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Recent Posts
Hanselminutes Podcast
Coding4Fun Book News and Preview
Head Banger Is Now Available on Xbox LIVE Community Games
Animated Musical Holiday Lights at TVUG
WiiEarthVR Article and Source Code Posted
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Archives
December 2008 (1)
November 2008 (7)
October 2008 (5)
September 2008 (2)
August 2008 (3)
July 2008 (3)
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April 2008 (4)
February 2008 (6)
January 2008 (2)
December 2007 (1)
November 2007 (3)
October 2007 (5)
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Coding4Fun
Coding4Fun Book
Compact Framework
Events
Gaming
Ganksoft
Hardware
Head Banger
LegoNXT
Light Sequencer
Maker Faire
MakerFaire
Microsoft Robotics Studio
PDC2008
Personal
Sandcastle
Site News
SQL Server
TVUG
Virtual Earth
Vista
Visual Studio
VSLiveNY
Wiimote
Windows Home Server
Windows Mobile
x64
XNA
Hanselminutes Podcast
At the very last minute before Scott left for Africa , Dan Fernandez and I were able to do a quick episode of Hanselminutes to promote our book . Have a listen to learn a bit more about our book, the projects it contains, how they were developed...
Published
Sun, Dec 12 2008 1:29 PM
by
BrianPeek.com
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Events
,
Coding4Fun Book
Coding4Fun Book News and Preview
I received my first copy of the book on Friday afternoon and it looks great! It is now also listed as “In Stock” on Amazon . Additionally, there is now a Google Preview of the book If you’d like to see a preview of the book, you can do so...
Published
Sat, Nov 11 2008 5:53 PM
by
BrianPeek.com
Filed under:
Coding4Fun
,
.NET
,
Coding4Fun Book
Head Banger Is Now Available on Xbox LIVE Community Games
Several friends and I work together to write “indie” video games under the brand Ganksoft Entertainment . You may recall that for Maker Faire 2007 , we created a very simple rhythm-based music game (think Rock Band or Dance Dance Revolution) using...
Published
Sat, Nov 11 2008 4:43 PM
by
BrianPeek.com
Filed under:
.NET
,
XNA
,
Gaming
,
Ganksoft
,
Maker Faire
,
Head Banger
Animated Musical Holiday Lights at TVUG
I’ll be presenting a session on building your own holiday musical light show using Phidget boards and .NET at this month’s Tech Valley User Group . I’ve previously written an article about this topic on the Coding4Fun site, and there will be a full...
Published
Sat, Nov 11 2008 3:57 AM
by
BrianPeek.com
Filed under:
Coding4Fun
,
.NET
,
Events
,
Light Sequencer
,
Hardware
,
Coding4Fun Book
,
TVUG
WiiEarthVR Article and Source Code Posted
I previously talked about my WiiEarthVR project shown at PDC project, and now I have posted the article for the application up at the Coding4Fun site. Full source code is available. You’ll need some hardware to make this go, namely a Wiimote...
Published
Fri, Nov 11 2008 3:32 AM
by
BrianPeek.com
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Hardware
,
Virtual Earth
WiimoteLib v1.6 Released
A new version of my managed Wiimote library for .NET has been released. You can find version 1.6 up at CodePlex now. The changes are as follows: v1.6.0.0 Added "center of gravity" calculation to the Wii Fit Balance Board (thanks...
Published
Thu, Nov 11 2008 4:56 PM
by
BrianPeek.com
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Hardware
This Week On Channel 9
While at PDC2008 we shot an episode of This Week on Channel 9 . If you feel the need to waste 13 minutes of your life on a PDC recap with me, Dan Fernandez , Scott Hanselman and Clint Rutkas , then this is the video for you. I have embedded...
Published
Sun, Nov 11 2008 4:27 PM
by
BrianPeek.com
Filed under:
Coding4Fun
,
.NET
,
Events
,
PDC2008
TL39: Coding4Fun: Windows Presentation Foundation Animation, YouTube, iTunes, Twitter, and Nintendo's Wiimote
Well, PDC2008 is over. I had a lot of fun, met a ton of interesting and fun people, and learned about a lot of exciting new technologies. I hope to make it back out there next year. Our PDC2008 session video has been posted up at Channel 9...
Published
Fri, Oct 10 2008 3:14 PM
by
BrianPeek.com
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Events
,
Coding4Fun Book
,
PDC2008
,
Virtual Earth
Coding4Fun Book Chapter Teaser for PDC
At PDC2008 we have been giving away printouts of our first chapter and table of contents for our new book, “ Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More ” to anyone who drops by the Coding4Fun area. ...
Published
Wed, Oct 10 2008 11:01 PM
by
BrianPeek.com
Filed under:
Coding4Fun
,
.NET
,
XNA
,
Coding4Fun Book
,
PDC2008
WiiEarthVR at PDC
Time to talk a little bit about my PDC demo… About a year ago, I wrote an application to control Virtual Earth 3D with the Wiimote named WiiEarth and a corresponding Coding4Fun article on how it was done. Since that time VE3D has been updated several...
Published
Fri, Oct 10 2008 1:40 AM
by
BrianPeek.com
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Events
,
Hardware
,
PDC2008
,
Virtual Earth
PDC2008
Anyone heading out to PDC2008 this year? I will be in attendance with (hopefully!) a new Wiimote project and perhaps a few old ones as well. More details on that when the project is a tiny bit further. We will also be giving away a free...
Published
Wed, Oct 10 2008 2:43 AM
by
BrianPeek.com
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Events
,
Hardware
,
Coding4Fun Book
,
Gaming
,
PDC2008
A Few New WiimoteLib Applications
I’ve received information on a few spiffy Wiimote projects using my Managed Wiimote Library in the last couple weeks that everyone should check out… Wiimote Tracking System Using 3 Wiimotes by Nikolai This project uses 2 Wiimotes as cameras and a 3rd...
Published
Wed, Oct 10 2008 1:54 AM
by
BrianPeek.com
Filed under:
Wiimote
,
.NET
VSLive NY Sessions Posted
Thanks to everyone that attended my VSLive NY session. I hope it was informative. I have posted the slide-decks and source code for both of my sessions so you can tinker with the projects on your own. Creating a Simple 2D Game Using XNA Game...
Published
Fri, Sep 09 2008 2:10 AM
by
BrianPeek.com
Filed under:
Wiimote
,
.NET
,
XNA
,
Events
,
Hardware
,
Gaming
,
VSLiveNY
Coding4Fun Book News
Now that we have finished writing the book , we finally have an official title and chapter listing. Someday we may even have a cover. The title has morphed into Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and...
Published
Thu, Sep 09 2008 10:00 PM
by
BrianPeek.com
Filed under:
Coding4Fun
,
Wiimote
,
.NET
,
Personal
,
XNA
,
Windows Home Server
,
Light Sequencer
,
Hardware
,
Coding4Fun Book
,
Visual Studio
,
Gaming
SQL Server 2008, Visual Studio 2008 SP1 and Visual Studio 2008 Express
I ran into a bit of weirdness yesterday when trying to install SQL Server 2008 . I have Visual Studio 2008 installed as well as a couple of the Visual Studio 2008 Express products (for testing solutions for the Coding4Fun site and the upcoming book...
Published
Wed, Aug 08 2008 4:57 AM
by
BrianPeek.com
Filed under:
Coding4Fun
,
.NET
,
Visual Studio
,
SQL Server
New BlueSoleil Driver Fixes BSOD
BlueSoleil has released a new version of their software which supposedly fixes the BSOD problem many people were having. If you were one of them, download and give it a try ! Read More...
Published
Thu, Aug 08 2008 12:57 AM
by
BrianPeek.com
Filed under:
Wiimote
,
.NET
,
Hardware
Wiimote Smoothboard
I was contacted by Boon Jin Goh recently about his super awesome Wiimote Smoothboard application. Boon Jin took Johnny Lee ’s original Wiimote Whiteboard app and added a ton of functionality. What was a proof of concept or tech demo is now...
Published
Tue, Aug 08 2008 4:22 AM
by
BrianPeek.com
Filed under:
Wiimote
,
.NET
,
Hardware
,
Coding4Fun Book
WiimoteLib and BSOD – Part 2
Well, after a few survey responses and posts to my forum, it appears that everyone experiencing the BSOD issue with WiimoteLib is running the BlueSoleil stack. I was also pointed to the following links on www.wiimoteproject.org with others having...
Published
Wed, Jul 07 2008 3:05 AM
by
BrianPeek.com
Filed under:
Wiimote
,
.NET
WiimoteLib and BSOD
I’m getting quite a few emails of late with people getting BSODs when using WiimoteLib. It appears most, if not everyone, experiencing this problem is using BlueSoleil. That said, I’m still unsure what is happening, when it started happening...
Published
Tue, Jul 07 2008 4:41 AM
by
BrianPeek.com
Filed under:
Wiimote
,
.NET
Windows Mobile Devices and Power States
I’ve been doing some Windows Mobile development with the .NET Compact Framework recently and ran into a scenario where I needed the device to be in “full power” mode at all times with the back-light on. The device is constantly powered, so battery...
Published
Thu, Jul 07 2008 5:00 AM
by
BrianPeek.com
Filed under:
.NET
,
Hardware
,
Windows Mobile
,
Compact Framework
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Copyright © is the original authors. Blog site is an independent site not sponsored by Microsoft. The Yoda blog server and the Brianna SQL server would like to thank www.ownwebnow.com and www.exchangedefender.com. They wouldn't be here and broadcasting without the generosity of Vlad Mazek and his companies.