XNA, Managed DirectX and Game Programming

XNA 2.0 Beta

As you all know by now the XNA 2.0 Beta is finally out and ready for all to use. Well today I have finally had a change to play with it and start to see what has changed.

After the install I did not see much that would affect the way I do things, other then the ability to use the full Visual Studio System. With a Presentation happening next week I decided to focus all of my trial and testing towards it. There for I have dived more into small samples and a Small game. I do not plan on doing much with the Networking classes in the beginning, I want to make sure that the things I do now are not affected to much.

Going though my current samples I have not seen any show stoppers or problems other then some cosmetic things, for which I will be posting on the Connect Site.

The one thing I have now completed is a Version of Pong using the XNA 2.0 system... is this the first one :), I do plan on using it as the test bed for my networking (I might even try and get a four sided pong going). I do plan on releasing the code to my Pong game, but for the moment it is going to be used as one of the quick games in my presentation.

Anyway off to do some more playing, remember that if you do find any bugs or have suggestions to post them onto the Connect site so that the team can look into them.

Cross Post from www.virtualrealm.com.au
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