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May 2007 - Posts

XCG Giugno [1° sessione]

XBOX COMMUNITY GAMING, 1° sessione di Giugno 2007

Gioco?

Quando?

  • Venerdì 1 Giugno 2007 [DOMANI!!!]
  • Sabato 2 Giugno 2007

A che ora?

  • Dalle 21.30 alle 22.30 (circa)

Come partecipo?

  • Aggiungi TR1GG3R MAN alla tua lista amici. 
    oppure
  • Fatti invitare in partita da un tuo amico.
    oppure
  • Rispondi a QUESTO THREAD.
Brave Zaamcast

Volete farvi 4 risate? Big Smile

Allora dirigetevi qui:

http://www.zaamit.com/2007/05/27/brave-zaamcast-episode-1/ 

e scaricate il Brave Zaamcast, o come piace chiamarlo a me: il "BraaM Cast" Smile

Parleranno di Xbox e metteranno in luce le cose più curiose della Community...

 

... e non perdetevi il Making Of! Big Smile

http://bravebelzebuth.spaces.live.com/blog/cns!717246F4253F9A3D!215.entry 

First Fable 2 Video Diary Released

Episode One of the Lionhead video diaries for Fable 2® is now available on the official Lionhead Studios Website and Xbox LIVE® Marketplace, kicking off an ongoing series of video diaries with the Fable 2 team.

For more info CLICK HERE 

Can't wait for Fable 2 Stick out tongue

Posted: Thu, May 24 2007 19:16 by TR1GG3RMAN | with no comments
Filed under:
Xbox Community Gaming [Giugno 2007]

Fermati e divertiti con noi!

Partecipa alle serate di gioco organizzate da TR1GG3R MAN e dalla Comunita' Xbox! Smile

Scegli data, ora e gioco per la sessione di Giugno: CLICCANDO QUI Stick out tongue


Archivio:

  • Gennaio 2007: Halo 2
  • Febbraio 2007: Gears Of War
  • Marzo 2007: PGR 3
  • Aprile 2007: Call Of Duty 3
  • Maggio 2007: G.R.A.W.

REGOLAMENTO DEL PROGRAMMA


Le informazioni pubblicate vengono fornite "COSÌ COME SONO", senza alcuna garanzia ed alcun diritto conferito. 

This posting is provided "as is" with no warranties, and confers no rights.  The views expressed in this forum are held by individual Xbox users and do not reflect the views of Microsoft Corporation.

XCN: Colin McRae: DIRT, Producer Interview
Thanks to XCN and to our Community Manager AceyBongos (Graeme Boyd) we have an interview with Alex Grimbley, Producer of Colin McRae: DIRT, Codemasters.

First up, let’s talk about the name. Why Dirt?

Alex Grimbley: It’s been a few years since Colin McRae 2005 was released and it was a game we were really proud of, but we wanted to change the direction of the game to reflect the tastes of gamers. Offroad has become a lot more prevalent in motorsport and also the public consciousness and we really wanted to refresh the brand and take it forward in different ways. It’s about creating something new while also keeping the existing McRae players satisfied. So we brainstormed lots of different names – some of them quite amusing, but I won’t go into them – but Dirt really captures the dirtier, grittier, muddier aspects of the game.

So is there more attitude to the game now?

Alex Grimbley: Yeah, definitely. If you’re a fan of the Colin series you’ll recognise the game, but there’s definitely a freshness to it, more attitude and more oomph. We’ve taken all the cool things from the last games and taken them forward, given them a bit of an edge. Ironically for a game that’s mostly offroad, it’s a bit more ‘street’ than before!

So what will fans of the series see that’s different?

Alex Grimbley: I think the main thing will be much more variety of content. We’ve obviously still got loads of point-to-point tracks in there, much more than before, and they’ll be happy with that. But also there’s a stack of cool new offroad racing championships to try out. There’s offroad racing in America, Dakar-style vehicle in huge, expansive environments, we’ve got buggies, rally X and circuit racing with cars on gravel tracks banging into each other. There’s loads that hasn’t been seen in a Colin game before, and I think that really stands out for both fans of the series and newcomers.

Dirt is also the first rally game on Xbox 360 – how do you feel about that?

Alex Grimbley: We’re really pleased to be the first rally game out there on Xbox 360. I think we need to look at it outside of rally too – I think we’ll stand right up there with all the other driving games on Xbox 360 and PS3, not just in the rally genre.

Do you think the Xbox 360’s been missing a rally game?

Alex Grimbley: Definitely. We’re huge fans of Gotham and we play it a lot, and we’re all looking forward to Forza 2. But we think the Xbox 360 needs something with a dirtier edge, and our cars are certainly dirty. You wouldn’t see them in one of Gotham or Forza’s showrooms, that’s for sure...

You mentioned Forza 2 – what’s your view on that game and how do you think it will compare with Dirt?

Alex Grimbley: Loads of the guys on the team here are Forza fans and it’s definitely a game we’ve been keeping an eye on. We think it appeals to a different audience though. Dirt appeals to a slightly more casual gamer, someone who likes to dip in and out of things and instantly get a really exciting driving experience. What Forza does with tuning and customisation is really cool, but it’s not the way we wanted to go. We wanted to stay more accessible and instant so people can pick up and play, really bash their cars around and have a great time.

And while we’re on other games, MotorStorm has done really well on PS3. Do you see it as a direct threat to Dirt?

Alex Grimbley: We’ve really enjoyed MotorStorm too, we think the team did a great job on it. It’s very different to Dirt though – it’s very arcadey, while we’re still keeping our Colin roots of the slight sim edge with an instant arcade experience. We don’t see that we’re competing with it directly.

So people will be expecting the Imprezas and Evolutions and all the other classic rally cars, but tell us a little about the new cars in vehicles in Dirt that people might not have driven – or even seen – before.

Alex Grimbley: Well, something that people certainly haven’t seen before is Colin’s own concept rally car – the R4 – he’s been working on it in real life but we’re slightly ahead of him in the game! He sent us all his details and we got our car designers to put it together for the game.  They then sent him back the work they had done and he’s used some of it to continue building the car in real life. So that’s cool, but it’s still a traditional rally car. Some of the new motors we have are the offroad vehicles, so think of the big 4x4 vehicles you see on the roads tuned for offroad racing. They’re huge and powerful, so you can literally bash through trees and bushes, go off the tracks and generally bounce around. Then we’ve got the buggies which are mostly from America. These are massively powerful buggies with 500bhp driving through the real wheels, typical American power that makes you wonder how they control it. We’ve got purpose-built tracks for these things to take on with moguls and bank turns. We’ve got big trucks in the game for the Dakar-style rallies, and again these brutes are great fun to chuck around and just plough through everything. But probably the most exciting addition are the Pike’s Peak Unlimited hill climb cars. Some of these monsters have 850 or 900bhp just to drive them up mountains as fast as possible. You’ll be approaching hairpin bends at 150mph with a 1000 feet drop-off on the other side, so they’re pretty hairy... 

The variety of motorsport types remind me of your other successful driving series, Race Driver. How much of an influence was Race Driver’s approach on Dirt?

Alex Grimbley: With the variety of different racing and vehicles, Dirt is doing for offroad racing what Race Driver did for track racing. We’re definitely taking their lead in offering lots of ways through the career structure and giving the player lots of different experiences. Having said that, everything about Dirt is new. It’s using our brand new engine called Neon. We have a lot of people here working with Neon on both games, and going forward we’re going to be able to take every cool feature or piece of technology from the Colin series and take it over to the Race Driver series. That will mean that the good features keep getting better, giving us more time to think about new features that will drive both series forward.

Sounds like Microsoft Game Studios’ approach to Forza Motorsport and Project Gotham Racing...

Alex Grimbley: Exactly. There’s no point starting from scratch with every new game. You can always push things a little further. Working like that gives you the opportunity to sit back, look at what went well and what didn’t go so well, and then act on those things much more effectively.

In Dirt’s career mode can players choose which kind of racing they want to concentrate on, or are they forced to try everything out?

Alex Grimbley: We call the career mode the Career Pyramid. You start off at the bottom of the pyramid with only a few cars, and different cars let you enter different types of event. You might get a rally car and a hill climb car to start with, so you might want to concentrate on hill climbs. Once you’ve earned some money in those events you can choose which new types of car to buy. You’re in charge of what events you race in and what kind of cars you want to invest in. If you’re a rally fan you can still get to the top of the Pyramid doing just rally, but obviously you’ll miss out on the variety of all the other events. It’s not a linear progression – we’ve really opened things up.

What kind of rewards will I get if I concentrate on a particular style of rally?

Alex Grimbley: Well, if you love rallying and concentrate on rallying, you’ll be rewarded with cool rally cars like maybe an Evo, or maybe a classic rally car. As you progress you’ll also earn money which you can use to reward yourself with a nice new car of your choice...

Is Colin himself in the game?

Alex Grimbley: Colin’s character is in the game, and you’ll even have to race against him as you climb the Career Pyramid. He pops up on quite a few occasions to test you out. Travis Pastrana, the Subaru America driver and Motocross champion, is in there too. The great thing about our AI is that it’s not just about putting drivers into buckets like aggressive or soft or patient. We actually have around 65 different characters in the game, all of whom have different characteristics which we’ve modelled carefully. So Colin is really aggressive and likes to push hard and really kick the back wheels out. In fact, you’ll need to beat Colin right at the end of the Career Pyramid, which will be quite a challenge.

So can you build up rivalries with some of these characters as you go through the game?

Alex Grimbley: Yeah. You’ll see some famous rally drivers from the past, some famous hill climb drivers, some other people that you’ll recognise and the cars that they’re synonymous with. You’ll definitely start to learn more about their personalities and build up rivalries with them all.

How much input to the development process does Colin actually have?

Alex Grimbley: Colin loves to pop in to the studio and have a go on the handling from the start of development. He gives us some great feedback on how the cars should handle – especially cars that he’s driven in the past. In fact, remember I was talking about how we have his new concept car in the game? He drove it in the game before he drove it in real life! We were giving him some tips! But he also helps out on loads of little things, like how do drivers behave in a crash? How do they brace themselves? Those are the kinds of unique things that only he could tell us, and they really add a lot. He’s actually an Xbox Live gamer too...

What’s his GamerTag?

Alex Grimbley: Ha! I’m afraid I can’t tell you that! We might try and get him online for some games though...

Colin has branched out into other type of racing himself. Has that influenced the variety of modes in Dirt?

Alex Grimbley: Yeah. His input into the handling of the Dakar-style vehicles was really invaluable since he had some experience of that recently. He’s also been doing the X Games in the States recently and you might have seen the footage of him rolling his car, landing on the wheels, and then continuing on without flinching! Ironically enough he lost that race to Travis Pastrana, who is also in Dirt. But yeah, Colin definitely understood that we needed to move on, to evolve and progress, and once we explained to him where we wanted to take it and the attitude we wanted to capture he was totally on board. I think it’s a good fit – he’s diversified his career from Rally champion to X Games to Dakar to jumping into Le Mans, so it’s only natural that his game should branch out in similar ways.

Out of interest, what did he say about the roll? What’s his story?

Alex Grimbley: He said it came naturally to him. We asked him how he got it going so quickly again and he swears he was just on autopilot, it just happened without him thinking about it. But I think he was really annoyed that he lost, because if he hadn’t rolled he would have won. Still, I doubt anyone will remember who won as much as the roll. He was here in the studio about a week after it happened and we all had YouTube up, showing him all the footage!

Speaking of flips and rolls, how important are the physics to Dirt?

Alex Grimbley: They’re vital, and they’re one of the things about Dirt that we’re most proud of. We’ve taken them right back to scratch and started afresh for the next-gen consoles. The physics we have now are probably about as realistic as you can get, and we’re updating some of them 1000 times a second. We’ve got separate models for every piece of the car, from suspension to the way the wheels grip the surface – I think we have something like 6 different types of tarmac alone - but that doesn’t come across to the player in a simulation-style way. We’re not bombarding players with statistics, it just feels really natural. Sure, you can tune your car however you want, but you shouldn’t have to understand all that stuff to enjoy driving them. The majority of gamers won’t know about everything that’s happening under the hood, but they will know that it feels good. But don’t just take my word for it – we’ve had Colin in to try out the physics as well as a host of other rally drivers and co-drivers, and those guys really know what they’re talking about.

Can you use the Xbox 360’s wireless Force Feedback wheel to play Dirt?

Alex Grimbley: You can, yes, and it’s great fun. It’s actually converted a lot of people on the team to the wheel – a lot of people preferred to play with the joypad, but now they prefer the wheel. I can actually get better times with the wheel, which I suppose is the most important thing! We’ve had a prototype version for a long time and it’s been great to work with. The guy who works on our force feedback actually has a license to race cars – he used to race touring cars – so he really knows what cars feel like when you’re thrashing them. He’s been able to transfer that sensation to the force feedback wheel and it’s been a very easy process.

Here’s the classic racing game question: 30 fps or 60 fps?

Alex Grimbley: 30. Once you se the game running you’ll understand why. As I mentioned all our other systems are running much faster than that, like the physics updating 1000 times a second. And we’ve got some amazing blur effects that really make it difficult to notice the difference. To be honest though, we did try the game at 60 fps with cut back graphics and detail, but when we put it back to 30 and ramped up the visuals again it just blew us away. We’re really not too concerned about it because Dirt looks fantastic, runs smoothly, and we’re very happy with it.

Do you think people make too much of a big deal of the 30/60 fps thing?

Alex Grimbley: There are techniques you can do know that you couldn’t in the past that make the difference a lot less noticeable. The next generation consoles really let you mask over that. The motion blur for instance has been taken to such a level that it smoothes the whole screen. Like I say, we’re delighted with how Dirt looks.

Tell us about the dirt in Dirt. Just how dirty is it?

Alex Grimbley: For a start we’ve got a fantastic particle system which is part of our new engine, Neon. We’ve got so many different types of kick-up depending on what type of surface you’re on, it all has it’s own physics, and it’s even affected by the wind in the environment. You’ll see dust clouds billowing in the wind for example. Everything you crash into emits some kind of dirt. It’ll get on your windshield and you’ll have to use your wipers to get it off. It’ll build up on your bodywork and you can even wash your car at the end of the stage if you want to. Basically we’ve got loads of systems just to muddy cars up!

Are there dynamic weather effects?

Alex Grimbley: The weather will change from stage to stage, as will the time of day. That gives a really nice feeling of progression as the day goes by or you move from country to country. Rain will, of course, make the dirt wet, and we’ve got loads of different types of mud. Wet mud, dry mud, gravel mud...

So how many different types of dirt are there in Dirt?

Loads – we have over 65 distinct surface variations throughout the game.

We understand Dirt’s Xbox Live mode is very different to other racing games. Tell us about why it’s unique and why it’s cool...

Alex Grimbley: We looked at doing the standard race-against-each-other-on-track Xbox Live modes but since we’re doing so many different things with Dirt we wanted to try something new and see how people liked it. So what we’ve done is give you a 100 player race on hill climb and point-to-point tracks. Not all 100 are on the track with you, but there’s a leaderboard on the right of the screen that shows your time in relation to everyone else’s. It changes really quickly and it gets really tense because you know one little error will see you drop down the list, but if you really nail a bend then you’ll see yourself jump up a few places. It’s really instantly rewarding. And because there’s 100 players racing against you there’s a real sense of achievement if you do well and make a podium place. Another cool thing is that there’s no cheating. No one will bully you off into a wall or drive the wrong way around the track, and if you wreck your car you’ve only got yourself to blame.

How do you think people will react to such a different style of Xbox Live racing?

Alex Grimbley: We know it’s very different, but we think people really need to get in and give it a go to really see for themselves how much fun it is. One of the important things for us was to make it instant and easily accessible, even for people who had never been online before. We’re not forcing them to compete directly against hardcore competitors, because you can have your own little battles with the drivers around you rather than falling half-a-lap behind another four or five cars.

What kind of Achievements does Dirt have and have you enjoyed the process of implementing them, deciding how players are rewarded?

Alex Grimbley: Yeah, we’ve really enjoyed that process. We’ve got all the standard driving ones in there like mileage, number of cars owned, championships completed and so on. Then there are lots of online ones too, and we’ve got a whole lot of really fun ones like clean races, most time spent crashing into trees, longest jump and so on. Those are the real fun ones – you don’t even know you’re doing them and then ‘Plink!’ – up it pops. I won’t reveal all the Achievements though, as discovering them when you play the game is part of the fun.

It’s always interesting to hear how developers handle Achievements. Did you research other games, and are there any games that stood out for you for their use of Achievements?

Alex Grimbley: We did research a lot of games, mostly driving games obviously, and PGR was quite an influence. But to be honest we just sat down and thought about what would be cool. Then there were the ones that just happened when we were playing the game. Someone would do a jump or a flip and we’d think, ‘that would be cool’. So a lot of them happened quite organically.

What about downloadable content on Marketplace?

Alex Grimbley: No plans at the moment, but it’s definitely something we’re looking at so never say never. There will be a demo though – a really good demo! It’ll have a Super Stage crossover rally with Colin as your opponent, it’s got buggy racing against 9 opponents which is absolute carnage and really shows off the car models, and then we have a hill climb with fantastic scenery and a Travis Pastrana time to beat. It’s a great little package and it’s out on May 24. We think it’s going to wow a lot of people.

So what’s in the future for Colin McRae and Codemasters’ other driving games on Xbox 360?

 Alex Grimbley: Well, we’re just going to keep moving forward. It’s something we’re very good at and we’ve got some great skills on the team, plus a great new engine. The next Race Driver game, Race Driver One, is set for Xbox 360 and that will pick up where Dirt left off. It’s going to take that series in a new direction in the same way that Dirt has for Colin, so you’ll see some really cool stuff in there. With Dirt we had to build the engine from nothing but Race Driver One can take the visuals, the physics, the damage and so on and build on it all. Some of the initial concepts we’ve seen are simply stunning. And from Race Driver we can move onto the next Dirt. Maybe called Dirtier...

Okay – let’s say I’ve never played Colin McRae before and I’m not really into rally games. How would you convince me to give Dirt a go?

Alex Grimbley: I could say that it’s easier to get into than a pack racing game because you can learn how the cars work without always being at the bottom of the pile. But really, it’s about being on the edge. You’re always on that fine line between nailing a corner and smashing into a tree. That’s the exciting thing about Dirt. That feeling of being on the edge isn’t just about being a fan of driving games, it’s about being a fan of gaming in general. If you like being on the edge of control and pushing your gaming skills to the limit, then you’ll love Dirt. Give it a shot!

                                       

Thanks for your time Alex!

Posted: Thu, May 24 2007 11:39 by TR1GG3RMAN | with no comments
Filed under: ,
Explore High Definition

Check this out

http://www.xbox.com/en-GB/exploreHD/default.htm

These ones made me chuckle:

Got to “Do More” then “HD Games” Big Smile

Microsoft cerca relatori Xbox 360

Microsoft sta organizzando degli eventi in alcuni punti vendita e centri commerciali e sta cercando delle persone interessate ad esporre, agli utenti poco avvezzi al gaming online, tutta la bellezza di Xbox Live (chat, video chat, multiplayer online, Arcade, ecc...).

Oltre alla maggiore età, è richiesto un giusto mix di educazione, capacità di coinvolgimento, passione e conoscenze tecniche.

Per il mese di Giugno stanno cercando persone nelle seguenti città:

  • Milano
  • Genova
  • Torino
  • Verona

Gli eventi si terranno durante il fine settimana ed ovviamente sarete pagati a seconda delle ore lavorate.

Se siete interessati, mandate il vostro Curriculum Vitae allegando una vostra foto al seguente indirizzo:

tr1gg3r_m@mvps.org

ENTRO VENERDI 25 MAGGIO

I vostri dati saranno inviati all'Agenzia (designata da Microsoft) che sceglierà:

  • se e a chi assegnare ciascun lavoro
  • il pagamento (a seconda delle ore lavorate e delle tariffe da lei applicate)

__________________

Le informazioni pubblicate vengono fornite "COSÌ COME SONO", senza alcuna garanzia ed alcun diritto conferito. 

This posting is provided "as is" with no warranties, and confers no rights.  The views expressed in this forum are held by individual Xbox users and do not reflect the views of Microsoft Corporation.

Intervista Del Mese: Maggio 2007

Intervista Del Mese

TR1GG3R MAN intervista DarkSilent7 2

TR1GG3R MAN intervista DarkSilent7 2, invasore reo confesso e membro fondatore dei forum Xbox.com!

TR1GG3R MAN: Come ti chiami?
DarkSilent7 2: Davide.


TR1GG3R MAN: Quanti anni hai?
DarkSilent7 2: 30 anni tra esattamente 10 giorni.

TR1GG3R MAN: Auguri allora! Di dove sei?
DarkSilent7 2: Abito a Lucca.

TR1GG3R MAN: Studi? Lavori?
DarkSilent7 2: Lavoro come centralinista.

TR1GG3R MAN: Da quanto sei membro della Community Xbox?
DarkSilent7 2: Mi sembra una vita ormai che faccio parte di questa comunità di matti scatenati. Mi sono iscritto i primi mesi del 2004, se non ricordo male a Marzo.

TR1GG3R MAN: Qual’è la storia del tuo Gamertag? Hai sbagliato e volevi scrivere 72 o è voluto proprio così? E se è voluto che significato ha?
DarkSilent7 2: Allora, quando mi sono iscritto al forum nel 2004 avevo come nick Silent7; volevo mettere 77 ma era già preso perciò, senza pensarci troppo, cancellai un 7 e mi iscrissi, con l'idea che tanto non avrei postato molto. Quando sono stato bannato (ne parlo nella prossima risposta), mi sono iscritto semplicemente aggiungendo un 2 al vecchio nick come per dire "Silent7 2 il ritorno" :-). Nel 2005 il forum fu totalmente rinnovato per l'uscita della X360 e furono cancellati tutti i nick. Dovendo creare un Tag che poi mi sarebbe servito anche per l'accesso al LIVE, ho voluto aggiungere Dark davanti al vecchio perché mi piaceva.

TR1GG3R MAN: Perchè ti bannarono nel vecchio forum? Cosa successe nel forum Greco nel 2004 e chi ideò quella cosa?
DarkSilent7 2: Mi bannarono perché quel giorno dovevo essere più fuori del solito o forse avevo bevuto, ora non ricordo di preciso. Comunque, mi unii a un gruppo denominato TESC e invademmo il forum Greco, visto che non ci scriveva nessuno, postando un po’ di tutto. L'avessimo mai fatto... uno o due giorni dopo cercando di accedere al forum ho scoperto di essere stato bannato insieme a tutto il resto del gruppo. Da quel momento in poi sono sempre stato un angioletto.

TR1GG3R MAN: Perchè hai scelto Xbox 360? Cosa ti piace di più e cosa ti piace di meno?
DarkSilent7 2: Se devo dire la verità ho comprato la X360 perché è stata la prima console next-gen ad uscire e poi mi attiravano tantissimo Kameo, Condemned e Perfect Dark Zero, perciò senza pensarci troppo la presi al lancio. Dopo essermi iscritto a quella cosa stupenda che si chiama LIVE ho capito che avevo fatto la scelta giusta e tutt’oggi ne sono fermamente convinto - visto anche la varietà di giochi che stanno uscendo. Per quando riguarda quello che non mi piace, fino a poco tempo fa avrei potuto rispondere la mancanza di JRPG di cui sono un amante sfegatato, ma visto che entro fine anno ne sono in arrivo 3 e altri sono stati annunciati, posso dire di aver trovato la console perfetta.

TR1GG3R MAN: Cosa pensi del sito Xbox.com e dei forum?
DarkSilent7 2: Il forum lo trovo perfetto, forse perché ormai mi sono affezionato, conosco un po’ tutti, se ho bisogno di qualcosa trovo sempre qualcuno che mi aiuta. Diciamo che mi sento un po’ come a casa. Per quanto riguarda il sito invece devo dire che non ci vado mai. Ha qualcosa che proprio non mi vuole piacere.

TR1GG3R MAN: Qual’è il tuo genere ed il tuo gioco Xbox 360 preferito?
DarkSilent7 2: Sono un amante degli RPG in particolar modo quelli made in Japan. Penso di essere l’unico possessore di una X360 che attende con più ansia Lost Odyssey a Halo 3 (non picchiatemi per questa frase mi raccomando). Per quello che riguarda il mio gioco preferito attualmente su X360 la risposta è semplice: OBLIVION.

TR1GG3R MAN: Quanto tempo dedichi ai videogiochi e quante ore di fila sei riuscito a giocare?
DarkSilent7 2: All’incirca 2-3 ore al giorno durante la settimana. Nei fine settimana qualcosa in più

TR1GG3R MAN: In quale fascia oraria giochi di solito? E secondo te, qual’è l’orario migliore per mettersi a giocare?
DarkSilent7 2: Quando esco dal lavoro e cioè dalle 17.30 fino verso le 21.00, che poi ritengo l’orario migliore per giocare.

TR1GG3R MAN: Hai qualche altra passione oltre ai videogames?
DarkSilent7 2: La musica, passione molto superiore a quella dei videogiochi.

TR1GG3R MAN: Grazie del tuo tempo DarkSilent7 2!
DarkSilent7 2: Ringrazio TR1GG3R MAN e tutti quelli che votandomi mi hanno dato la possibilità di partecipare a questa iniziativa, un saluto a tutti.

Saints Row Developer Showdown

TAKE ON THE SAINTS ROW DEVELOPERS AT THEIR OWN GAME!

On Friday 25th May at 19.00 GMT until 21:00 GMT, Xbox Live members from across Europe will have the chance to chat and play with the Developers of Saints Row. The developers will be Brian Bossé (Multiplayer Programmer), Jim Boone (Xbox Live Producer), Rojé Smith (Xbox Live Assistant Producer), Casey Fish (Quality Assurance), Daniel Campbell  (Quality Assurance),  Jake Roth (Quality Assurance), Josh Mayer (Quality Assurance), Scott Fisher (Quality Assurance).

How do I get the chance to play in the Developer Showdown?

All Xbox Live members need to do is:

  1. Sign into Xbox Live
  2. If you are playing on Saints Row add any of the following GamerTags to your friends list for your chance to play:
    • Volitionite1
    • Volitionite2
    • Volitionite5
    • Volitionite7
    • Volitionite8
    • Volitionite10
  3. After that, gamers just need to go onto Xbox Live on 1900 and 2100 GMT on Friday 25 May 2007 to check if they have been invited to join in a game and if they have then…
  4. Get in the game and chat with the Developers!

Please note this is a first come first served event and once the GamerTags are full there will be no further places available.

Developer Showdown: Saints Row

SFIDA GLI SVILUPPATORI DI SAINTS ROW AL LORO STESSO GIOCO!

Venerdì 25 Maggio dalle 20.00 GMT+1 alle 22:00 GMT+1, avrete la possibilità di giocare e chattare con gli sviluppatori di Saints Row. Gli sviluppatori saranno Brian Bossé (Multiplayer Programmer), Jim Boone (Xbox Live Producer), Rojé Smith (Xbox Live Assistant Producer), Casey Fish (Quality Assurance), Daniel Campbell  (Quality Assurance),  Jake Roth (Quality Assurance), Josh Mayer (Quality Assurance), Scott Fisher (Quality Assurance).

Come partecipo al Developer Showdown?

Tutto ciò che dovrai fare è:

  1. Accedere ad Xbox Live
  2. Se stai giocando a Saints Row aggiungi uno dei seguenti Gamertag alla tua lista amici:
    • Volitionite1
    • Volitionite2
    • Volitionite5
    • Volitionite7
    • Volitionite8
    • Volitionite10
  3. Trovati in Xbox Live dalle 2000 alle 2200 GMT+1 di Venerdì 25 Maggio 2007 per vedere se hai ricevuto un invito a giocare, e poi...
  4. Entra nel gioco e chatta con gli sviluppatori!

Evento soggetto a disponibilità, una volta che i Gamertag hanno riempito le loro liste amici non sarà più possibile partecipare.

Problems downloading Halo 3 Beta with Crackdown

There are some problems with the Halo 3 Beta downloads with Crackdown.

The Team is working on the issue.

http://www.bungie.net/News/content.aspx?type=news&cid=12468 

http://forums.xbox.com/12487371/ShowPost.aspx 

Problemi Beta Halo 3 con Crackdown

C'e' un problema con i download della Beta di Halo 3 in Crackdown.

Il Team e' al lavoro per trovare una soluzione.

Xbox Team Interview. AceyBongos

The candidate for our next interview is AceyBongos (Community Manager Xbox.com EMEA)

 

  

Just a reminder: For obvious reasons some questions may be discarded or modified and the interview will be published when ready.
Use this page to ask your questions (before Monday, May 21st 2007).
Intervista Team Xbox - AceyBongos

Il candidato per la prossima intervista al Team Xbox é AceyBongos (Manager Comunitá Xbox.com, EMEA). 

 

 

Potete trovare AceyBongos sul suo Blog, leggere i suoi articoli nel settimanale di Xbox.com ed ascoltare i suoi Audiocast!

 

Secondo me, questo è il candidato ideale per quelle domande riguardanti la Community ed i siti Xbox.com Europei;

Utilizzate questa pagina per proporre le vostre domande!
  • Vi ricordo che, per diversi motivi, alcune domande potrebbero essere eliminate o modificate.
  • L’intervista é soggetta a disponibilitá di tempo, per cui verrá pubblicata appena pronta.
  • Gli intervistati sono vincolati da contratto di non divulgazione, quindi non possono svelarvi le novitá dei prossimi aggiornamenti, i piani o le strategie di mercato dell’Azienda, date di rilascio di titoli di gioco, od altre informazioni simili che potrebbero rientrare nella sfera confidenziale.
  • Cercate di non ripetere domande giá fatte da altri utenti.
Buon divertimento! Smile http://www.xbox.com/IT/TR1GG3RMAN/TeamXbox.htm

Le domande dovranno pervenire entro Lunedi 21 Maggio 2007.

Xbox 360 May '07 Update FAQ

Check out this first FAQ on Xbox.com about the Spring Update:

http://www.xbox.com/en-US/support/systemupdates/may07faq.htm Smile

FAQ Aggiornamento Xbox 360, Maggio 2007

FAQ Aggiornamento Xbox 360, Maggio 2007

Perchè non posso usare Messenger sulla mia Xbox se ho un account bambino?

Il Team Xbox Live Messenger da molta importanza alla sicurezza dei minori e sta lavorando ad una soluzione per consentire agli utenti che abbiano raggiunto almeno 13 anni di utilizzare, in modo sicuro, Messenger su Xbox 360. La soluzione dovrà assicurare che i minori non possano essere contattati da utenti Messenger non autorizzati, e dovrà rispettare le Impostazioni Familiari che garantiscono ai genitori la possibilità di decidere con chi possono comunicare i loro bambini. Questo è un progetto importante che richiederà tempo e diligenza. Vi aggiorneremo quando avremo maggiori informazioni.

Attualmente sono maggiorenne. Perchè il mio account è ancora considerato "bambino"?
Ci sono alcuni membri Xbox LIVE che hanno creato i loro account quando erano minorenni ma da allora hanno raggiunto la maggiore età. Tutt’ora questi utenti non possono accedere a Messenger su Xbox 360. Lavoreremo a delle soluzioni per dare a questi membri la possibilità di utilizzare Messenger sulla loro Xbox 360 e vi aggiorneremo quando avremo maggiori informazioni.

Come utilizzo una tastiera USB con Messenger su Xbox 360?

È possibile utilizzare una tastiera per comunicare in Messenger sulla vostra console. Vi basterà inserire il cavo USB della vostra tastiera in una delle porte USB della vostra Xbox 360.

Potete utilizzare alcune delle seguenti combinazioni di tasti:

  • Accedere a Messenger: Se non hai effettuato l’accesso a Messenger, premi Windows + M per visualizzare l’area Messenger.
  • Inizia una conversazione: Se hai effettuato l’accesso ma non hai delle conversazioni aperte, premi Windows + M per visualizzare l’area Messenger e poter iniziare una nuova conversazione.

Nota: Se hai una conversazione Messenger aperta e vuoi visualizzare l’area di conversazione, richiama la Guida Xbox e seleziona Chat e IM oppure premi il tasto Windows sulla tua tastiera.

  • Apri la Chat Box: Se hai una conversazione aperta, premi Windows + M per aprire la Chat Box sopra il tuo gioco o il film. Puoi visualizzare le ultime parole di qualunque conversazione attiva ed inserire un messaggio. Questo è un ottimo modo per scambiarsi messaggi rapidamente.
  • Chiudi la Chat Box: Puoi chiudere la Chat Box nello stesso modo in cui la hai aperta, premendo Windows + M.
  • Spostati fra conversazioni nella modalità Chat Box: Se hai più di una conversazione aperta puoi utilizzare CTRL + (freccia destra) per spostarti fra di esse.
  • Apri la Guida Xbox durante la modalità Chat Box: Premi il tasto Guida sul tuo controller oppure il tasto Windows per chiudere la Chat Box ed aprire la Guida.

Nota: Se stai utilizzando una tastiera Mac, sostituisci al tasto Microsoft quello Apple.

Questa FAQ è una versione tradotta dell’originale in lingua inglese. Alcuni termini potrebbero essere difformi dalla realtà.

 

Se quando vai nel Marketplace appare il messaggio “Xbox Live Marketplace non disponibile. Provare piu’ tardi.”, prova a seguire questa procedura:
  1. Dalla Dashboard, vai in Sistema
  2. Seleziona Memoria
  3. Seleziona la periferica di memorizzazione
  4. Seleziona Elementi di sistema
  5. Seleziona “Marketplace Data”
  6. Seleziona Elimina
  7. Conferma
  8. Spegni e riaccendi la console e ritorna al Marketplace
New Halo 3 Video

http://www.bungie.net/News/content.aspx?type=news&cid=12432 (bottom of page)

Direct Link to the video Stick out tongue

Posted: Fri, May 11 2007 8:42 by TR1GG3RMAN | with 28 comment(s)
Filed under:
Nuovo Video Halo 3

http://www.bungie.net/News/content.aspx?type=news&cid=12432 (fondo pagina)

Link diretto al video Stick out tongue

Posted: Fri, May 11 2007 8:40 by TR1GG3RMAN | with no comments
Filed under:
Microsoft Xbox 360: "D'oh! Edition"

Microsoft will give away 100 Xbox 360s dressed up to promote “The Simpsons Movie” in a “series of special events and promotions”.

 

Despite the fact that these are limited edition consoles, they won't be based on the newer Elite. The company points fans to http://www.xbox.com for further details.

 

http://www.dailytech.com/article.aspx?newsid=7235

Domande Intervista Del Mese [Maggio 2007]

Visti i risultati della votazione di Maggio, prepariamoci ad intervistare il candidato vincente: DarkSilent7 2

Usate questa pagina (oppure questo thread) per proporre le domande che successivamente potrebbero far parte dell'intervista!

Le domande dovranno pervenire entro e non oltre Mercoledi 16 Maggio 2007.

Cercate di non ripetere domande già fatte da altri utenti.

Intervista del Mese è un Community Program di cui potete trovare maggiori informazioni cliccando qui.

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