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  • RADItor

    Today I got a question about the size of an addon aircraft in the preview window in FS, it was appearing too small. If I knew a solution? Actually I did and I had discussed it before with some other aircraft designers. The preview size is determined by the radius within the MDL file, but unfortunately...
    Posted to Arno Gerretsen by arno on Mon, Nov 23 2009
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  • FSDeveloper video tutorials

    This week I came across the Procaster application to stream you desktop to the internet and yesterday I used it to do a interactive video tutorial about GMax on the FSDeveloper channel at Livestream . There was a good audience of about a dozen people, especially when you keep in mind I only announced...
    Posted to Arno Gerretsen by arno on Sat, Oct 24 2009
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  • Revival of a tool

    Today I made a new version of a small tool I did some time ago. Actually I redesigned it completely from scratch using C# and .NET this time. The tool I am talking about is CompileHelper. This is a small tool to assist developers in compiling their source files. For many developers using command line...
    Posted to Arno Gerretsen by arno on Sun, Oct 18 2009
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  • LOD Creator improvements

    The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it easier to work with. The calculation that simplifies...
    Posted to Arno Gerretsen by arno on Sun, Oct 18 2009
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  • 3DS exporter improved

    I have just fixed some bugs in the 3DS exporter of ModelConverterX. The main issue solved is that complex objects often could not be imported into GMax. Without going into too much technical details, this was caused by some variables being stored as a short, allowing a maximum value of 65535. Some object...
    Posted to Arno Gerretsen by arno on Sat, Oct 3 2009
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  • How do YOU like to work?

    As I posted before , I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way to add ground polygons to a scenery would be. That...
    Posted to Arno Gerretsen by arno on Sat, Oct 3 2009
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  • Looking for input on a new ground polygon tool

    For a while I am thinking about a new tool that will help in the creation of ground polygons, for the moment this tool will have the working name of gPoly. I have now setup a forum at FSDeveloper to discuss the requirements for such a tool. So I would like to invite other developers to provide their...
    Posted to Arno Gerretsen by arno on Sun, Sep 27 2009
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  • ADE9X

    Yesterday Jon Masterson (scruffyduck for the FSDeveloper forum members) has released a new version of Airport Design Editor . The main new feature is that the tool now also support FS2004 airport XML files. I think it is good news that this program can now be used for FS2004 and FSX design. So I would...
    Posted to Arno Gerretsen by arno on Sun, Aug 30 2009
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  • Attachpoints

    Today I have been working a bit more on ModelConverterX. More specific on reading attachpoints for FS2004 scenery MDL files (for FSX files it was working already). While doing so I also took at a look at attached library objects, since their code is relatively similar I was able to add support for that...
    Posted to Arno Gerretsen by arno on Tue, Jun 23 2009
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  • FS2004 animations

    In the next development release of ModelConverterX you will find support for reading animations from FS2004 scenery MDL files. Or at least a first implementation of this feature. It is working for my test object currently, but I need to look for some more test files to be sure if it is robust enough...
    Posted to Arno Gerretsen by arno on Tue, May 19 2009
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  • Heading for Brussels

    Tomorrow I am going to Brussels for my work, as we are attending the ITEC there. This means that during the next days I won't be behind my computer. Over the weekend I have been working a bit on the FS2004 MDL reader for ModelConverterX, but I am afraid it is still a bit buggy. I had hoped to iron...
    Posted to Arno Gerretsen by arno on Sun, May 10 2009
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  • International Flight Simulation Consortium

    You might have read about the International Flight Simulation Consortium on the internet already, for example at Avsim or Francois Dumas' blog . I don't so much to add to what has been said there already, except that I was also present at the meeting and that FSDeveloper is thereby involved in...
    Posted to Arno Gerretsen by arno on Tue, Apr 28 2009
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  • Using my own tool

    In the last week I did not do so much development on the ModelConverterX tool. The main reason for that was that I was actually using the tool myself. In the NL2000 project we have a collection of hundreds API macros that are positioned through the entire country of the Netherlands. It would be a lot...
    Posted to Arno Gerretsen by arno on Thu, Apr 23 2009
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  • NL2000 GMax course

    On July 4th 2009 the Netherlands 2000 Scenery Design Team will be organising a one day GMax course. The aim of this course is to let new developers who might be interested in designing their own scenery as a part of the NL2000 team try for a day, with the guidance of the current team members. There is...
    Posted to Arno Gerretsen by arno on Tue, Apr 14 2009
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  • Oops a bug

    In the most recent development build of ModelConverterX a nasty bug has been fixed, so if you have downloaded it a few days ago, please update again. There was a bug in the FSX materials, which I updated about a week ago. Due to this bug all your objects will appear black in FSX. With the most recent...
    Posted to Arno Gerretsen by arno on Tue, Apr 14 2009
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  • Back home from Canada again

    This morning I came home from my bussiness trip to Canada, so currently I still have a small jetlag. But that is not the reason of this blog post, I have made available all the changes I made to ModelConverterX in a new development build now. This new build includes the features I blog about before....
    Posted to Arno Gerretsen by arno on Wed, Apr 8 2009
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  • Importing a FS2004 scenery MDL

    I have started on another ModelConverterX feature that has been on my wishlist for a long time already now. This feature is the ability to import FS2004 MDL objects as well. At the moment only FSX MDL files can be imported. In the last day I have made the basics of the FS2004 MDL reader and the good...
    Posted to Arno Gerretsen by arno on Sat, Apr 4 2009
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  • A new Material Editor GUI

    Before I already wrote that I was working on adding more of the FSX specific options to the ModelConverterX materials. This is almost done, only adding good descriptions for in the Material Editor description area is not completely done. But while working on this, I decided that the whole Material Editor...
    Posted to Arno Gerretsen by arno on Fri, Apr 3 2009
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  • FSX material settings

    Over the last days I have been working on extending the material settings supported by ModelConverterX. I have now come to the point that all of the specific settings that you can make with a FlightSimX material can be edited with ModelConverterX as welll. If you download the latest development build...
    Posted to Arno Gerretsen by arno on Mon, Mar 23 2009
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  • QGIS

    Until now I was mainly using fGIS when I wanted to view or edit shapefiles, but since a year or two the updates to fGIS are no longer publicly available due to some license issue. Last week I bought an interesting book about opensource GIS and it brought the QGIS application to my attention again. I...
    Posted to Arno Gerretsen by arno on Sun, Mar 15 2009
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