Browse Blog Posts by Tags

Showing related tags and posts for the Blogs application. See all tags in the site
  • Creating ground polygons for FSX with SketchUp

    Over the last days I have been working on the Amsterdam Heliport for the NL2000 scenery . One of the tasks I did was to update the ground polygons of this scenery. Instead of using GMax for this, I decided to give SketchUp a try. In this blog post I will give an overview of my experiences. Pros If you...
    Posted to Arno Gerretsen by arno on Thu, Mar 10 2011
    Filed under: Filed under: , , ,
  • Ground Polygon Wizard: shadow bug - a partial fix

    In the next development release of ModelConverterX the ground polygon wizard as a new option: Prevent autogen suppresion. When you check this option the file will have the tweak to keep your autogen around the airport. However there is a bug in this tweak that it will result in flickering shadows. So...
    Posted to Arno Gerretsen by arno on Tue, Feb 22 2011
    Filed under: Filed under: , ,
  • Ground Polygon Wizard and non ground polygons

    A user reported that the ground polygon wizard of ModelConverterX lost some of his polygons while converting them. When I was debugging this issue, I found out that this was because the polygons were not actually on the ground. They were a few centimeters above the ground. The code that makes sure the...
    Posted to Arno Gerretsen by arno on Thu, Feb 17 2011
    Filed under: Filed under: , ,
  • Autogen suppression

    In the previous post about the ground polygon wizard of ModelConverterX I already mentioned that the tool also helps to prevent the exclusion of autogen by your ground polygons. I forgot to post some screenshots to illustrate this with that post, so here they are. They show Gilze Rijen airport in the...
    Posted to Arno Gerretsen by arno on Sat, Feb 12 2011
    Filed under: Filed under: , , , ,
  • Ground Polygon Wizard available

    I have just released a new version of ModelConverterX. The big change in this new release is that the ground polygon wizard is now included. Before I will go into the details of how to use this wizard, let's first take a look at the problems it is trying to solve. When creating ground polygons scenery...
    Posted to Arno Gerretsen by arno on Sun, Feb 6 2011
    Filed under: Filed under: , , , , , ,
  • Leaking memory

    Tonight I have been doing some memory leak hunting in ModelConverterX. I have found (and fixed) a few leaks in the 3D preview of the objects. So from the next development release you should see less memory being used, especially when you make changes in the material editor. Also when browsing through...
    Posted to Arno Gerretsen by arno on Mon, Jan 31 2011
    Filed under: Filed under: , , ,
  • Ground polygons and autogen

    Just before my vacation I already posted about the ground polygons wizard for ModelConverterX. Since then I have been working more on this feature and it is almost ready for inclusion in the development release. This wizard allows you to export your ground polygons without the FS2002 GMax gamepack, ModelConverterX...
    Posted to Arno Gerretsen by arno on Sat, Jan 29 2011
    Filed under: Filed under: , , , , ,
  • Some bad news and some good news (and some more bad news)

    Let me start with the bad news, I have decided to stop the development of gPoly for the moment. It seems developing two tools, ModelConverterX and gPoly, at the same time does not work that well. I don't have enough time available to turn gPoly into a stable and usable tool at the moment. Maybe in...
    Posted to Arno Gerretsen by arno on Mon, Dec 20 2010
    Filed under: Filed under: , , ,
  • Convert Wizard update

    I have released an update of the ModelConverterX Convert Wizard functionality. The main changes are: There is now also an option to combine textures while converting, thereby reducing the amount of drawcalls Before starting the conversion the wizard now checks if all compilers (like BGLComp and XtoMDL...
    Posted to Arno Gerretsen by arno on Tue, Dec 14 2010
    Filed under: Filed under: , , ,
  • Integrate ModelConverterX and Library Creator XML?

    It has been suggested multiple times that it would make sense to integrate Library Creator XML and ModelConverterX into one tool. I agree that this would make sense, but I would like to have your thoughts on how the combined tool should ideally work. So do you have some thoughts on this, please let me...
    Posted to Arno Gerretsen by arno on Sun, Nov 28 2010
    Filed under: Filed under: , ,
  • ModelConverterX Convert Wizard

    Today I have added a new feature to the ModelConverterX development release, the convert wizard. This function makes it even easier to convert and place an object into Flight Simulator. I have added this feature mainly with the novice developer in mind. Somebody who just wants to add a few objects to...
    Posted to Arno Gerretsen by arno on Sat, Nov 27 2010
    Filed under: Filed under: , , ,
  • Wizard update

    Just a small update on the conversion wizard functionality for ModelConverterX. Over the last days I have made some progress again. The following features are done now: Positioning, scaling and rotating the object on the map. So you can do the placement. Exporting to a BGL file, with the model and placement...
    Posted to Arno Gerretsen by arno on Sun, Nov 21 2010
    Filed under: Filed under: ,
  • A little teaser...

    ... of some work in progress
    Posted to Arno Gerretsen by arno on Fri, Nov 12 2010
    Filed under: Filed under: ,
  • An interesting idea...

    An idea on the ModelConverterX wishlist for quite some time already is to add an easy conversion wizard. This will be a wizard where you just select your object (for example a SketchUp made COLLADA file), tell which scenery folder to use and enter which location the object should get. After that the...
    Posted to Arno Gerretsen by arno on Tue, Nov 9 2010
    Filed under: Filed under: , ,
  • Fixed camera views

    I have added another small feature to ModelConverterX tonight. This is something I had in mind for some time already. You can now select a number of viewing directions for the preview. This allows you to fix the view to the front or left for example. In some case that makes it easier to monitor the object...
    Posted to Arno Gerretsen by arno on Sat, Oct 30 2010
    Filed under: Filed under: , , ,
  • Animation editor

    A new editor has been added to ModelConverterX, the animation editor. At this moment the functionality of the editor is still limited, you can use it to remove animations from the object. You can select at which keyframe you want to fix the geometry and then that becomes the static state of the object...
    Posted to Arno Gerretsen by arno on Sat, Oct 30 2010
    Filed under: Filed under: , , ,
  • Nasty bug

    With the recent changes I made to ModelConverterX, a nasty bug slipped into the code. This results in trouble reading MDL files, mainly FS2004 scenery MDL files. This nasty bug has been fixed now and the updated version is available from tomorrow as the development release. Sorry for the inconvenience...
    Posted to Arno Gerretsen by arno on Tue, Oct 26 2010
    Filed under: Filed under: , ,
  • Some ModelConverterX updates

    I have made some updates to ModelConverterX today. These are the main changes: Fixed some issues with exporting animations to the FSX MDL format. Sometimes some animations were missing after exporting, this should be solved now. Improved the part of the MDL reader that reads the custom variables used...
    Posted to Arno Gerretsen by arno on Fri, Oct 22 2010
    Filed under: Filed under: , , , , , , ,
  • Build your house for FSX using SketchUp

    I have uploaded the tutorial I have written about making a house for FSX using SketchUp. This tutorial is aimed at the novice developer that wants to build his (or her) first object. It covers the following topics: How to gather the information about the building How to model the geometry in SketchUp...
    Posted to Arno Gerretsen by arno on Wed, Oct 20 2010
    Filed under: Filed under: , ,
  • Duplicate attached objects

    This evening I was working on a bug in the NL2000 scenery, the lighthouses did not have a light at night. It seemed that during the conversion to the FSX MDL format the attached effect was lost. Since adding I am too lazy to add all those effects by hand again, I added two new features to ModelConverterX...
    Posted to Arno Gerretsen by arno on Fri, Sep 24 2010
    Filed under: Filed under: , , ,
Page 4 of 10 (200 items) « First ... < Previous 2 3 4 5 6 Next > ... Last »