terrain Rendering with Xna using Billod algorithm
by
valentin
Version Française ici . If you're a game developer you've already worked on terrain rendering. It is, in my opinion the critical point of a game. Not because conceptually speaking it is the most important visible thing on the screen but...
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Annexe : Progressive Mesh en Xna
by
valentin
Retourner au sommaire des cours Avant toutes choses je tiens à remercier Stan Melax qui m'a gentiment aidé à passer son algorithme en DirectX et Xna et m'a laissé la possibilité d'utiliser pour ce cours quelque schémas qu'il avait réalisé...
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Special Effects
Annexe : Billboard en Xna
by
valentin
Retourner au sommaire des cours Le billboard est un élément essentiel pour décharger le GPU de l'affichages de formes complexes. Un billboard (en français "panneau") est un plan simulant un objet 3D. Le principe des billboards est de toujours...
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Billboard