Browse Blog Posts by Tags

Showing related tags and posts for the Blogs application. See all tags in the site
  • Custom shadow model

    A recent question by Don Grovestine on the FSDeveloper forum made me look more at the shadows of FSX models. As everybody knows, turning on the shadows in FSX can have a considerable influence on the performance. But the FSX MDL format also does allow you to specify a custom model that is used to render...
    Posted to Arno Gerretsen by arno on Sun, Feb 12 2012
    Filed under: Filed under: , , ,
  • Importing into GMax

    Today I was trying to import an object into GMax again. As usual I used ModelConverterX to make a 3DS file and then imported that one. But, also as usual, that meant a lot of trouble with the textures. Especially since the 3DS format can only store short DOS filenames, it can be quite some trouble to...
    Posted to Arno Gerretsen by arno on Sat, Oct 8 2011
    Filed under: Filed under: ,
  • Level of detail for FS2004 models

    Tonight I have been improving how ModelConverterX reads levels of detail from FS2004 MDL files. The LOD values are now calculated more accurately. Since I spend quite some time figuring out some details I had figured out last year already (but forgot since then), let me sum up my main findings about...
    Posted to Arno Gerretsen by arno on Mon, Oct 3 2011
    Filed under: Filed under: , , ,
  • Adding objects to FlightGear

    This evening I took my first (baby) steps into scenery design for FlightGear. Having done scenery design for Microsoft Flight Simulator for such a long time, it takes a little time to get used to the differences. Let me start with the good news, in the end I was able to see my objects. In this blog I...
    Posted to Arno Gerretsen by arno on Tue, Aug 30 2011
    Filed under: Filed under: , ,
  • Coordinate confusion - part 2

    After all the theory I blogged about yesterday, I thought it might be a good idea to illustrate the difference today. So let's take a quite common example. I have taken the threshold coordinates of runway 06-24 from Amsterdam Airport Schiphol. And I have chosen the reference point to be near the...
    Posted to Arno Gerretsen by arno on Mon, Aug 29 2011
    Filed under: Filed under: , , , , ,
  • Performance indicator render mode

    I have added a new experimental render mode to ModelConverterX. This mode gives the object a colour based on the amount of texture vertices at a certain location. So this mode should help you to see where your object can be optimized further to increase performance. I have made a quick video to demonstrate...
    Posted to Arno Gerretsen by arno on Sun, Aug 14 2011
    Filed under: Filed under: , , ,
  • DrawCallMonitor vs ModelConverterX

    DrawCallMonitor is a tool I made some time ago to show statics about the amount of drawcalls, texture vertices and triangles used in a specific MDL file. Recently I have not updated this tool, because the Object Information form of ModelConverterX gives the same information. But is this information really...
    Posted to Arno Gerretsen by arno on Sat, Aug 13 2011
    Filed under: Filed under: , , ,
  • Seasonal textures in the Ground Polygon Wizard

    About a week ago I already wrote about the new functionality I was working on for the ModelConverterX Ground Polygon Wizard. Now I have finished it and from tomorrow it is available in the development release. Since there is no manual for this tool yet, let me explain how to add night textures or seasonal...
    Posted to Arno Gerretsen by arno on Fri, Apr 22 2011
    Filed under: Filed under: , , , , ,
  • Creating ground polygons for FSX with SketchUp

    Over the last days I have been working on the Amsterdam Heliport for the NL2000 scenery . One of the tasks I did was to update the ground polygons of this scenery. Instead of using GMax for this, I decided to give SketchUp a try. In this blog post I will give an overview of my experiences. Pros If you...
    Posted to Arno Gerretsen by arno on Thu, Mar 10 2011
    Filed under: Filed under: , , ,
  • Autogen suppression

    In the previous post about the ground polygon wizard of ModelConverterX I already mentioned that the tool also helps to prevent the exclusion of autogen by your ground polygons. I forgot to post some screenshots to illustrate this with that post, so here they are. They show Gilze Rijen airport in the...
    Posted to Arno Gerretsen by arno on Sat, Feb 12 2011
    Filed under: Filed under: , , , ,
  • Ground Polygon Wizard available

    I have just released a new version of ModelConverterX. The big change in this new release is that the ground polygon wizard is now included. Before I will go into the details of how to use this wizard, let's first take a look at the problems it is trying to solve. When creating ground polygons scenery...
    Posted to Arno Gerretsen by arno on Sun, Feb 6 2011
    Filed under: Filed under: , , , , , ,
  • Improved LOD Creator functionality

    Over the last days I worked on the ModelConverterX LOD Creator tool. My first aim was to add another algorithm to calculate the LODs. And besides that I also improved the user interface a bit. On the right you see a screenshot of the new user interface and since the manual is not yet updated, I will...
    Posted to Arno Gerretsen by arno on Sun, Jun 27 2010
    Filed under: Filed under: , , , , ,
  • ModelConverterX 1.2 released

    A new stable version of ModelConverterX has been released. Especially for users converting COLLADA and SketchUp objects this should mean that they can use the stable version again. Since version 1.1 I changed so much, that we always had to tell those users that they needed the development release. Have...
    Posted to Arno Gerretsen by arno on Sun, May 23 2010
    Filed under: Filed under: , , , , ,
  • Abcoude church in FSX

    And here is a screenshot of the church made with SketchUp in FSX. It has been converted with ModelConverterX and is showing on the NL2000 v4 scenery. I am not completely satisfied with the textures yet, they seem a bit too light when viewed in FSX, so I think I will change them a bit. Oh, and don't...
    Posted to Arno Gerretsen by arno on Fri, May 7 2010
    Filed under: Filed under: , , , ,
  • SketchUp texturing and FSX conversion

    Let's start with the good news, I finished my model of the church in Abcoude. All the textures have been applied as you can see in the screenshot below. But I learned some interesting things while trying to get that far. Let me start with explaining my approach to texturing the building. I had decided...
    Posted to Arno Gerretsen by arno on Fri, May 7 2010
    Filed under: Filed under: , , , ,
  • Today's SketchUp adventures

    After all the work I did on the COLLADA and KMZ importers for ModelConverterX, I thought it would be a good moment to try to model a bit more in SketchUp myself. So about a week ago I cycled to the nearby town of Abcoude and made a bunch of pictures of their local church. With those as my reference and...
    Posted to Arno Gerretsen by arno on Sun, May 2 2010
    Filed under: Filed under: , , ,
  • Minimize drawcall functionality

    One of the challenges when converting old API macros or COLLADA objects is often how to make them framerate friendly. It is not uncommon for such objects to use many small texture files. If you for example load an object from the Google 3D warehouse, don't be surprised to find it uses 40 different...
    Posted to Arno Gerretsen by arno on Sat, Jan 30 2010
    Filed under: Filed under: , , ,
  • Mass Texture Editor

    To assist with the conversion of textures while converting objects for us in FS, I have added a new tool to ModelconverterX. It is called the Mass Texture Editor tool and it will help you to rename, resize and convert to another format all the textures of an object at once. So this will be useful for...
    Posted to Arno Gerretsen by arno on Sun, Jan 24 2010
    Filed under: Filed under: , ,
  • Modelling for FSX using Sketchup

    One of the topics that is discussed often lately on the FSDeveloper forums is using Sketchup to model for FSX. The good news for those of you who think that the learning curve of GMax is a bit too steep, is that you can use Sketchup as well if you want to model some scenery objects for FSX. I should...
    Posted to Arno Gerretsen by arno on Mon, Jan 18 2010
    Filed under: Filed under: , , , ,
  • Texture conversions

    In the last days there has been a lot of discussion on the FSDeveloper forum about converting COLLADA objects for use in FSX. One of the issues the users are facing is that many COLLADA models use textures in formats that FSX can not read, for example JPG files. So there is clearly a need to address...
    Posted to Arno Gerretsen by arno on Mon, Jan 11 2010
    Filed under: Filed under: , , ,
Page 1 of 2 (30 items) 1 2 Next >