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WiimoteLib v1.7 Released
I have just put up the latest version of WiimoteLib at CodePlex . The changes for this release are: v1.7.0.0 Writing registers is now properly waiting for the Wiimote to reply before continuing...this removes all of the Thread.Sleep() calls and...
Posted to
Brian Peek [MVP C#]
by on Mon, Jan 19 2009
Filed under:
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Microsoft Robotics Studio
,
Hardware
WiiEarthVR Article and Source Code Posted
I previously talked about my WiiEarthVR project shown at PDC project, and now I have posted the article for the application up at the Coding4Fun site. Full source code is available. You’ll need some hardware to make this go, namely a Wiimote...
Posted to
Brian Peek [MVP C#]
by on Fri, Nov 14 2008
Filed under:
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Hardware
,
Virtual Earth
WiimoteLib v1.6 Released
A new version of my managed Wiimote library for .NET has been released. You can find version 1.6 up at CodePlex now. The changes are as follows: v1.6.0.0 Added "center of gravity" calculation to the Wii Fit Balance Board (thanks...
Posted to
Brian Peek [MVP C#]
by on Thu, Nov 13 2008
Filed under:
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Hardware
WiiEarthVR at PDC
Time to talk a little bit about my PDC demo… About a year ago, I wrote an application to control Virtual Earth 3D with the Wiimote named WiiEarth and a corresponding Coding4Fun article on how it was done. Since that time VE3D has been updated several...
Posted to
Brian Peek [MVP C#]
by on Fri, Oct 24 2008
Filed under:
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Events
,
Hardware
,
PDC2008
,
Virtual Earth
PDC2008
Anyone heading out to PDC2008 this year? I will be in attendance with (hopefully!) a new Wiimote project and perhaps a few old ones as well. More details on that when the project is a tiny bit further. We will also be giving away a free...
Posted to
Brian Peek [MVP C#]
by on Wed, Oct 15 2008
Filed under:
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Events
,
Hardware
,
Coding4Fun Book
,
Gaming
,
PDC2008
VSLive NY Sessions Posted
Thanks to everyone that attended my VSLive NY session. I hope it was informative. I have posted the slide-decks and source code for both of my sessions so you can tinker with the projects on your own. Creating a Simple 2D Game Using XNA Game...
Posted to
Brian Peek [MVP C#]
by on Fri, Sep 12 2008
Filed under:
Filed under:
Wiimote
,
.NET
,
XNA
,
Events
,
Hardware
,
Gaming
,
VSLiveNY
Coding4Fun Book News
Now that we have finished writing the book , we finally have an official title and chapter listing. Someday we may even have a cover. The title has morphed into Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and...
Posted to
Brian Peek [MVP C#]
by on Thu, Sep 4 2008
Filed under:
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Personal
,
XNA
,
Windows Home Server
,
Light Sequencer
,
Hardware
,
Coding4Fun Book
,
Visual Studio
,
Gaming
New BlueSoleil Driver Fixes BSOD
BlueSoleil has released a new version of their software which supposedly fixes the BSOD problem many people were having. If you were one of them, download and give it a try ! Read More...
Posted to
Brian Peek [MVP C#]
by on Thu, Aug 7 2008
Filed under:
Filed under:
Wiimote
,
.NET
,
Hardware
Wiimote Smoothboard
I was contacted by Boon Jin Goh recently about his super awesome Wiimote Smoothboard application. Boon Jin took Johnny Lee ’s original Wiimote Whiteboard app and added a ton of functionality. What was a proof of concept or tech demo is now...
Posted to
Brian Peek [MVP C#]
by on Tue, Aug 5 2008
Filed under:
Filed under:
Wiimote
,
.NET
,
Hardware
,
Coding4Fun Book
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