Browse Blog Posts by Tags

Showing related tags and posts for the Blogs application. See all tags in the site
  • ModelConverterX 1.1 available

    Just a quick note that a new stable version of ModelConverterX is available. If you have been using the development release lately there is not so much changed, but compared to the last stable release there are loads of improvements. I have also updated the user manual . For the coming time the development...
    Posted to Arno Gerretsen by arno on Sun, Dec 13 2009
    Filed under: Filed under: , , ,
  • FSDeveloper video tutorials

    This week I came across the Procaster application to stream you desktop to the internet and yesterday I used it to do a interactive video tutorial about GMax on the FSDeveloper channel at Livestream . There was a good audience of about a dozen people, especially when you keep in mind I only announced...
    Posted to Arno Gerretsen by arno on Sat, Oct 24 2009
    Filed under: Filed under: , , , ,
  • Revival of a tool

    Today I made a new version of a small tool I did some time ago. Actually I redesigned it completely from scratch using C# and .NET this time. The tool I am talking about is CompileHelper. This is a small tool to assist developers in compiling their source files. For many developers using command line...
    Posted to Arno Gerretsen by arno on Sun, Oct 18 2009
    Filed under: Filed under: , , ,
  • LOD Creator improvements

    The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it easier to work with. The calculation that simplifies...
    Posted to Arno Gerretsen by arno on Sun, Oct 18 2009
    Filed under: Filed under: , , , , , ,
  • 3DS exporter improved

    I have just fixed some bugs in the 3DS exporter of ModelConverterX. The main issue solved is that complex objects often could not be imported into GMax. Without going into too much technical details, this was caused by some variables being stored as a short, allowing a maximum value of 65535. Some object...
    Posted to Arno Gerretsen by arno on Sat, Oct 3 2009
    Filed under: Filed under: , , , ,
  • How do YOU like to work?

    As I posted before , I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way to add ground polygons to a scenery would be. That...
    Posted to Arno Gerretsen by arno on Sat, Oct 3 2009
    Filed under: Filed under: , , , ,
  • Looking for input on a new ground polygon tool

    For a while I am thinking about a new tool that will help in the creation of ground polygons, for the moment this tool will have the working name of gPoly. I have now setup a forum at FSDeveloper to discuss the requirements for such a tool. So I would like to invite other developers to provide their...
    Posted to Arno Gerretsen by arno on Sun, Sep 27 2009
    Filed under: Filed under: , , , ,
  • ADE9X

    Yesterday Jon Masterson (scruffyduck for the FSDeveloper forum members) has released a new version of Airport Design Editor . The main new feature is that the tool now also support FS2004 airport XML files. I think it is good news that this program can now be used for FS2004 and FSX design. So I would...
    Posted to Arno Gerretsen by arno on Sun, Aug 30 2009
    Filed under: Filed under: , , ,
  • Attachpoints

    Today I have been working a bit more on ModelConverterX. More specific on reading attachpoints for FS2004 scenery MDL files (for FSX files it was working already). While doing so I also took at a look at attached library objects, since their code is relatively similar I was able to add support for that...
    Posted to Arno Gerretsen by arno on Tue, Jun 23 2009
    Filed under: Filed under: , , , , ,
  • FSDS support

    One of the features on the ModelConverterX wishlist is adding support for writing FSDS FSC files. I can now say that I started working on this. I got a SDK from Louis Sinclair, the author of FSDS, that explains how the file format works. To get more used to the format I decided to first make a reader...
    Posted to Arno Gerretsen by arno on Mon, May 25 2009
    Filed under: Filed under: , , ,
  • FS2004 animations

    In the next development release of ModelConverterX you will find support for reading animations from FS2004 scenery MDL files. Or at least a first implementation of this feature. It is working for my test object currently, but I need to look for some more test files to be sure if it is robust enough...
    Posted to Arno Gerretsen by arno on Tue, May 19 2009
    Filed under: Filed under: , , ,
  • Using my own tool

    In the last week I did not do so much development on the ModelConverterX tool. The main reason for that was that I was actually using the tool myself. In the NL2000 project we have a collection of hundreds API macros that are positioned through the entire country of the Netherlands. It would be a lot...
    Posted to Arno Gerretsen by arno on Thu, Apr 23 2009
    Filed under: Filed under: , , , , ,
  • Back home from Canada again

    This morning I came home from my bussiness trip to Canada, so currently I still have a small jetlag. But that is not the reason of this blog post, I have made available all the changes I made to ModelConverterX in a new development build now. This new build includes the features I blog about before....
    Posted to Arno Gerretsen by arno on Wed, Apr 8 2009
    Filed under: Filed under: , , , ,
  • Importing a FS2004 scenery MDL

    I have started on another ModelConverterX feature that has been on my wishlist for a long time already now. This feature is the ability to import FS2004 MDL objects as well. At the moment only FSX MDL files can be imported. In the last day I have made the basics of the FS2004 MDL reader and the good...
    Posted to Arno Gerretsen by arno on Sat, Apr 4 2009
    Filed under: Filed under: , , ,
  • Animations with more than 1024 frames

    It is about three years ago that I figured out how to make animations with more than 1024 frames for FS2004. But until now the only explanation other developers had on how this works was this quick forum post I made. I admit it is a bit late, but I have finally finished the tutorial that explains the...
    Posted to Arno Gerretsen by arno on Sun, Mar 15 2009
    Filed under: Filed under: ,
  • Wavefront OBJ

    One of the new features I have started working on since the release of ModelConverterX 1.0 is adding support for the Wavefront OBJ format . One of the reasons for this is that we use it at work for some files and I would like to try the LOD Creator functionality on those. But I think it could also be...
    Posted to Arno Gerretsen by arno on Wed, Mar 4 2009
    Filed under: Filed under: , , , ,
  • ModelConverterX 1.0 release

    I don't want to repeat myself here again, so I will just point at this forum thread where I explain all details of the ModelConverterX 1.0 release.
    Posted to Arno Gerretsen by arno on Fri, Feb 27 2009
    Filed under: Filed under: , , , ,
  • Is this the end?

    The recent developments of Microsoft shutting down the ACES studio are making me a bit sad. Let me try to explain why. When FSX was released it included some great improvements over FS2004. I am talking from a scenery designer perspective of course, so I was most happy about the improved terrain engine...
    Posted to Arno Gerretsen by arno on Sat, Jan 24 2009
    Filed under: Filed under: , ,
  • Export of animations

    Although the functionality to automatically generate lower polygon models for the LOD is not finished yet, I still have to add functionality to preserve materials and mappings better, I have decided to move over to another big thing on my ModelConverterX todo list. The main reason for this is that I...
    Posted to Arno Gerretsen by arno on Mon, Jan 5 2009
    Filed under: Filed under: , , ,
  • The tool I should have made earlier

    I think it was more than a year ago. Nick asked me if I would make a tool and my answer was that it was not necesairy because the tweak only involved a few easy lines of ASM code. Yesterday I started making a tool for this simple tweak, plus some other features. What am I talking about? Ground polygons...
    Posted to Arno Gerretsen by arno on Mon, Nov 24 2008
    Filed under: Filed under: , , ,
Page 1 of 3 (56 items) 1 2 3 Next >