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  • Specular and fresnel effects in preview

    The next development release of ModelConverterX contains improvements to the rendering of the object in the preview. The two biggest changes are that the specular hotspot and the fresnel effects are now shown in the preview as well. I am not convinced that the fresnel effect is exactly like in FSX, but...
    Posted to Arno Gerretsen by arno on Sat, Sep 22 2012
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  • Correcting for the FSX curved earth

    One of the main differences between FS2004 and FSX when it comes to rendering the earth, is that FS2004 assumes that the earth is locally flat while rendering the scene, while FSX uses the correct curvature of the earth as well. But this has some consequences for scenery designers. When you make ground...
    Posted to Arno Gerretsen by arno on Sun, Jul 1 2012
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  • Reading X files

    I have added a new function to ModelConverterX. It can now also read X files. This can be a X file generated by the FS2004 or FSX gamepack, but also a X file generated by another tool that does not contain the FS specific information. The following features will be read from the X file: Geometry, normals...
    Posted to Arno Gerretsen by arno on Thu, May 17 2012
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  • MDL Tweaker

    I have just added a new feature to the ModelConverterX development release. It is a MDL Tweaker that you can find in the special tools menu. Let me first explain how this tweaker differs from loading a MDL into ModelConverterX itself. When you import a MDL into ModelConverterX the object is read and...
    Posted to Arno Gerretsen by arno on Sun, Feb 12 2012
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  • Custom shadow model

    A recent question by Don Grovestine on the FSDeveloper forum made me look more at the shadows of FSX models. As everybody knows, turning on the shadows in FSX can have a considerable influence on the performance. But the FSX MDL format also does allow you to specify a custom model that is used to render...
    Posted to Arno Gerretsen by arno on Sun, Feb 12 2012
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  • Small DrawCallMonitor update

    I have just made a small update to the DrawCallMonitor tool. The change is that the user interface now has a status bar that will show you some additional information. The two main things are does this object have drawcall batching and does it have working levels of details. These two are related, but...
    Posted to Arno Gerretsen by arno on Thu, Dec 8 2011
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  • Library Creator XML 3.0 beta available

    A first release of the new Library Creator XML 3.0 is now available, you can get it as part of the development releases of my tools. The main changes are in the user interface, I hope the tool is even easier to use. Another reason for the changes is that with the changes I made now it will be easier...
    Posted to Arno Gerretsen by arno on Sat, Nov 12 2011
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  • txt2agn

    Some weeks ago I added a tool called agn2txt to the development release package of my tools. With this tool you can decompile AGN files to readable TXT files. Today I have added the reverse tool as well. As you might have guessed it is called txt2agn and it can be used to compile the TXT file form agn2txt...
    Posted to Arno Gerretsen by arno on Sat, Oct 29 2011
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  • scenProc improved filtering

    Today I have extended the filtering options in scenProc. I have added some addition parameters and allowed different conditions. The new attributes are the length, width and area of the feature. These are calculated and added as attributes for each feature now. The new conditions mean that you can now...
    Posted to Arno Gerretsen by arno on Mon, Oct 24 2011
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  • Decompiling and compiling autogen

    A few weeks ago I made a tool that can decompile AGN files and create a TXT file to show you which autogen is in there. I called this tool agn2txt. It is my plan to make a compiler as well for the reverse, so this would be called txt2agn. It can create an AGN file again from the TXT file with the information...
    Posted to Arno Gerretsen by arno on Tue, Oct 18 2011
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  • scenProc beta available

    A first beta version of the scenProc tool is available for testing now. It is part of the development release package of my tools. The tool is a command line tool to create scenery from data you import. At the moment it can create autogen files from GIS vector data. In the future other scenery processing...
    Posted to Arno Gerretsen by arno on Mon, Oct 17 2011
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  • Autogen from OSM (3)

    Since my last blog post about the autogen I have mainly been working on adding autogen buildings as well. This went quite well, I can now add the generic autogen buidlings as well as the row houses from my tool. There are still some issue that some of the buildings don't get the right shape, that's...
    Posted to Arno Gerretsen by arno on Wed, Oct 12 2011
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  • Autogen from OSM (2)

    Tonight I was able to fix the remaining bugs in my tool to generate the autogen forests from the OpenStreetMap data. One of them was that I didn't know that in the AGN file all polygons need to be closed (first vertex the same as the last vertex). Below are some screenshots of how it looks in the...
    Posted to Arno Gerretsen by arno on Tue, Oct 11 2011
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  • Autogen from OSM

    As I mentioned in my previous blog posts I am trying to create autogen from GIS vector data. For my first test case I am using the OpenStreetMap data of the Dutch island of Schiermonnikoog. Below you see a screenshot from the data, as well as a screenshot in the Annotator tool showing the autogen I have...
    Posted to Arno Gerretsen by arno on Mon, Oct 10 2011
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  • agn2txt

    If you download the development release package of my tools, you will find a new tool in there from today. I called it agn2txt and it dumps the content of an autogen AGN file to a readable text file. It is a tool that I used which learning more about the autogen file format. I have included it, because...
    Posted to Arno Gerretsen by arno on Sun, Oct 9 2011
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  • Another object placement tool?

    For a while I am thinking about how to integrate the different tools I have made better. An example of this integration would be to open objects from Library Creator XML directly into ModelConverterX or easily insert an object from ModelConverterX directly into a library. While playing with those integration...
    Posted to Arno Gerretsen by arno on Sun, Sep 11 2011
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  • Coordinate confusion - part 2

    After all the theory I blogged about yesterday, I thought it might be a good idea to illustrate the difference today. So let's take a quite common example. I have taken the threshold coordinates of runway 06-24 from Amsterdam Airport Schiphol. And I have chosen the reference point to be near the...
    Posted to Arno Gerretsen by arno on Mon, Aug 29 2011
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  • Performance indicator render mode

    I have added a new experimental render mode to ModelConverterX. This mode gives the object a colour based on the amount of texture vertices at a certain location. So this mode should help you to see where your object can be optimized further to increase performance. I have made a quick video to demonstrate...
    Posted to Arno Gerretsen by arno on Sun, Aug 14 2011
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  • The return of DrawCallMonitor!

    In my previous post I already mentioned that the object statistics shown in the DrawCallMonitor tool and in the Object Information form of ModelConverterX differ. I have done some more studying on this and it is hard to say which one is better. DrawCallMonitor gives the right statistics if you want to...
    Posted to Arno Gerretsen by arno on Sat, Aug 13 2011
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  • First version FXEditor released

    I have just released the first beta version of the new FXEditor tool. With this tool you can edit the special effects of FS and it gives you an interactive preview while you are editing the effect. On FSDeveloper I have opened a new support forum for this tool. Especially take a look at the general information...
    Posted to Arno Gerretsen by arno on Sat, Aug 6 2011
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