XNA Codeplex Project Round up for the last Month
I was looking over the list of Codeplex Projects and thought that I might put together a list of the current projects that are using the XNA Systems.
- eXperience - eXperience is a project which main goal is to centralise as much as possible open source XNA Game Components to be used by Game developers using XNA Game Studio.
- www.XNADev.ru - XNA projects of first russian XNA community www.XNADev.ru
- Xngine - Xngine is a casual game engine made of XNA component, each component can be reused to as it si to build different application like 3D renderin view, but all toghether they make a RAD for casula game with XNA.
- Lunar Lander Evolved - A simple Lunar Lander game clone which provides two modes: A traditional sprite-based 2D 'Retro' version and an 'Evolved' shader-based 3D version.
- Spark Engine - A small game demo writen using XNA with simple particle engine, collision and physics with basic position and velocity equations using gravitational force between most particles on screen.
- RavenXNA - Raven is a full fledged Game engine previously based upon FlatRedBall 2.5D engine, but now due to the release of XNA we are moving towards a more Game Component based Game Engine. Build solely on Managed DirectX and C# we hope to build a game engine that makes it easy for small time developers to create games they love and like.
- Farseer Physics Engine - The Farseer Physics Engine is an easy to use 2D physics engine designed specifically for Microsoft's XNA platform. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.
- Xymus - Xymus is a project intended to illustrate the utility of XNA Game Studio in making a small game.
- XFinity - XFinity is a game engine created using XNA.
- XNA Paralax Engine - XNA Paralax Engine is a 2d Paralax scolling component. This project is designed to enable developers of XNA projects to easily use and create games that have scrolling backgrounds without the need to devlop complex scrolling management systems.
- Mercury Particle Engine - A 2D particle engine component for Microsoft XNA. Features 7 different emitter shapes - Point, Spray, Circle, Ring, Spiral, Rect & Frame. Emitter presets - create a working emitter with a single line of code! Flexible scale, rotation & colour variation based on definable curves.
- XGameInput - This is a simple XNA Game Component that provides the user with a single point of access to user control input via the gamepad, keyboard or mouse. I plan for this project to evolve into a game framework targetting mainly 2D game development.
- Slime Volleyball XNA - I'm updating/porting the java "classic", Slime Volleyball to XNA for use on the 360 and the PC.
- S2Engine - S2Engine is a XNA based game engine with Scene management support and Scene Components based on XNA Component Model.
- xgo - An implementation of the game Go, using the .NET framework, and the XNA framework.
- Planet Command - Planet Command is a simple 3D game inspired by the classic game Missle Command. It is written with C# using the XNA Framework and targets both Windows and Xbox 360.
- Flamen - Flamen is a 2.5D platform game based on the FlatRedBall engine. It's a no-violence game, where the story unfolds as it's uncovered by the player (and it is based on the true story, about pyramids and their hidden secrets described here: http://www.projekt-cheops.com/). The game will be a mix of platform and RTS games. We will use our regional folklore and legends, and also in the first few levels we will make use of local places - castles, churches, ruins and secret mystic places.
- Rayging - Rayging is set of tools for realistic 3D games. Currently, it composes of a ray tracer and a neural net designer. It is written in .NET.
Cross Post from
Virtual Realm - Mykre's Space