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  • Ground Polygon Wizard available

    I have just released a new version of ModelConverterX. The big change in this new release is that the ground polygon wizard is now included. Before I will go into the details of how to use this wizard, let's first take a look at the problems it is trying to solve. When creating ground polygons scenery...
    Posted to Arno Gerretsen by arno on Sun, Feb 6 2011
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  • Some bad news and some good news (and some more bad news)

    Let me start with the bad news, I have decided to stop the development of gPoly for the moment. It seems developing two tools, ModelConverterX and gPoly, at the same time does not work that well. I don't have enough time available to turn gPoly into a stable and usable tool at the moment. Maybe in...
    Posted to Arno Gerretsen by arno on Mon, Dec 20 2010
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  • gPoly status update #9

    Just a quick status update for the gPoly tool. I think I got the code working now that will ensure that your polygons are automatically sliced into segments of no more than 100 meter. This ensures that there will be no issues with the curve of the earth in FSX. The same code can also be used to divide...
    Posted to Arno Gerretsen by arno on Sat, May 15 2010
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  • gPoly status update #8

    I have now chosen the airport that I will use as a test field for developing the gPoly tool. It is Marshfield Municipal Airport (KGHG) in Massachusetts. So I have drawn some of the aprons and taxiways and am testing now if I can export them correctly to FS. At first I was exporting with the FS2002 style...
    Posted to Arno Gerretsen by arno on Thu, May 13 2010
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  • LOD Creator improvements

    The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it easier to work with. The calculation that simplifies...
    Posted to Arno Gerretsen by arno on Sun, Oct 18 2009
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  • How do YOU like to work?

    As I posted before , I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way to add ground polygons to a scenery would be. That...
    Posted to Arno Gerretsen by arno on Sat, Oct 3 2009
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  • Looking for input on a new ground polygon tool

    For a while I am thinking about a new tool that will help in the creation of ground polygons, for the moment this tool will have the working name of gPoly. I have now setup a forum at FSDeveloper to discuss the requirements for such a tool. So I would like to invite other developers to provide their...
    Posted to Arno Gerretsen by arno on Sun, Sep 27 2009
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