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  • Google Building Maker

    Today I stumbled upon this new tool by Google: Building Maker . It is quite impressive to see how with a few mouse clicks you can make a 3D model using images showing the object from different angles. I guess this way of constructing would be the dream of many FS developers as well. I did try the tool...
    Posted to Arno Gerretsen by arno on Mon, Nov 23 2009
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  • KMZ reader

    As a little bonus feature on top of the COLLADA reader I added yesterday, I have now also added a KMZ reader. KMZ is the file format used by Google Earth for its objects and basically it is a ZIP file containing the COLLADA file for the object and all the texture used all in one. Below is a little screenshot...
    Posted to Arno Gerretsen by arno on Sun, Nov 22 2009
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  • COLLADA reader

    Last I week I gave Google Sketchup another try and it seems a program you can learn to use quite quickly. If you compare it with GMax I think it has a learning curve that is much less steep. And I think if you model carefully in Sketchup you can make models with it that are suitable for real time rendering...
    Posted to Arno Gerretsen by arno on Sat, Nov 21 2009
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  • FSDeveloper video tutorials

    This week I came across the Procaster application to stream you desktop to the internet and yesterday I used it to do a interactive video tutorial about GMax on the FSDeveloper channel at Livestream . There was a good audience of about a dozen people, especially when you keep in mind I only announced...
    Posted to Arno Gerretsen by arno on Sat, Oct 24 2009
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  • Revival of a tool

    Today I made a new version of a small tool I did some time ago. Actually I redesigned it completely from scratch using C# and .NET this time. The tool I am talking about is CompileHelper. This is a small tool to assist developers in compiling their source files. For many developers using command line...
    Posted to Arno Gerretsen by arno on Sun, Oct 18 2009
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  • How do YOU like to work?

    As I posted before , I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way to add ground polygons to a scenery would be. That...
    Posted to Arno Gerretsen by arno on Sat, Oct 3 2009
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  • Looking for input on a new ground polygon tool

    For a while I am thinking about a new tool that will help in the creation of ground polygons, for the moment this tool will have the working name of gPoly. I have now setup a forum at FSDeveloper to discuss the requirements for such a tool. So I would like to invite other developers to provide their...
    Posted to Arno Gerretsen by arno on Sun, Sep 27 2009
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  • ADE9X

    Yesterday Jon Masterson (scruffyduck for the FSDeveloper forum members) has released a new version of Airport Design Editor . The main new feature is that the tool now also support FS2004 airport XML files. I think it is good news that this program can now be used for FS2004 and FSX design. So I would...
    Posted to Arno Gerretsen by arno on Sun, Aug 30 2009
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  • FSDS support

    One of the features on the ModelConverterX wishlist is adding support for writing FSDS FSC files. I can now say that I started working on this. I got a SDK from Louis Sinclair, the author of FSDS, that explains how the file format works. To get more used to the format I decided to first make a reader...
    Posted to Arno Gerretsen by arno on Mon, May 25 2009
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  • Using my own tool

    In the last week I did not do so much development on the ModelConverterX tool. The main reason for that was that I was actually using the tool myself. In the NL2000 project we have a collection of hundreds API macros that are positioned through the entire country of the Netherlands. It would be a lot...
    Posted to Arno Gerretsen by arno on Thu, Apr 23 2009
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  • NL2000 GMax course

    On July 4th 2009 the Netherlands 2000 Scenery Design Team will be organising a one day GMax course. The aim of this course is to let new developers who might be interested in designing their own scenery as a part of the NL2000 team try for a day, with the guidance of the current team members. There is...
    Posted to Arno Gerretsen by arno on Tue, Apr 14 2009
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  • QGIS

    Until now I was mainly using fGIS when I wanted to view or edit shapefiles, but since a year or two the updates to fGIS are no longer publicly available due to some license issue. Last week I bought an interesting book about opensource GIS and it brought the QGIS application to my attention again. I...
    Posted to Arno Gerretsen by arno on Sun, Mar 15 2009
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  • Animations with more than 1024 frames

    It is about three years ago that I figured out how to make animations with more than 1024 frames for FS2004. But until now the only explanation other developers had on how this works was this quick forum post I made. I admit it is a bit late, but I have finally finished the tutorial that explains the...
    Posted to Arno Gerretsen by arno on Sun, Mar 15 2009
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  • FSX SDK on Linux

    Your first question might be why I would like to do this? There are multiple reason for that, but the main reason is that I was not so pleased with processing my big aerial imagery on Vista. It just doesn't seem to work nicely when you are processing files of a few GB in size. So I decided to do...
    Posted to Arno Gerretsen by arno on Fri, Jan 9 2009
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  • Some Wiki updates

    I have added some additional information to the FSDeveloper Wiki . Update of the information on the FSX MDL format . This is mainly what I figured out while adding support for animations to ModelConverterX. Added an article to explain the different DXT compressions that can be used for textures. I would...
    Posted to Arno Gerretsen by arno on Sat, Dec 27 2008
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  • Textures

    Some time ago I came across the website CG Textures which has a huge collection of images that can be very useful when looking for a specific texture. I think this might be a useful website for scenery designers.
    Posted to Arno Gerretsen by arno on Sat, Dec 27 2008
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  • The tool I should have made earlier

    I think it was more than a year ago. Nick asked me if I would make a tool and my answer was that it was not necesairy because the tweak only involved a few easy lines of ASM code. Yesterday I started making a tool for this simple tweak, plus some other features. What am I talking about? Ground polygons...
    Posted to Arno Gerretsen by arno on Mon, Nov 24 2008
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  • Ground polygon tutorial

    Making ground polygons with GMax always seems to be a hot issue, especially the fact that you have to use the FS2002 gamepack and apply some tweaks to make things work. So this challenging part of scenery design gets discussed a lot on the forums. But now there is a new tutorial that might help you....
    Posted to Arno Gerretsen by arno on Sat, Nov 8 2008
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  • FSDS design blog

    For those of you using FSDS as a modelling tool for Flight Simulator, it might be interesting to know that Adam Howe of Abacus has started a blog now. It already contains some tutorials that seem useful for FSDS users and hopefully the future will bring more interesting posts.
    Posted to Arno Gerretsen by arno on Wed, Aug 20 2008
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  • From the old shoebox (1)

    Today I was cleaning out some old stuff in my computer room, when I came across some old sketches I made when designing scenery objects for FS98. Since then things have changed a bit, so I thought it would be funny to show them to you. I should start by mentioning that at that time I was not using any...
    Posted to Arno Gerretsen by arno on Wed, Aug 20 2008
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