Version Française ici . If you're a game developer you've already worked on terrain rendering. It is, in my opinion the critical point of a game. Not because conceptually speaking it is the most important visible thing on the screen but because it is the main factor playing on the performance...
Tue, Sep 30 2008
Filed under: Filed under: Mesh, Coding, Optimization, LOD, Progressive, MultiResolutionMesh, Tutorial, Terrain, XNA, Maths 3D, Special Effects, Livres blancs, BilLOD