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<?xml-stylesheet type="text/xsl" href="http://msmvps.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Arno Gerretsen - All Comments</title><link>http://msmvps.com/blogs/arnogerretsen/default.aspx</link><description>Scenery (Tool) Designer, Community Guy &amp;amp; Flight Simulator MVP</description><dc:language>en</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>re: SimConnect and CIGI</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/01/16/simconnect-and-cigi.aspx#1641417</link><pubDate>Sat, 19 Jul 2008 08:09:39 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1641417</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;Hi Mark,&lt;/p&gt;
&lt;p&gt;We are still optimizing that more, although it is quite smooth already. What we are trying to do is update for every frame of ESP itself (while our simulation does in general run at a higher rate).&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1641417" width="1" height="1"&gt;</description></item><item><title>re: SimConnect and CIGI</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/01/16/simconnect-and-cigi.aspx#1641366</link><pubDate>Fri, 18 Jul 2008 18:13:38 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1641366</guid><dc:creator>Mark</dc:creator><description>&lt;p&gt;Have you had issues with the OTW scene being steppy. &amp;nbsp;We are doing something similar with ESP, and we can not get the OTW to be smooth. &amp;nbsp;There does not seem to be a way of synching the Visual update to the update of the ownship position. &amp;nbsp;Are there any ways of synching the two?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1641366" width="1" height="1"&gt;</description></item><item><title>re: Are they listening?</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/01/05/are-they-listening.aspx#1638954</link><pubDate>Tue, 01 Jul 2008 04:12:20 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1638954</guid><dc:creator>John Coady</dc:creator><description>&lt;p&gt;How about callouts for assisting in landing heavy jets...I think a voice in the cockpit calling out ten...nine..eight would add some realism&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1638954" width="1" height="1"&gt;</description></item><item><title>re: Are they listening?</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/01/05/are-they-listening.aspx#1638953</link><pubDate>Tue, 01 Jul 2008 04:10:06 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1638953</guid><dc:creator>John Coady</dc:creator><description>&lt;p&gt;Why not use autogen to place trees at a SPECIFIC place? Simply turn a clone of the houses into tree-like &amp;nbsp;objects and let people make realistic orchards, line streets with trees, etc.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1638953" width="1" height="1"&gt;</description></item><item><title>re: Are they listening?</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/01/05/are-they-listening.aspx#1638952</link><pubDate>Tue, 01 Jul 2008 04:07:46 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1638952</guid><dc:creator>John Coady</dc:creator><description>&lt;p&gt;Remove Fairholt airport from Vermont. It is a golf course and I have never heard of anyone taking off from there.&lt;/p&gt;
&lt;p&gt;Consider slowing down surf. When you fly over a line of surf it rolls in majestically. It&amp;#39;s too fast in the sim IMOP&lt;/p&gt;
&lt;p&gt;Consider making roads as vector objects with a texture that has not only the roadway but frontage and then homes. (as an example). &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1638952" width="1" height="1"&gt;</description></item><item><title>re: Back home again</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/06/15/back-home-again.aspx#1635395</link><pubDate>Sun, 15 Jun 2008 19:29:12 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1635395</guid><dc:creator>denez</dc:creator><description>&lt;p&gt;Forget the KougelhopfConverterX please, welcome back to FS !&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1635395" width="1" height="1"&gt;</description></item><item><title>re: Heading for France</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/06/06/heading-for-france.aspx#1632845</link><pubDate>Sun, 08 Jun 2008 16:16:47 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1632845</guid><dc:creator>denez</dc:creator><description>&lt;p&gt;Alors, bon s&amp;#233;jour !&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1632845" width="1" height="1"&gt;</description></item><item><title>re: SimConnect and CIGI</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/01/16/simconnect-and-cigi.aspx#1629771</link><pubDate>Sat, 31 May 2008 23:53:58 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1629771</guid><dc:creator>hans</dc:creator><description>&lt;p&gt;Hi &lt;/p&gt;
&lt;p&gt;did the same last year for x-Plane and it worked fine. I also connected it to &amp;nbsp;several simulators successfully. Its called xCIGI and you can download it at www.hans-born.de. Just look under Flight Simulation&lt;/p&gt;
&lt;p&gt;Hans&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1629771" width="1" height="1"&gt;</description></item><item><title>re: FSX and CIGI</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/04/05/fsx-and-cigi.aspx#1628423</link><pubDate>Wed, 28 May 2008 20:48:15 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1628423</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;Justin,&lt;/p&gt;
&lt;p&gt;Yes, I would be interested in doing so, although I feel I would have to cleanup and extend the code a little bit first. Curretnly it is mainly a quick proof of concept. I'll head over to the discussion you started.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1628423" width="1" height="1"&gt;</description></item><item><title>re: FSX and CIGI</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/04/05/fsx-and-cigi.aspx#1628410</link><pubDate>Wed, 28 May 2008 19:28:53 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1628410</guid><dc:creator>Justin Schaub</dc:creator><description>&lt;p&gt;I found your blog very interesting. &amp;nbsp;There are a number of us CIGI users out there who are interested in using FSX / ESP through a CIGI interface. &amp;nbsp;Would you be willing to share your work with the greater CIGI community on sourceforge. &amp;nbsp;I started a discussion in one of the forums here &lt;a rel="nofollow" target="_new" href="http://sourceforge.net/forum/forum.php?thread_id=2048220&amp;amp;forum_id=121250"&gt;sourceforge.net/.../forum.php&lt;/a&gt; &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1628410" width="1" height="1"&gt;</description></item><item><title>re: SimConnect and CIGI</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/01/16/simconnect-and-cigi.aspx#1628322</link><pubDate>Wed, 28 May 2008 12:29:19 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1628322</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;With the FSX SimConnect interface it has become a lot easier to pass that kind of information on to it. It does not directly accept an ethernet package, but you can very easily write some code that with a few of the SimConnect API calls sets the data you want to set. If you want you could connect that to the ethernet as well of course, but that is outside of the scope of SimConnect.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1628322" width="1" height="1"&gt;</description></item><item><title>re: SimConnect and CIGI</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/01/16/simconnect-and-cigi.aspx#1628247</link><pubDate>Wed, 28 May 2008 09:24:28 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1628247</guid><dc:creator>Dominic</dc:creator><description>&lt;p&gt;This is what I have been looking for, for some time. We are developing our own A330-200 flight simulator and sometime in the future we are hoping to pass simple eye point data to a PC running the MSFS so that we can view the Out The Window visual scene from the prespective of our own simulated aircraft.&lt;/p&gt;
&lt;p&gt;previously the interface to MSFS seemed to be awkward, and we started to look at other possiblities such as X plane and Flight Gear.&lt;/p&gt;
&lt;p&gt;Do you believe that the FSX will allow a simple ethernet packet connection to drive the visual part of the MSFS only? The Ethernet package contianing a simple eye point data structure?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1628247" width="1" height="1"&gt;</description></item><item><title>re: ESP at DevDays</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/05/21/esp-at-devdays.aspx#1626581</link><pubDate>Fri, 23 May 2008 20:49:35 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1626581</guid><dc:creator>Leon Zandman</dc:creator><description>&lt;p&gt;Hey Arno,&lt;/p&gt;
&lt;p&gt;I enjoyed your Geek Night presentation very much. You told a good story and showed the right examples. EPS is indeed a very interesting product.&lt;/p&gt;
&lt;p&gt;Greetings,&lt;/p&gt;
&lt;p&gt;Leon Zandman&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1626581" width="1" height="1"&gt;</description></item><item><title>re: ModelConverterX 3DS exporter</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/05/18/modelconverterx-3ds-exporter.aspx#1624139</link><pubDate>Sun, 18 May 2008 21:46:01 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1624139</guid><dc:creator>Christian</dc:creator><description>&lt;p&gt;This is stuff I&amp;#39;ve really been waiting for, simply because I&amp;#39;d love to convert some old scenery into being fully FSX compatible. &lt;/p&gt;
&lt;p&gt;In regards to abusing this tool, I would guess that there aren&amp;#39;t that many people who could (getting scenery into 3dsmax and recompiling it takes skill). You&amp;#39;ll always get some idiots, but it would be a shame to let these guys spoil the party, because this converter could make many people happy (ie finally making &amp;#39;lost&amp;#39; scenery working again).&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1624139" width="1" height="1"&gt;</description></item><item><title>re: What about a 3DS exporter?</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/03/27/what-about-a-3ds-exporter.aspx#1623971</link><pubDate>Sun, 18 May 2008 07:41:21 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1623971</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;See this blog post with the results, things are working now (but not yet released):&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://msmvps.com/blogs/arnogerretsen/archive/2008/05/18/modelconverterx-3ds-exporter.aspx"&gt;msmvps.com/.../modelconverterx-3ds-exporter.aspx&lt;/a&gt;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1623971" width="1" height="1"&gt;</description></item><item><title>re: Microsoft ESP</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2007/12/03/microsoft-esp.aspx#1576612</link><pubDate>Mon, 07 Apr 2008 11:58:01 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1576612</guid><dc:creator>Daniel Pratt</dc:creator><description>&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.softwaremedia.com/category/2689.html"&gt;www.softwaremedia.com/.../2689.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;And I don&amp;#39;t see a minimum purchase.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1576612" width="1" height="1"&gt;</description></item><item><title>re: What about a 3DS exporter?</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/03/27/what-about-a-3ds-exporter.aspx#1575476</link><pubDate>Sun, 06 Apr 2008 20:08:31 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1575476</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;I am still working on this, but progress is a bit slow. I think I am writing the texture information as well now, but when I import it GMax shows nothing. So I have to do some debugging. Which can take some time as it is all done at the byte level :).&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1575476" width="1" height="1"&gt;</description></item><item><title>re: Why are trains delayed?</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/04/01/why-are-trains-delayed.aspx#1569990</link><pubDate>Thu, 03 Apr 2008 18:55:35 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1569990</guid><dc:creator>gianp</dc:creator><description>&lt;p&gt;??&lt;/p&gt;
&lt;p&gt;April the 1st!&lt;/p&gt;
&lt;p&gt;??&lt;/p&gt;
&lt;p&gt;cheers, GianP&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1569990" width="1" height="1"&gt;</description></item><item><title>re: Award extended</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/04/01/award-extended.aspx#1566116</link><pubDate>Tue, 01 Apr 2008 21:42:39 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1566116</guid><dc:creator>Christian</dc:creator><description>&lt;p&gt;Congratulations! Well deserved!&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1566116" width="1" height="1"&gt;</description></item><item><title>re: This years MVP summit</title><link>http://msmvps.com/blogs/arnogerretsen/archive/2008/03/31/this-years-mvp-summit.aspx#1564851</link><pubDate>Tue, 01 Apr 2008 05:48:52 GMT</pubDate><guid isPermaLink="false">d67277c4-116b-43f1-b688-e9ef184ea916:1564851</guid><dc:creator>arno</dc:creator><description>&lt;p&gt;Or I will schedule a flight to Ireland, that is also not so far. But of course you are always welcome here as well.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://msmvps.com/aggbug.aspx?PostID=1564851" width="1" height="1"&gt;</description></item></channel></rss>