XNA, Managed DirectX and Game Programming

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XNA Game Studio 2.0 Beta Coming Soon
The XNA Team have announced that we will soon be seeing a public Beta release of the XNA Game Studio 2.0 system. "It's been a while since we posted on the upcoming XNA Game Studio 2.0 release. The good news is that there will be a XNA Game Studio...
XNA Tutorial - Fading in a Splash Screen Logo
In my previous article we put together a small base application that could be used as a splash screen in an XNA Based Application; with today's article we are going to add a nice fade effect to the code. For this article we are going to perform a...
XNA Tutorial - Creating a Splash Screen
I am currently working on a small collection of projects, what I am finding is that I want to put a splash screen onto each application. This splash screen would display my logo and any of the partner logos for the application before the application starts...
3D Physics Engine for XNA in Progress
Nick Gravelyn has been waiting for a while for a 3D physics system for his XNA Projects, but it looks like the wait has just been too long. "I’m sick of waiting for a 3D physics engine to hit for XNA. For 2D, there’s Farseer, Jello Physics, and ChipmunkXna...
Book Review - XNA Game Studio Creator's Guide
XNA Game Studio Creator's Guide By Pat McGee and Stephen Cawood Link to Amazon Over the last few weeks I have been lucky enough to have the chance to read the book "Microsoft XNA game Studio Creators Guide" by Stephen Cawood and Pat McGee...
Gamefest 2007 Presentations are Now Online
For those of you like me who whee not able to attend this years Gamefest, the presentations are now all online (Well most of them). With the information contained you will be able to start getting yourself ready for the release of XNA 2.0. Included in...
XNA Toolkit - New Collection of XNA Tools by Nick G
Nick Gravelyn has just released a small set of tools for the XNA Framework, he has called this tool set " XNA Toolkit ". At the moment there are only two tools included in the set but it is a good start. The first tool is a "Spritefont"...
Posted: Sat, Oct 20 2007 17:48 by Glenn Wilson | with no comments
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New XNA Blogger - Using XNA with VB.Net
Going through my normal searches for new XNA Goodies I cam across a new blogger that is working on some video tutorials that will assist a VB.Net programmer get started with XNA. Just note that this is not a tutorial set on how to convert your programming...
XNA Content Update - September
The XNA Guys have released another round of Content Update to the Creators Site. This update includes samples showing Hightmap Collisions, a Custome Model Class, some new Utilities and Images as well as a New Article on 3D Collision. From the XNA Team...
Posted: Fri, Sep 28 2007 4:04 by Glenn Wilson | with no comments
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Article on Getting Started with XNA and Game Studio Express
For those that are just starting out with XNA and Game Studio Express, Ed Dunhill has put together a small article that may help you out. "I was recently asked to write a guide to getting started with XNA to be published in a guide we will be distributing...
Posted: Mon, Sep 3 2007 18:00 by Glenn Wilson | with no comments
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Torpex (Schizoid) Get Technical On XNA Game Studio
www.gamasutra.com have posted a small interview with the Schiziod team where they talk about their product and the XNA System. "At GameFest 2007, Torpex Games president Bill Dugan and technical director Jamie Fristrom gave a pre-mortem of their forthcoming...
Posted: Mon, Aug 27 2007 18:09 by Glenn Wilson | with no comments
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Parallax Scrolling Background using the XNA Framework
A little while ago I started playing around with some Parallax Scrolling examples, but recently a community member asked if I could post the sample code I was working on. So after cleaning it up a little bit here it goes. To start with open a base windows...
Posted: Sat, Aug 18 2007 23:49 by Glenn Wilson | with no comments
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Getting the XNA Ship Game Starter Kit to Run on Older Cards
When you install and run the Ship starter kit that has just been released on the XNA Creators Site you are required to to have a card that Supports Pixel Share 2.0a. The good news is that Darkside has posted a small post on how to get the Starter Kit...
Posted: Thu, Aug 16 2007 18:18 by Glenn Wilson | with no comments
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Announcing XNA Game Studio 2.0
Well last night the Microsoft Guys finally announced the XNA Game Studio 2.0 System and the good news for those who didn't want to install the Visual Studio Express System... You will now find that the XNA Game Studio 2.0 system will be supported...
Posted: Mon, Aug 13 2007 18:17 by Glenn Wilson | with no comments
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XNA Example - Controller Pointer
When developing the Mouse Component I new that it was only going to be for the Windows System, but as time goes by I new that I would need a simular system that would work on the Xbox 360. So what I have come up with is the following small example, I...
Posted: Sun, Jul 15 2007 5:35 by Glenn Wilson | with no comments
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XNA Example - Clickable Sprite
I have just completed another small example, this time it's a Clickable Sprite Example. In this Example I show you a simple method to use the Mouse (Using my Custom Mouse Pointer Game Component) to click on a Sprite. This example also uses a Per Pixel...
Posted: Sun, Jul 15 2007 0:46 by Glenn Wilson | with no comments
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XNA Game Studio Sessions at Gamefest 2007, are we getting Networking
And again I will not be able to make it to Gamefest this Year, but it looks like there are going to be some interesting topics and some news for those who are going. As Zman says in his latest post , XNA 2.0 which should be released this Holiday may include...
Posted: Fri, Jul 13 2007 5:06 by Glenn Wilson | with no comments
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XNA Mini Game Release - Vector Rumble
The XNA Team have released another XNA Mini Game to the Creators Site . Vector Rumble "Vector Rumble is a two-dimensional shooter, pitting up to four players against one another in a death match arena filled with asteroids and power-ups." Drop...
Posted: Fri, Jul 13 2007 4:53 by Glenn Wilson | with no comments
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XNA Sky Burner first Public Beta
The guys over at Moriarty Toys have released the first public beta of their Sky Burner Project , drop on over to the Codeplex site and have a look at the project. Remember to give the guys your feed back so their game can grow. "Welcome to the first...
Posted: Wed, Jul 4 2007 1:29 by Glenn Wilson | with no comments
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XNA Game Component - Custom Mouse Pointer
For a while I have had some basic code to handle mouse functions in XNA Applications, Custom Mouse Pointer XNA Mouse Interface Virtual Realm XNA Input Manager But as some of these are old and each have some different functions I thought this morning that...
Posted: Sat, Jun 30 2007 19:16 by Glenn Wilson | with no comments
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