XNA Game Development Tutorials :: The Ramblings of a Hazy Mind
Michael Schuld has been working with the Managed DirectX Scene for a while, developing a 3d engine and documenting how he was doing it. Now he has also started to work with XNA doing the same thing. At the moment there are articles on the normal getting started as well as Skyboxes and displaying models on the screen.
Link to XNA Game Development Tutorials :: The Ramblings of a Hazy Mind
Cross Post from
Virtual Realm - Mykre's Space