XNA, Managed DirectX and Game Programming

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Game Development 101 - The Start
After only just posting about Pieter's new project , he has posted the first small article. In this first article he goes through the simple prototyping for the game and talks about the type of game that he is going to be putting together. First I...
Game Development 101 - using XNA
One of our fellow MVPs, Pieter Germishuys or http://mdxinfo.com fame is finally jumping back into the XNA Scene. Peter is planing on putting a small development series together that will use the XNA System. So, after a series of discussions with community...
XNA Tutorial - Fading a Splash Screen from the Distance
In my last two tutorials I went through the process of displaying a logo like splash screen for your XNA Applications. The first article went through the steps to create a base application for the tutorials and also to display a simple logo in the centre...
XNA Tutorial - Fading in a Splash Screen Logo
In my previous article we put together a small base application that could be used as a splash screen in an XNA Based Application; with today's article we are going to add a nice fade effect to the code. For this article we are going to perform a...
XNA Tutorial - Creating a Splash Screen
I am currently working on a small collection of projects, what I am finding is that I want to put a splash screen onto each application. This splash screen would display my logo and any of the partner logos for the application before the application starts...
Article on Getting Started with XNA and Game Studio Express
For those that are just starting out with XNA and Game Studio Express, Ed Dunhill has put together a small article that may help you out. "I was recently asked to write a guide to getting started with XNA to be published in a guide we will be distributing...
Posted: Mon, Sep 3 2007 18:00 by Glenn Wilson | with no comments
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Parallax Scrolling Background using the XNA Framework
A little while ago I started playing around with some Parallax Scrolling examples, but recently a community member asked if I could post the sample code I was working on. So after cleaning it up a little bit here it goes. To start with open a base windows...
Posted: Sat, Aug 18 2007 23:49 by Glenn Wilson | with no comments
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Getting Started with Blender 3D and XNA
Installing Blender The first thing that you need to do is install the Blender system and get it running, to download the latest version of Blender go to www.blender.org and go to the main downloads page. At the time of this article the current version...
XNA Example - Controller Pointer
When developing the Mouse Component I new that it was only going to be for the Windows System, but as time goes by I new that I would need a simular system that would work on the Xbox 360. So what I have come up with is the following small example, I...
Posted: Sun, Jul 15 2007 5:35 by Glenn Wilson | with no comments
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XNA Example - Clickable Sprite
I have just completed another small example, this time it's a Clickable Sprite Example. In this Example I show you a simple method to use the Mouse (Using my Custom Mouse Pointer Game Component) to click on a Sprite. This example also uses a Per Pixel...
Posted: Sun, Jul 15 2007 0:46 by Glenn Wilson | with no comments
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XNA Game Component - Custom Mouse Pointer
For a while I have had some basic code to handle mouse functions in XNA Applications, Custom Mouse Pointer XNA Mouse Interface Virtual Realm XNA Input Manager But as some of these are old and each have some different functions I thought this morning that...
Posted: Sat, Jun 30 2007 19:16 by Glenn Wilson | with no comments
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