XNAPong
I had a quite couple of hours this weekend so I thought I would have another look at Pong. But instead of putting together one of my own versions (Like most of us have) I thought I would have a look at the tutorial that was posted by David Bailey on XNASpot in the early days of the XNA Framework Beta 1.
What I ended up doing was doing a straight convert of the code to run under the XNA Framework Beta 2, as well as some other small changes. The first major change was to remove the Keyboard entry system and convert the code to run using the Xbox 360 controller, and the second was to change some of the coding style that was used to be one of my own.
Over the next few weeks when I get another couple of free hours I plan on doing some more work with the code and add some more features and try and convert the piece of code into a finished product. This will include startup screens different game states as well as scoring. I might even look at some high scores. Along the way though I will write about what I am doing and hopefully turn it into a small tutorial series.
Here is the link to the Applications Source Code: XNAPong
Cross Post from
Virtual Realm - Mykre's Space