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  • Ground Polygon Wizard available

    I have just released a new version of ModelConverterX. The big change in this new release is that the ground polygon wizard is now included. Before I will go into the details of how to use this wizard, let's first take a look at the problems it is trying to solve. When creating ground polygons scenery...
    Posted to Arno Gerretsen by arno on Sun, Feb 6 2011
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  • Leaking memory

    Tonight I have been doing some memory leak hunting in ModelConverterX. I have found (and fixed) a few leaks in the 3D preview of the objects. So from the next development release you should see less memory being used, especially when you make changes in the material editor. Also when browsing through...
    Posted to Arno Gerretsen by arno on Mon, Jan 31 2011
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  • Ground polygons and autogen

    Just before my vacation I already posted about the ground polygons wizard for ModelConverterX. Since then I have been working more on this feature and it is almost ready for inclusion in the development release. This wizard allows you to export your ground polygons without the FS2002 GMax gamepack, ModelConverterX...
    Posted to Arno Gerretsen by arno on Sat, Jan 29 2011
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  • Convert Wizard update

    I have released an update of the ModelConverterX Convert Wizard functionality. The main changes are: There is now also an option to combine textures while converting, thereby reducing the amount of drawcalls Before starting the conversion the wizard now checks if all compilers (like BGLComp and XtoMDL...
    Posted to Arno Gerretsen by arno on Tue, Dec 14 2010
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  • ModelConverterX Convert Wizard

    Today I have added a new feature to the ModelConverterX development release, the convert wizard. This function makes it even easier to convert and place an object into Flight Simulator. I have added this feature mainly with the novice developer in mind. Somebody who just wants to add a few objects to...
    Posted to Arno Gerretsen by arno on Sat, Nov 27 2010
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  • Fixed camera views

    I have added another small feature to ModelConverterX tonight. This is something I had in mind for some time already. You can now select a number of viewing directions for the preview. This allows you to fix the view to the front or left for example. In some case that makes it easier to monitor the object...
    Posted to Arno Gerretsen by arno on Sat, Oct 30 2010
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  • Animation editor

    A new editor has been added to ModelConverterX, the animation editor. At this moment the functionality of the editor is still limited, you can use it to remove animations from the object. You can select at which keyframe you want to fix the geometry and then that becomes the static state of the object...
    Posted to Arno Gerretsen by arno on Sat, Oct 30 2010
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  • Nasty bug

    With the recent changes I made to ModelConverterX, a nasty bug slipped into the code. This results in trouble reading MDL files, mainly FS2004 scenery MDL files. This nasty bug has been fixed now and the updated version is available from tomorrow as the development release. Sorry for the inconvenience...
    Posted to Arno Gerretsen by arno on Tue, Oct 26 2010
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  • Some ModelConverterX updates

    I have made some updates to ModelConverterX today. These are the main changes: Fixed some issues with exporting animations to the FSX MDL format. Sometimes some animations were missing after exporting, this should be solved now. Improved the part of the MDL reader that reads the custom variables used...
    Posted to Arno Gerretsen by arno on Fri, Oct 22 2010
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  • Library Creator XML update

    I have just released a small update for Library Creator XML. In version 2.0.3 the following changes have been made: Added: option to export TXT file with GUIDs and names Added: option to export SBuilderX style TXT file Fixed: bug that last object was not showing when scrollbar visible Fixed: bug with...
    Posted to Arno Gerretsen by arno on Thu, Oct 21 2010
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  • Levels of details and FS2004 MDL files

    Today I have worked on two bugs in ModelConverterX that deal with levels of details and the FS2004 scenery MDL format. The first one I fixed is that levels of detail where not exported correctly to the FS2004 MDL format. This should be working again now. The second one is reading the levels of detail...
    Posted to Arno Gerretsen by arno on Fri, Aug 13 2010
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  • Object conditions

    From tomorrow the development release of ModelConverterX is able to handle objects with conditions better. When importing objects that have conditions applied you will get the form as shown below. In this form you can specify the value you want each of the variables to have. Using these values the conditions...
    Posted to Arno Gerretsen by arno on Sat, Jul 31 2010
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  • Aircraft liveries

    Today I made some improvements to the aircraft MDL reader of ModelConverterX. It still can't read all MDL files, but much more of them should work now. This should at least give you an idea of the geometry of these models. The picture above shows an AI 737-300. Now that the geometry seems OK, the...
    Posted to Arno Gerretsen by arno on Sat, Jul 10 2010
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  • Reading aircraft MDL files

    This must have been one of the most often requested features for ModelConverterX. And I should directly say that it is not implemented completely yet, but this weekend I started on adding the functionality to read aircraft MDL files from FS2002 and FS2004. Below you can see a screenshot of the default...
    Posted to Arno Gerretsen by arno on Sun, Jul 4 2010
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  • Improved LOD Creator functionality

    Over the last days I worked on the ModelConverterX LOD Creator tool. My first aim was to add another algorithm to calculate the LODs. And besides that I also improved the user interface a bit. On the right you see a screenshot of the new user interface and since the manual is not yet updated, I will...
    Posted to Arno Gerretsen by arno on Sun, Jun 27 2010
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  • ModelConverterX 1.2 released

    A new stable version of ModelConverterX has been released. Especially for users converting COLLADA and SketchUp objects this should mean that they can use the stable version again. Since version 1.1 I changed so much, that we always had to tell those users that they needed the development release. Have...
    Posted to Arno Gerretsen by arno on Sun, May 23 2010
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  • Exporting animations to FS2004

    In the next development release of ModelConverterX you will find a first implementation of exporting animations to FS2004 scenery MDL files. This item was on the wishlist for quite some time already and I have now given implementing it a try. I am sure you will find some bugs in this first implementation...
    Posted to Arno Gerretsen by arno on Sun, Apr 11 2010
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  • ModelConverterX 1.1 available

    Just a quick note that a new stable version of ModelConverterX is available. If you have been using the development release lately there is not so much changed, but compared to the last stable release there are loads of improvements. I have also updated the user manual . For the coming time the development...
    Posted to Arno Gerretsen by arno on Sun, Dec 13 2009
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  • FSDeveloper video tutorials

    This week I came across the Procaster application to stream you desktop to the internet and yesterday I used it to do a interactive video tutorial about GMax on the FSDeveloper channel at Livestream . There was a good audience of about a dozen people, especially when you keep in mind I only announced...
    Posted to Arno Gerretsen by arno on Sat, Oct 24 2009
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  • Revival of a tool

    Today I made a new version of a small tool I did some time ago. Actually I redesigned it completely from scratch using C# and .NET this time. The tool I am talking about is CompileHelper. This is a small tool to assist developers in compiling their source files. For many developers using command line...
    Posted to Arno Gerretsen by arno on Sun, Oct 18 2009
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