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<?xml-stylesheet type="text/xsl" href="http://msmvps.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Jon Skeet: Coding Blog : Wacky Ideas, Books, C#</title><link>http://msmvps.com/blogs/jon_skeet/archive/tags/Wacky+Ideas/Books/C_2300_/default.aspx</link><description>Tags: Wacky Ideas, Books, C#</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>First encounters with Reactive Extensions</title><link>http://msmvps.com/blogs/jon_skeet/archive/2010/01/16/first-encounters-with-reactive-extensions.aspx</link><pubDate>Sat, 16 Jan 2010 20:13:42 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1752014</guid><dc:creator>skeet</dc:creator><slash:comments>15</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/jon_skeet/rsscomments.aspx?PostID=1752014</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/jon_skeet/commentapi.aspx?PostID=1752014</wfw:comment><comments>http://msmvps.com/blogs/jon_skeet/archive/2010/01/16/first-encounters-with-reactive-extensions.aspx#comments</comments><description>&lt;p&gt;I&amp;#39;ve been researching &lt;a href="http://msdn.microsoft.com/en-us/devlabs/ee794896.aspx"&gt;Reactive Extensions&lt;/a&gt; for the last few days, with an eye to writing a short section in chapter 12 of the second edition of C# in Depth. (This is the most radically changed chapter from the first edition; it will be covering LINQ to SQL, IQueryable, LINQ to XML, Parallel LINQ, Reactive Extensions, and writing your own LINQ to Objects operators.) I&amp;#39;ve watched various videos from &lt;a href="http://channel9.msdn.com/tags/Rx/"&gt;Channel 9&lt;/a&gt;, but today was the first time I actually played with it. I&amp;#39;m half excited, and half disappointed.&lt;/p&gt;  &lt;p&gt;My excited half sees that there&amp;#39;s an awful lot to experiment with, and loads to learn about join patterns etc. I&amp;#39;m also looking forward to trying genuine events (mouse movements etc) – so far my tests have been to do with collections.&lt;/p&gt;  &lt;p&gt;My disappointed half thinks it&amp;#39;s missing something. You see, Reactive Extensions shares some concepts with my own &lt;a href="http://msmvps.com/blogs/jon_skeet/archive/2008/01/04/quot-push-quot-linq-revisited-next-attempt-at-an-explanation.aspx"&gt;Push LINQ&lt;/a&gt; library… except it&amp;#39;s had smarter people (no offense meant to Marc Gravell) working harder on it for longer. I&amp;#39;d expect it to be easier to use, and make it a breeze to do anything you could do in Push LINQ. Unfortunately, that&amp;#39;s not quite the case.&lt;/p&gt;  &lt;h3&gt;Subscription model&lt;/h3&gt;  &lt;p&gt;First, the way that subscription is handled for collections seems slightly odd. I&amp;#39;ve been imagining two kinds of observable sources:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Genuine &amp;quot;event streams&amp;quot; which occur somewhat naturally – for instance, mouse movement events. Subscribing to such an observable wouldn&amp;#39;t do anything to it other than adding subscribers. &lt;/li&gt;    &lt;li&gt;Collections (and the like) where the usual use case is &amp;quot;set up the data pipeline, then tell it to go&amp;quot;. In that case calling Subscribe should just add the relevant observers, but not actually &amp;quot;start&amp;quot; the sequence – after all, you may want to add more observers (we&amp;#39;ll see an example of this in a minute). &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;In the latter case, I could imagine an extension method to &lt;code&gt;IEnumerable&amp;lt;T&amp;gt;&lt;/code&gt; called ToObservable which would return a StartableObservable&amp;lt;T&amp;gt; or something like that – you&amp;#39;d subscribe what you want, and then call Start on the &lt;code&gt;StartableObservable&amp;lt;T&amp;gt;&lt;/code&gt;. That&amp;#39;s not what appears to happen though – if you call &lt;code&gt;ToObservable()&lt;/code&gt;, you get an implementation which iterates over the source sequence as soon as anything subscribes to it – which just doesn&amp;#39;t feel right to me. Admittedly it makes life easy in the case where that&amp;#39;s really all you want to do, but it&amp;#39;s a pain otherwise.&lt;/p&gt;  &lt;p&gt;There&amp;#39;s a way of working round this in Reactive Extensions: there&amp;#39;s &lt;code&gt;Subject&amp;lt;T&amp;gt;&lt;/code&gt; which is both an observer and an observable. You can create a &lt;code&gt;Subject&amp;lt;T&amp;gt;&lt;/code&gt;, Subscribe all the observers you want (so as to set up the data pipeline) and then subscribe the subject to the real data source. It&amp;#39;s not exactly hard, but it took me a while to work out, and it feels a little unwieldy. The next issue was somewhat more problematic.&lt;/p&gt;  &lt;h3&gt;Blocking aggregation&lt;/h3&gt;  &lt;p&gt;When I first started thinking about Push LINQ, it was motivated by a scenario from the C# newsgroup: someone wanted to group a collection in a particular way, and then count how many items were in each group. This is effectively the &amp;quot;favourite colour voting&amp;quot; scenario outlined in the link at the top of this post. The problem to understand is that the normal &lt;code&gt;Count()&lt;/code&gt; call is blocking: it fetches items from a collection until there aren&amp;#39;t any more; it&amp;#39;s in control of the execution flow, effectively. That means if you call it in a grouping construct, the whole group has to be available before you call &lt;code&gt;Count()&lt;/code&gt;. So, you can&amp;#39;t stream an enormous data set, which is unfortunate.&lt;/p&gt;  &lt;p&gt;In Push LINQ, I addressed this by making &lt;code&gt;Count()&lt;/code&gt; return &lt;code&gt;Future&amp;lt;int&amp;gt;&lt;/code&gt; instead of &lt;code&gt;int&lt;/code&gt;. The whole query is evaluated, and &lt;em&gt;then&lt;/em&gt; you can ask each future for its actual result. Unfortunately, that isn&amp;#39;t the approach that the Reactive Framework has taken – it still returns &lt;code&gt;int&lt;/code&gt; from &lt;code&gt;Count()&lt;/code&gt;. I don&amp;#39;t know the reason for this, but fortunately it&amp;#39;s somewhat fixable. We can&amp;#39;t change &lt;code&gt;Observable&lt;/code&gt; of course, but we can add our own future-based extensions:&lt;/p&gt;  &lt;div class="code"&gt;&lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;class&lt;/span&gt; ObservableEx     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt; Task&amp;lt;TResult&amp;gt; FutureAggregate&amp;lt;TSource, TResult&amp;gt;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; (&lt;span class="Keyword"&gt;this&lt;/span&gt; IObservable&amp;lt;TSource&amp;gt; source,     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; TResult seed, Func&amp;lt;TResult, TSource, TResult&amp;gt; aggregation)     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; TaskCompletionSource&amp;lt;TResult&amp;gt; result = &lt;span class="Keyword"&gt;new&lt;/span&gt; TaskCompletionSource&amp;lt;TResult&amp;gt;();     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; TResult current = seed;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; source.Subscribe(value =&amp;gt; current = aggregation(current, value),     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; error =&amp;gt; result.SetException(error),     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; () =&amp;gt; result.SetResult(current));     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt; result.Task;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt; Task&amp;lt;&lt;span class="ValueType"&gt;int&lt;/span&gt;&amp;gt; FutureMax(&lt;span class="Keyword"&gt;this&lt;/span&gt; IObservable&amp;lt;&lt;span class="ValueType"&gt;int&lt;/span&gt;&amp;gt; source)     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// TODO: Make this generic and throw exception on&lt;/span&gt;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// empty sequence. Left as an exercise for the reader.&lt;/span&gt;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt; source.FutureAggregate(&lt;span class="ValueType"&gt;int&lt;/span&gt;.MinValue, Math.Max);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt; Task&amp;lt;&lt;span class="ValueType"&gt;int&lt;/span&gt;&amp;gt; FutureMin(&lt;span class="Keyword"&gt;this&lt;/span&gt; IObservable&amp;lt;&lt;span class="ValueType"&gt;int&lt;/span&gt;&amp;gt; source)     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// TODO: Make this generic and throw exception on&lt;/span&gt;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// empty sequence. Left as an exercise for the reader.&lt;/span&gt;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt; source.FutureAggregate(&lt;span class="ValueType"&gt;int&lt;/span&gt;.MaxValue, Math.Min);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt; Task&amp;lt;&lt;span class="ValueType"&gt;int&lt;/span&gt;&amp;gt; FutureCount&amp;lt;T&amp;gt;(&lt;span class="Keyword"&gt;this&lt;/span&gt; IObservable&amp;lt;T&amp;gt; source)     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt; source.FutureAggregate(0, (count, _) =&amp;gt; count + 1);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;This uses &lt;code&gt;Task&amp;lt;T&amp;gt;&lt;/code&gt; from Parallel Extensions, which gives us an interesting ability, as we&amp;#39;ll see in a moment. It&amp;#39;s all fairly straightforward - &lt;code&gt;TaskCompletionSource&amp;lt;T&amp;gt;&lt;/code&gt; makes it very easy to specify a value when we&amp;#39;ve finished, or indicate that an error occurred. As mentioned in the comments, the maximum/minimum implementations leave something to be desired, but it&amp;#39;s good enough for a blog post :) &lt;/p&gt;  &lt;h3&gt;Using the non-blocking aggregation operators&lt;/h3&gt;  &lt;p&gt;Now that we&amp;#39;ve got our extension methods, how can we use them? First I decided to do a demo which would count the number of lines in a file, and find the maximum and minimum line lengths:&lt;/p&gt;  &lt;div class="code"&gt;&lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt; List&amp;lt;T&amp;gt; ToList&amp;lt;T&amp;gt;(&lt;span class="Keyword"&gt;this&lt;/span&gt; IObservable&amp;lt;T&amp;gt; source)     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; List&amp;lt;T&amp;gt; ret = &lt;span class="Keyword"&gt;new&lt;/span&gt; List&amp;lt;T&amp;gt;();     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; source.Subscribe(x =&amp;gt; ret.Add(x));     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt; ret;     &lt;br /&gt;}     &lt;br /&gt;&lt;span class="Modifier"&gt;private&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt; IEnumerable&amp;lt;&lt;span class="ReferenceType"&gt;string&lt;/span&gt;&amp;gt; ReadLines(&lt;span class="ReferenceType"&gt;string&lt;/span&gt; filename)     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Namespace"&gt;using&lt;/span&gt; (TextReader reader = File.OpenText(filename))     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; line;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;while&lt;/span&gt; ((line = reader.ReadLine()) != &lt;span class="Keyword"&gt;null&lt;/span&gt;)     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;yield&lt;/span&gt;&amp;#160;&lt;span class="Statement"&gt;return&lt;/span&gt; line;     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;}     &lt;br /&gt;...     &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; subject = &lt;span class="Keyword"&gt;new&lt;/span&gt; Subject&amp;lt;&lt;span class="ReferenceType"&gt;string&lt;/span&gt;&amp;gt;();     &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; lengths = subject.Select(line =&amp;gt; line.Length);     &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; min = lengths.FutureMin();     &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; max = lengths.FutureMax();     &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; count = lengths.FutureCount();     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; source = ReadLines(&lt;span class="String"&gt;&amp;quot;../../Program.cs&amp;quot;&lt;/span&gt;);     &lt;br /&gt;source.ToObservable(Scheduler.Now).Subscribe(subject);     &lt;br /&gt;Console.WriteLine(&lt;span class="String"&gt;&amp;quot;Count: {0}, Min: {1}, Max: {2}&amp;quot;&lt;/span&gt;,     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; count.Result, min.Result, max.Result); &lt;/div&gt;  &lt;p&gt;As you can see, we use the &lt;code&gt;Result&lt;/code&gt; property of a task to find its eventual result - this call will block until the result is ready, however, so you do need to be careful about how you use it. Each line is only read from the file once, and pushed to all three observers, who carry their state around until the sequence is complete, whereupon they publish the result to the task.&lt;/p&gt;  &lt;p&gt;I got this working fairly quickly - then went back to the &amp;quot;grouping lines by line length&amp;quot; problem I&amp;#39;d originally set myself. I want to group the lines of a file by their length (all lines of length 0, all lines of length 1 etc) and count each group. The result is effectively a histogram of line lengths. Constructing the query itself wasn&amp;#39;t a problem - but iterating through the results was. Fundamentally, I don&amp;#39;t understand the details of &lt;code&gt;ToEnumerable&lt;/code&gt; yet, particularly the timing. I need to look into it more deeply, but I&amp;#39;ve got two alternative solutions for the moment. &lt;/p&gt;  &lt;p&gt;The first is to implement my own &lt;code&gt;ToList&lt;/code&gt; extension method. This simply creates a list and subscribes an observer which adds items to the list as it goes. There&amp;#39;s no attempt at &amp;quot;safety&amp;quot; here - if you access the list before the source sequence has completed, you&amp;#39;ll see whatever has been added so far. I &lt;i&gt;am&lt;/i&gt; still just experimenting :) Here&amp;#39;s the implementation: &lt;/p&gt;  &lt;div class="code"&gt;&lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt; List&amp;lt;T&amp;gt; ToList&amp;lt;T&amp;gt;(&lt;span class="Keyword"&gt;this&lt;/span&gt; IObservable&amp;lt;T&amp;gt; source)     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; List&amp;lt;T&amp;gt; ret = &lt;span class="Keyword"&gt;new&lt;/span&gt; List&amp;lt;T&amp;gt;();     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; source.Subscribe(x =&amp;gt; ret.Add(x));     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt; ret;     &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;Now we can construct a query expression, project each group using our future count, make sure we&amp;#39;ve finished pushing the source before we read the results, and everything is fine:&lt;/p&gt;  &lt;div class="code"&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; subject = &lt;span class="Keyword"&gt;new&lt;/span&gt; Subject&amp;lt;&lt;span class="ReferenceType"&gt;string&lt;/span&gt;&amp;gt;();     &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; groups = &lt;span class="Linq"&gt;from&lt;/span&gt; line &lt;span class="Statement"&gt;in&lt;/span&gt; subject     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Linq"&gt;group&lt;/span&gt; line.Length &lt;span class="Linq"&gt;by&lt;/span&gt; line.Length &lt;span class="Linq"&gt;into&lt;/span&gt; grouped     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Linq"&gt;select&lt;/span&gt;&amp;#160;&lt;span class="Keyword"&gt;new&lt;/span&gt; { Length = grouped.Key, Count = grouped.FutureCount() };     &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; results = groups.ToList();     &lt;br /&gt;    &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; source = ReadLines(&lt;span class="String"&gt;&amp;quot;../../Program.cs&amp;quot;&lt;/span&gt;);     &lt;br /&gt;source.ToObservable(Scheduler.Now).Subscribe(subject);     &lt;br /&gt;&lt;span class="Statement"&gt;foreach&lt;/span&gt; (&lt;span class="Linq"&gt;var&lt;/span&gt;&amp;#160;&lt;span class="Linq"&gt;group&lt;/span&gt;&amp;#160;&lt;span class="Statement"&gt;in&lt;/span&gt; results)     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; Console.WriteLine(&lt;span class="String"&gt;&amp;quot;Length: {0}; Count: {1}&amp;quot;&lt;/span&gt;, &lt;span class="Linq"&gt;group&lt;/span&gt;.Length, &lt;span class="Linq"&gt;group&lt;/span&gt;.Count.Result);     &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;Note how the call to &lt;code&gt;ToList&lt;/code&gt; is required &lt;i&gt;before&lt;/i&gt; calling &lt;code&gt;source.ToObservable(...).Subscribe&lt;/code&gt; - otherwise everything would have been pushed before we started collecting it.&lt;/p&gt;  &lt;p&gt;All well and good... but there&amp;#39;s another way of doing it too. We&amp;#39;ve only got a single task being produced for each group - instead of waiting until everything&amp;#39;s finished before we dump the results to the console, we can use &lt;code&gt;Task.ContinueWith&lt;/code&gt; to write it (the individual group result) out as soon as that group has been told that it&amp;#39;s finished. We force this extra action to occur on the same thread as the observer just to make things easier in a console app... but it all works very neatly: &lt;/p&gt;  &lt;div class="code"&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; subject = &lt;span class="Keyword"&gt;new&lt;/span&gt; Subject&amp;lt;&lt;span class="ReferenceType"&gt;string&lt;/span&gt;&amp;gt;();     &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; groups = &lt;span class="Linq"&gt;from&lt;/span&gt; line &lt;span class="Statement"&gt;in&lt;/span&gt; subject     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Linq"&gt;group&lt;/span&gt; line.Length &lt;span class="Linq"&gt;by&lt;/span&gt; line.Length &lt;span class="Linq"&gt;into&lt;/span&gt; grouped     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Linq"&gt;select&lt;/span&gt;&amp;#160;&lt;span class="Keyword"&gt;new&lt;/span&gt; { Length = grouped.Key, Count = grouped.FutureCount() };     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;groups.Subscribe(&lt;span class="Linq"&gt;group&lt;/span&gt; =&amp;gt;     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Linq"&gt;group&lt;/span&gt;.Count.ContinueWith(     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; x =&amp;gt; Console.WriteLine(&lt;span class="String"&gt;&amp;quot;Length: {0}; Count: {1}&amp;quot;&lt;/span&gt;,&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Linq"&gt;group&lt;/span&gt;.Length, x.Result),     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; TaskContinuationOptions.ExecuteSynchronously);     &lt;br /&gt;});     &lt;br /&gt;&lt;span class="Linq"&gt;var&lt;/span&gt; source = ReadLines(&lt;span class="String"&gt;&amp;quot;../../Program.cs&amp;quot;&lt;/span&gt;);     &lt;br /&gt;source.ToObservable(Scheduler.Now).Subscribe(subject); &lt;/div&gt;  &lt;h3&gt;Conclusion&lt;/h3&gt;  &lt;p&gt;That&amp;#39;s the lot, so far. It feels like I&amp;#39;m &lt;i&gt;sort of&lt;/i&gt; in the spirit of Reactive Extensions, but that maybe I&amp;#39;m pushing it (no pun intended) in a direction which Erik and Wes either didn&amp;#39;t anticipate, or at least don&amp;#39;t view as particularly valuable/elegant. I very much doubt that they didn&amp;#39;t &lt;i&gt;consider&lt;i&gt; deferred aggregates - it&amp;#39;s much more likely that either I&amp;#39;ve missed some easy way of doing this, or there are good reasons why it&amp;#39;s a bad idea. I hope to find out which at some point... but in the meantime, I really ought to work out a more idiomatic example for C# in Depth. &lt;/i&gt;&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1752014" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/Wacky+Ideas/default.aspx">Wacky Ideas</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/Books/default.aspx">Books</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/LINQ/default.aspx">LINQ</category></item><item><title>Contract classes and nested types within interfaces</title><link>http://msmvps.com/blogs/jon_skeet/archive/2009/10/31/contract-classes-and-nested-types-within-interfaces.aspx</link><pubDate>Sat, 31 Oct 2009 22:04:54 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1736652</guid><dc:creator>skeet</dc:creator><slash:comments>9</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/jon_skeet/rsscomments.aspx?PostID=1736652</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/jon_skeet/commentapi.aspx?PostID=1736652</wfw:comment><comments>http://msmvps.com/blogs/jon_skeet/archive/2009/10/31/contract-classes-and-nested-types-within-interfaces.aspx#comments</comments><description>&lt;p&gt;I&amp;#39;ve just been going through some feedback for the draft copy of the second edition of C# in Depth. In the contracts section, I have an example like this:&lt;/p&gt;  &lt;div class="code"&gt;[ContractClass(&lt;span class="Keyword"&gt;typeof&lt;/span&gt;(ICaseConverterContracts))]     &lt;br /&gt;&lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;interface&lt;/span&gt; ICaseConverter     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; Convert(&lt;span class="ReferenceType"&gt;string&lt;/span&gt; text);     &lt;br /&gt;}     &lt;br /&gt;    &lt;br /&gt;[ContractClassFor(&lt;span class="Keyword"&gt;typeof&lt;/span&gt;(ICaseConverter))]     &lt;br /&gt;&lt;span class="Modifier"&gt;internal&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;class&lt;/span&gt; ICaseConverterContracts : ICaseConverter     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; ICaseConverter.Convert(&lt;span class="ReferenceType"&gt;string&lt;/span&gt; text)     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Contract.Requires(text != &lt;span class="Keyword"&gt;null&lt;/span&gt;);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Contract.Ensures(Contract.Result&amp;lt;&lt;span class="ReferenceType"&gt;string&lt;/span&gt;&amp;gt;() != &lt;span class="Keyword"&gt;null&lt;/span&gt;);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;default&lt;/span&gt;(&lt;span class="ReferenceType"&gt;string&lt;/span&gt;);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;private&lt;/span&gt; ICaseConverterContracts() {}     &lt;br /&gt;}     &lt;br /&gt;    &lt;br /&gt;&lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;class&lt;/span&gt; InvariantUpperCaseFormatter : ICaseConverter     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;string&lt;/span&gt; Convert(&lt;span class="ReferenceType"&gt;string&lt;/span&gt; text)&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt; text.ToUpperInvariant();     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;The point is to demonstrate how contracts can be specified for interfaces, and then applied automatically to implementations. In this case, &lt;code&gt;ICaseConverter&lt;/code&gt; is the interface, &lt;code&gt;ICaseConverterContracts&lt;/code&gt; is the &lt;i&gt;contract class&lt;/i&gt; which specifies the contract for the interface, and &lt;code&gt;InvariantUpperCaseFormatter&lt;/code&gt; is the real implementation. The binary rewriter effectively copies the contract into each implementation, so you don&amp;#39;t need to duplicate the contract in the source code.&lt;/p&gt;  &lt;p&gt;The reader feedback asked where the contract class code should live - should it go in the same file as the interface itself, or in a separate file as normal? Now normally, I&amp;#39;m firmly of the &amp;quot;one top-level type per file&amp;quot; persuasion, but in this case I think it makes sense to keep the contract class with the interface. It has no meaning without reference to the interface, after all - it&amp;#39;s not a real implementation to be used in the normal way. It&amp;#39;s essentially metadata. This does, however, leave me feeling a little bit dirty. What I&amp;#39;d &lt;em&gt;really&lt;/em&gt; like to be able to do is nest the contract class inside the interface, just like I do with other classes which are tightly coupled to an &amp;quot;owner&amp;quot; type. Then the code would look like this:&lt;/p&gt;  &lt;div class="code"&gt;[ContractClass(&lt;span class="Keyword"&gt;typeof&lt;/span&gt;(ICaseConverterContracts))]     &lt;br /&gt;&lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;interface&lt;/span&gt; ICaseConverter     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; Convert(&lt;span class="ReferenceType"&gt;string&lt;/span&gt; text);     &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; [ContractClassFor(&lt;span class="Keyword"&gt;typeof&lt;/span&gt;(ICaseConverter))]     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;internal&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;class&lt;/span&gt; ICaseConverterContracts : ICaseConverter     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; ICaseConverter.Convert(&lt;span class="ReferenceType"&gt;string&lt;/span&gt; text)     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Contract.Requires(text != &lt;span class="Keyword"&gt;null&lt;/span&gt;);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; Contract.Ensures(Contract.Result&amp;lt;&lt;span class="ReferenceType"&gt;string&lt;/span&gt;&amp;gt;() != &lt;span class="Keyword"&gt;null&lt;/span&gt;);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;default&lt;/span&gt;(&lt;span class="ReferenceType"&gt;string&lt;/span&gt;);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;private&lt;/span&gt; ICaseConverterContracts() {}     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;}     &lt;br /&gt;    &lt;br /&gt;&lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;class&lt;/span&gt; InvariantUpperCaseFormatter : ICaseConverter     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;string&lt;/span&gt; Convert(&lt;span class="ReferenceType"&gt;string&lt;/span&gt; text)&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;return&lt;/span&gt; text.ToUpperInvariant();     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;That would make me feel happier - all the information to do with the interface would be specified within the interface type&amp;#39;s code. It&amp;#39;s possible that with that as a convention, the Code Contracts tooling could cope without the attributes - if interface &lt;code&gt;IFoo&lt;/code&gt; contains a nested class &lt;code&gt;IFooContracts&lt;/code&gt; which implements &lt;code&gt;IFoo&lt;/code&gt;, assume it&amp;#39;s a contract class and handle it appropriately. That would be sweet.&lt;/p&gt;  &lt;p&gt;You know the really galling thing? I&amp;#39;m pretty sure VB &lt;em&gt;does&lt;/em&gt; allow nested types in interfaces...&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1736652" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/Wacky+Ideas/default.aspx">Wacky Ideas</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/Books/default.aspx">Books</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/C_2300_+4/default.aspx">C# 4</category></item><item><title>The "dream book" for C# and .NET</title><link>http://msmvps.com/blogs/jon_skeet/archive/2009/08/20/the-quot-dream-book-quot-for-c-and-net.aspx</link><pubDate>Thu, 20 Aug 2009 16:57:40 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1716905</guid><dc:creator>skeet</dc:creator><slash:comments>34</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/jon_skeet/rsscomments.aspx?PostID=1716905</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/jon_skeet/commentapi.aspx?PostID=1716905</wfw:comment><comments>http://msmvps.com/blogs/jon_skeet/archive/2009/08/20/the-quot-dream-book-quot-for-c-and-net.aspx#comments</comments><description>&lt;p&gt;This morning I &lt;a href="http://twitter.com/jonskeet/status/3424128643"&gt;showed my hand a little on Twitter&lt;/a&gt;. I&amp;#39;ve had a dream for a long time about the ultimate C# book. It&amp;#39;s a dream based on &lt;a href="http://www.amazon.com/dp/0321356683"&gt;Effective Java&lt;/a&gt;, which is my favourite Java book, along with my experiences of writing C# in Depth.&lt;/p&gt;  &lt;p&gt;Effective Java is written by Josh Bloch, who is an absolute giant in the Java world... and that&amp;#39;s both the problem and the opportunity. There&amp;#39;s no-one of quite the equivalent stature in the .NET world. Instead, there are many very smart people, a lot of whom blog and some of whom have their own books.&lt;/p&gt;  &lt;p&gt;There are &amp;quot;best practices&amp;quot; books, of course: Microsoft&amp;#39;s own Framework Design Guidelines, and Bill Wagner&amp;#39;s &lt;a href="http://www.amazon.com/dp/0321245660"&gt;Effective C#&lt;/a&gt; and &lt;a href="http://www.amazon.com/dp/0321485890"&gt;More Effective C#&lt;/a&gt; being the most obvious examples. I&amp;#39;m in no way trying to knock these books, but I feel we could do even better. The &lt;a href="http://www.amazon.com/dp/0321246756"&gt;Framework Design Guidelines&lt;/a&gt; (also available &lt;a href="http://msdn.microsoft.com/en-us/library/ms229042.aspx"&gt;free to browse on MSDN&lt;/a&gt;) are really about how to create a good API - which is important, but not the be-all-and-end-all for many &lt;em&gt;application&lt;/em&gt; developers who aren&amp;#39;t trying to ship a reusable class library and may well have different concerns. They want to know how to use the &lt;em&gt;language&lt;/em&gt; most effectively, as well as the core types within the framework.&lt;/p&gt;  &lt;p&gt;Bill&amp;#39;s books - and many others which cover the core framework, such as &lt;a href="http://www.amazon.com/dp/0735621632"&gt;CLR via C#&lt;/a&gt;, &lt;a href="http://www.amazon.com/dp/1590598733"&gt;Accelerated C# 2008&lt;/a&gt; and &lt;a href="http://www.amazon.com/dp/0596527578"&gt;C# 3.0 in a Nutshell&lt;/a&gt; - give plenty of advice, but often I&amp;#39;ve felt it&amp;#39;s a little one-sided. Each of these books is the work of a single person (or brothers in the case of Nutshell). Reading them, I&amp;#39;ve often wanted to give present a different point of view - or alternatively, to give a hearty &amp;quot;hear, hear.&amp;quot; I believe that a book giving guidance would benefit greatly from being more of a conversation: where the authors all agree on something, that&amp;#39;s great; where they differ, it would be good to hear about the pros and cons of various approaches. The reader can then weigh up those factors as they apply to each particular real-world scenario.&lt;/p&gt;  &lt;h2&gt;Scope&lt;/h2&gt;  &lt;p&gt;So what would such a book contain? Opinions will vary of course, but &lt;em&gt;I&lt;/em&gt; would like to see:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Effective ways of using language features such as lambda expressions, generic type inference (and indeed generics in general), optional parameters, named arguments and extension methods. Assume that the reader knows &lt;em&gt;roughly&lt;/em&gt; what C# does, but give some extra details around things like iterator blocks and anonymous functions.&lt;/li&gt;    &lt;li&gt;Guidance around class design (in a similar fashion to the FDG, but with more input from others in the community)&lt;/li&gt;    &lt;li&gt;Core framework topics (again, assume the basics are understood):&lt;/li&gt;    &lt;ul&gt;     &lt;li&gt;Resource management (disposal etc)&lt;/li&gt;      &lt;li&gt;Exceptions&lt;/li&gt;      &lt;li&gt;Collections (including LINQ fundamentals)&lt;/li&gt;      &lt;li&gt;Streams&lt;/li&gt;      &lt;li&gt;Text (including internationalization)&lt;/li&gt;      &lt;li&gt;Numeric types&lt;/li&gt;      &lt;li&gt;Time-related APIs&lt;/li&gt;      &lt;li&gt;Concurrency&lt;/li&gt;      &lt;li&gt;Contracts&lt;/li&gt;      &lt;li&gt;AppDomains&lt;/li&gt;      &lt;li&gt;Security&lt;/li&gt;      &lt;li&gt;Performance&lt;/li&gt;   &lt;/ul&gt; &lt;/ul&gt;  &lt;p&gt;I would prefer to avoid anything around the periphery of .NET (WPF, WinForms, ASP.NET, WCF) - I believe those are better handled in different topics.&lt;/p&gt;  &lt;h2&gt;Obstacles and format&lt;/h2&gt;  &lt;p&gt;There&amp;#39;s one big problem with this idea, but I think it may be a saving grace too. Many of the leading authors work for different publishers. Clearly no single publisher is going to attract &lt;em&gt;all&lt;/em&gt; the best minds in the C# and .NET world. So how could this work in practice? Well...&lt;/p&gt;  &lt;p&gt;Imagine a web site for the book, paid for jointly by all interested publishers. The web site would be the foremost delivery mechanism for the content, both to browse and probably to download in formats appropriate for offline reading (PDF etc). The content would be edited in a collaborative style obviously, but exactly how that would work is a detail to be thrashed out. If you&amp;#39;ve read the annotated C# or CLI specifications, they have about the right feel - opinions can be attributed in places, but not &lt;em&gt;everything&lt;/em&gt; has a label.&lt;/p&gt;  &lt;p&gt;Any contributing publisher could &lt;em&gt;also&lt;/em&gt; take the material and publish it as hard copy if they so wished. Quite how this would work - with potentially multiple hard copy editions of the same content - would be interesting to see. There&amp;#39;s another reason against hard copy ever appearing though, which is that it would be immovable. I&amp;#39;d like to see this work evolve as new features appear and as more best practices are discovered. Publishers could monetize the web site via adverts, possibly according to how much they&amp;#39;re kicking into the site.&lt;/p&gt;  &lt;p&gt;I don&amp;#39;t know how the authors would get paid, admittedly, and that&amp;#39;s another problem. Would this cannibalize the sales of the books listed earlier? It wouldn&amp;#39;t make them redundant - certainly not for the Nutshell type of book, which teaches the basics as well as giving guidance. It would hit Effective C# harder, I suspect - and I apologise to Bill Wagner in advance; if this ever takes off and it hurts his bottom line, I&amp;#39;m very sorry - I think it&amp;#39;s in a good cause though.&lt;/p&gt;  &lt;h2&gt;Dream Team&lt;/h2&gt;  &lt;p&gt;So who would contribute to this? Part of me would like to say &amp;quot;anyone and everyone&amp;quot; in a Wikipedia kind of approach - but I think that practically, it makes sense for industry experts to take their places. (A good feedback/comments mechanism for anyone to use would be crucial, however.) Here&amp;#39;s a list which isn&amp;#39;t meant to be exhaustive, but would make me happy - please don&amp;#39;t take offence if your name isn&amp;#39;t on here but should be, and I wouldn&amp;#39;t expect &lt;em&gt;all&lt;/em&gt; of these people to be interested anyway.&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Anders Hejlsberg&lt;/li&gt;    &lt;li&gt;Eric Lippert&lt;/li&gt;    &lt;li&gt;Mads Torgersen&lt;/li&gt;    &lt;li&gt;Don Box&lt;/li&gt;    &lt;li&gt;Brad Abrams&lt;/li&gt;    &lt;li&gt;Krzysztof Cwalina&lt;/li&gt;    &lt;li&gt;Joe Duffy&lt;/li&gt;    &lt;li&gt;Vance Morrison&lt;/li&gt;    &lt;li&gt;Rico Mariani&lt;/li&gt;    &lt;li&gt;Erik Meijer&lt;/li&gt;    &lt;li&gt;Don Symes&lt;/li&gt;    &lt;li&gt;Wes Dyer&lt;/li&gt;    &lt;li&gt;Jeff Richter&lt;/li&gt;    &lt;li&gt;Joe and Ben Albahari&lt;/li&gt;    &lt;li&gt;Andrew Troelsen&lt;/li&gt;    &lt;li&gt;Bill Wagner&lt;/li&gt;    &lt;li&gt;Trey Nash&lt;/li&gt;    &lt;li&gt;Mark Michaelis&lt;/li&gt;    &lt;li&gt;Jon Skeet (yeah, I want to contribute if I can)&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;I imagine &amp;quot;principal&amp;quot; authors for specific topics (e.g. Joe Duffy for concurrency) but with all the authors dropping in comments in other places too.&lt;/p&gt;  &lt;h2&gt;Dream or reality?&lt;/h2&gt;  &lt;p&gt;I have no idea whether this will ever happen or not. I&amp;#39;d dearly love it to, and I&amp;#39;ve spoken to a few people before today who&amp;#39;ve been encouraging about the idea. I haven&amp;#39;t been putting any work into getting it off the ground - don&amp;#39;t worry, it&amp;#39;s not been delaying the second edition of C# in Depth. One day though, one day...&lt;/p&gt;  &lt;p&gt;Am I being hopelessly naïve to even consider such a venture? Is the scope too broad? Is the content valuable but not money-making? We&amp;#39;ll see.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1716905" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/Wacky+Ideas/default.aspx">Wacky Ideas</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/Books/default.aspx">Books</category></item><item><title>Faking COM to fool the C# compiler</title><link>http://msmvps.com/blogs/jon_skeet/archive/2009/07/07/faking-com-to-fool-the-c-compiler.aspx</link><pubDate>Tue, 07 Jul 2009 22:28:46 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1698645</guid><dc:creator>skeet</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/jon_skeet/rsscomments.aspx?PostID=1698645</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://msmvps.com/blogs/jon_skeet/commentapi.aspx?PostID=1698645</wfw:comment><comments>http://msmvps.com/blogs/jon_skeet/archive/2009/07/07/faking-com-to-fool-the-c-compiler.aspx#comments</comments><description>&lt;p&gt;C# 4 has some great features to make programming against COM components &lt;strike&gt;bearable&lt;/strike&gt; fun and exciting. In particular:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;PIA linking allows you to embed just the relevant bits of the Primary Interop Assembly into your own assembly, so the PIA isn&amp;#39;t actually required at execution time &lt;/li&gt;    &lt;li&gt;Named arguments and optional parameters make life &lt;em&gt;much&lt;/em&gt; simpler for APIs like Office which are full of methods with gazillions of parameters &lt;/li&gt;    &lt;li&gt;&amp;quot;ref&amp;quot; removal allows you to pass an argument by value even though the parameter is a by-reference parameter (COM only, folks - don&amp;#39;t worry!) &lt;/li&gt;    &lt;li&gt;Dynamic typing allows you to remove a load of casts by converting every parameter and return type of &amp;quot;object&amp;quot; into &amp;quot;dynamic&amp;quot; (if you&amp;#39;re using PIA linking) &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;I&amp;#39;m currently writing about these features for &lt;a href="http://manning.com/skeet2"&gt;the book&lt;/a&gt; (don&amp;#39;t forget to &lt;a href="http://msmvps.com/blogs/jon_skeet/archive/2009/07/06/books-going-cheap.aspx"&gt;buy it cheap on Friday&lt;/a&gt;) but I&amp;#39;m not really a COM person. I want to be able to see these compiler features at work against a really simple type. Unfortunately, these really are COM-specific features... so we&amp;#39;re going to have to persuade COM that the type really is a COM type.&lt;/p&gt;  &lt;p&gt;I got slightly stuck on this first, but thanks to &lt;a href="http://stackoverflow.com/questions/1093536"&gt;the power of Stack Overflow&lt;/a&gt;, I now have a reasonably complete demo &amp;quot;fake&amp;quot; COM type. It doesn&amp;#39;t do a lot, and in particular it doesn&amp;#39;t have any events, but it&amp;#39;s enough to show the compiler features:&lt;/p&gt;  &lt;div class="code"&gt;&lt;span class="Namespace"&gt;using&lt;/span&gt; System;     &lt;br /&gt;&lt;span class="Namespace"&gt;using&lt;/span&gt; System.Runtime.InteropServices;     &lt;br /&gt;    &lt;br /&gt;&lt;span class="InlineComment"&gt;// Required for linking into another assembly (C# 4)&lt;/span&gt;     &lt;br /&gt;[assembly:Guid(&lt;span class="String"&gt;&amp;quot;86ca55e4-9d4b-462b-8ec8-b62e993aeb64&amp;quot;&lt;/span&gt;)]     &lt;br /&gt;[assembly:ImportedFromTypeLib(&lt;span class="String"&gt;&amp;quot;fake.tlb&amp;quot;&lt;/span&gt;)]     &lt;br /&gt;    &lt;br /&gt;&lt;span class="Namespace"&gt;namespace&lt;/span&gt; FakeCom     &lt;br /&gt;{     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; [Guid(&lt;span class="String"&gt;&amp;quot;c3cb8098-0b8f-4a9a-9772-788d340d6ae0&amp;quot;&lt;/span&gt;)]     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; [ComImport, CoClass(&lt;span class="Keyword"&gt;typeof&lt;/span&gt;(FakeImpl))]     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;interface&lt;/span&gt; FakeComponent     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;object&lt;/span&gt; MakeMeDynamic(&lt;span class="ReferenceType"&gt;object&lt;/span&gt; arg);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ValueType"&gt;void&lt;/span&gt; Foo([Optional] &lt;span class="MethodParameter"&gt;ref&lt;/span&gt;&amp;#160;&lt;span class="ValueType"&gt;int&lt;/span&gt; x,     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; [Optional] &lt;span class="MethodParameter"&gt;ref&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;string&lt;/span&gt; y);     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }     &lt;br /&gt;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; [Guid(&lt;span class="String"&gt;&amp;quot;734e6105-a20f-4748-a7de-2c83d7e91b04&amp;quot;&lt;/span&gt;)]     &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;class&lt;/span&gt; FakeImpl {}     &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;We have an interface representing our COM type, and a class which the interface claims will implement it. Fortunately the compiler doesn&amp;#39;t actually check that, so we can get away with leaving it entirely unimplemented. It&amp;#39;s also worth noting that our optional parameters can be by-reference parameters (which you can&amp;#39;t normally do in C# 4) and we haven&amp;#39;t given them any default values (as those are ignored for COM anyway).&lt;/p&gt;  &lt;p&gt;This is compiled just like any other assembly: &lt;/p&gt;  &lt;div class="code"&gt;csc /target:library FakeCom.cs &lt;/div&gt;  &lt;p&gt;Then we get to use it with a test program: &lt;/p&gt;  &lt;div class="code"&gt;&lt;span class="Namespace"&gt;using&lt;/span&gt; FakeCom;    &lt;br /&gt;    &lt;br /&gt;&lt;span class="ReferenceType"&gt;class&lt;/span&gt; Test    &lt;br /&gt;{    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Modifier"&gt;static&lt;/span&gt;&amp;#160;&lt;span class="ValueType"&gt;void&lt;/span&gt; Main()    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// Yes, that is calling a &amp;quot;constructor&amp;quot; on an interface&lt;/span&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; FakeComponent com = &lt;span class="Keyword"&gt;new&lt;/span&gt; FakeComponent();    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// The boring old fashioned way of calling a method&lt;/span&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ValueType"&gt;int&lt;/span&gt; i = 0;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; j = &lt;span class="Keyword"&gt;null&lt;/span&gt;;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; com.Foo(&lt;span class="MethodParameter"&gt;ref&lt;/span&gt; i, &lt;span class="MethodParameter"&gt;ref&lt;/span&gt; j);    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// Look ma, no ref!&lt;/span&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; com.Foo(10, &lt;span class="String"&gt;&amp;quot;Wow!&amp;quot;&lt;/span&gt;);    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// Who cares about parameter ordering?&lt;/span&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; com.Foo(y: &lt;span class="String"&gt;&amp;quot;Not me&amp;quot;&lt;/span&gt;, x: 0);    &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// And the parameters are optional too&lt;/span&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; com.Foo();    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// The line below only works when linked rather than&lt;/span&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// referenced, as otherwise you need a cast.&lt;/span&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// The compiler treats it as if it both takes and&lt;/span&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// returns a dynamic value.&lt;/span&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; value = com.MakeMeDynamic(10);    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }    &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;This is compiled either in the old &amp;quot;deploy the PIA as well&amp;quot; way (after adding a cast in the last line): &lt;/p&gt;  &lt;div class="code"&gt;csc /r:FakeCom.dll Test.cs &lt;/div&gt;  &lt;p&gt;... or by linking the PIA instead:&lt;/p&gt;  &lt;div class="code"&gt;csc /l:FakeCom.dll Test.cs &lt;/div&gt;  &lt;p&gt;(The difference is just using &lt;code&gt;/l&lt;/code&gt; instead of &lt;code&gt;/r&lt;/code&gt;.)&lt;/p&gt;  &lt;p&gt;When the test code is compiled as a reference, it decompiles in Reflector to this (I&amp;#39;ve added whitespace for clarity):&lt;/p&gt;  &lt;div class="code"&gt;&lt;span class="Modifier"&gt;private&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt;&amp;#160;&lt;span class="ValueType"&gt;void&lt;/span&gt; Main()    &lt;br /&gt;{    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; FakeComponent component = (FakeComponent) &lt;span class="Keyword"&gt;new&lt;/span&gt; FakeImpl();    &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ValueType"&gt;int&lt;/span&gt; x = 0;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; y = &lt;span class="Keyword"&gt;null&lt;/span&gt;;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; component.Foo(&lt;span class="MethodParameter"&gt;ref&lt;/span&gt; x, &lt;span class="MethodParameter"&gt;ref&lt;/span&gt; y);    &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ValueType"&gt;int&lt;/span&gt; num2 = 10;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; str3 = &lt;span class="String"&gt;&amp;quot;Wow!&amp;quot;&lt;/span&gt;;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; component.Foo(&lt;span class="MethodParameter"&gt;ref&lt;/span&gt; num2, &lt;span class="MethodParameter"&gt;ref&lt;/span&gt; str3);    &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; str4 = &lt;span class="String"&gt;&amp;quot;Not me&amp;quot;&lt;/span&gt;;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ValueType"&gt;int&lt;/span&gt; num3 = 0;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; component.Foo(&lt;span class="MethodParameter"&gt;ref&lt;/span&gt; num3, &lt;span class="MethodParameter"&gt;ref&lt;/span&gt; str4);    &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ValueType"&gt;int&lt;/span&gt; num4 = 0;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; str5 = &lt;span class="Keyword"&gt;null&lt;/span&gt;;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; component.Foo(&lt;span class="MethodParameter"&gt;ref&lt;/span&gt; num4, &lt;span class="MethodParameter"&gt;ref&lt;/span&gt; str5);    &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; str2 = (&lt;span class="ReferenceType"&gt;string&lt;/span&gt;) component.MakeMeDynamic(10);    &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;Note how the compiler has created local variables to pass by reference; any changes to the parameter are ignored when the method returns. (If you actually pass a variable by reference, the compiler won&amp;#39;t take that away, however.) &lt;/p&gt;  &lt;p&gt;When the code is linked instead, the middle section is the same, but the construction and the line calling &lt;code&gt;MakeMeDynamic&lt;/code&gt; are very different:&lt;/p&gt;  &lt;div class="code"&gt;&lt;span class="Modifier"&gt;private&lt;/span&gt;&amp;#160;&lt;span class="Modifier"&gt;static&lt;/span&gt;&amp;#160;&lt;span class="ValueType"&gt;void&lt;/span&gt; Main()    &lt;br /&gt;{    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; FakeComponent component = (FakeComponent) Activator.CreateInstance(Type.GetTypeFromCLSID    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; (&lt;span class="Keyword"&gt;new&lt;/span&gt; Guid(&lt;span class="String"&gt;&amp;quot;734E6105-A20F-4748-A7DE-2C83D7E91B04&amp;quot;&lt;/span&gt;)));    &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="InlineComment"&gt;// Middle bit as before&lt;/span&gt;    &lt;br /&gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="Statement"&gt;if&lt;/span&gt; (&amp;lt;Main&amp;gt;o__SiteContainer6.&amp;lt;&amp;gt;p__Site7 == &lt;span class="Keyword"&gt;null&lt;/span&gt;)    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; {    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; &amp;lt;Main&amp;gt;o__SiteContainer6.&amp;lt;&amp;gt;p__Site7 = CallSite&amp;lt;Func&amp;lt;CallSite, &lt;span class="ReferenceType"&gt;object&lt;/span&gt;, &lt;span class="ReferenceType"&gt;string&lt;/span&gt;&amp;gt;&amp;gt;    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; .Create(&lt;span class="Keyword"&gt;new&lt;/span&gt; CSharpConvertBinder    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; (&lt;span class="Keyword"&gt;typeof&lt;/span&gt;(&lt;span class="ReferenceType"&gt;string&lt;/span&gt;),&amp;#160; &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; CSharpConversionKind.ImplicitConversion, &lt;span class="Keyword"&gt;false&lt;/span&gt;));    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; }    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;string&lt;/span&gt; str2 = &amp;lt;Main&amp;gt;o__SiteContainer6.&amp;lt;&amp;gt;p__Site7.Target.Invoke    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160;&amp;#160; (&amp;lt;Main&amp;gt;o__SiteContainer6.&amp;lt;&amp;gt;p__Site7, component.MakeMeDynamic(10));    &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;The interface is embedded in the generated assembly, but with a slightly different set of attributes:&lt;/p&gt;  &lt;div class="code"&gt;[ComImport, CompilerGenerated]   &lt;br /&gt;[Guid(&lt;span class="String"&gt;&amp;quot;C3CB8098-0B8F-4A9A-9772-788D340D6AE0&amp;quot;&lt;/span&gt;), TypeIdentifier]    &lt;br /&gt;&lt;span class="Modifier"&gt;public&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;interface&lt;/span&gt; FakeComponent    &lt;br /&gt;{    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ReferenceType"&gt;object&lt;/span&gt; MakeMeDynamic(&lt;span class="ReferenceType"&gt;object&lt;/span&gt; arg);    &lt;br /&gt;&amp;#160;&amp;#160;&amp;#160; &lt;span class="ValueType"&gt;void&lt;/span&gt; Foo([Optional] &lt;span class="MethodParameter"&gt;ref&lt;/span&gt;&amp;#160;&lt;span class="ValueType"&gt;int&lt;/span&gt; x, [Optional] &lt;span class="MethodParameter"&gt;ref&lt;/span&gt;&amp;#160;&lt;span class="ReferenceType"&gt;string&lt;/span&gt; y);    &lt;br /&gt;} &lt;/div&gt;  &lt;p&gt;The class isn&amp;#39;t present at all.&lt;/p&gt;  &lt;p&gt;I should point out that doing this has no practical benefit in real code - but the ability to mess around with a pseudo-COM type rather than having to find a &lt;em&gt;real&lt;/em&gt; one with the exact members I want will make it a lot easier to try a few corner cases for the book.&lt;/p&gt;  &lt;p&gt;So, not a terribly productive evening in terms of getting actual writing done, but interesting nonetheless...&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1698645" width="1" height="1"&gt;</description><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/Wacky+Ideas/default.aspx">Wacky Ideas</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/Books/default.aspx">Books</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/C_2300_+4/default.aspx">C# 4</category><category domain="http://msmvps.com/blogs/jon_skeet/archive/tags/Stack+Overflow/default.aspx">Stack Overflow</category></item></channel></rss>