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COLLADA reader

Last I week I gave Google Sketchup another try and it seems a program you can learn to use quite quickly. If you compare it with GMax I think it has a learning curve that is much less steep. And I think if you model carefully in Sketchup you can make...

LOD Creator improvements

The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it...

3DS exporter improved

I have just fixed some bugs in the 3DS exporter of ModelConverterX. The main issue solved is that complex objects often could not be imported into GMax. Without going into too much technical details, this was caused by some variables being stored as a...
Posted by arno | with no comments

QGIS

Until now I was mainly using fGIS when I wanted to view or edit shapefiles, but since a year or two the updates to fGIS are no longer publicly available due to some license issue. Last week I bought an interesting book about opensource GIS and it brought...
Posted by arno | 1 comment(s)

Wavefront OBJ

One of the new features I have started working on since the release of ModelConverterX 1.0 is adding support for the Wavefront OBJ format . One of the reasons for this is that we use it at work for some files and I would like to try the LOD Creator functionality...
Posted by arno | with no comments

ModelConverterX 1.0 release

I don't want to repeat myself here again, so I will just point at this forum thread where I explain all details of the ModelConverterX 1.0 release.
Posted by arno | with no comments

Why is the 3DS format giving me trouble?

Over the weekend I have been continuing with the ModelConverterX tool again. A while ago I improved the FSX MDL importer so that it could read levels of details and animations, but at that moment I did not update the different exporters to handle these...

ModelConverterX update avaible

Today I handed in the key of my old house, so the moving "project" is now really finished. The last days I already had some more time to do some programming on my FS tools again, so as a result of that I have also been able to release a new...
Posted by arno | with no comments

ModelConverterX 3DS exporter

Now that everything is settled a bit again in the new house, I finally found some time again to do some programming. So the last evening I tried to continue on the 3DS exporter for ModelConverterX, that I had been working on before the moving. And the...

Real-time rendering

Recently I bought an interesting book, Real-time rendering . I have not completely finished reading this book, but it contains a lot of useful information. For example I have found there solutions for some problems I had while working on my ModelConverterX...
Posted by arno | with no comments

SimConnect and CIGI

For some while already I wanted to learn a bit more about SimConnect and this week I found a good reason to do so. I wanted to try if I could connect FSX to CIGI . CIGI stands for Common Image Generator Interface and this is a common way in professional...
Posted by arno | 5 comment(s)

OpenFlight exporter for ModelConverterX

I can remove the first item from my "what I would like to do during the Christmas vacation" list. Today I finished the OpenFlight exporter functionality of the ModelConverterX tool. With this functionality it is possible to save the loaded objects...
Posted by arno | with no comments

Merry Christmas!

Christmas is almost there, so I would like to take this opertunity to wish you all a Merry Christmas. Of course I will spend the Christmas days with my family, but for the rest this time of year is a good opportunity to catch up with some of the things...

Microsoft ESP

I know this is old new, and I guess you must have read about this multiple times already by now. But as I think it is still very interesting I am writing this blog post about ESP. ESP is a new simulation platform that Microsoft has recently announced...
Posted by arno | 11 comment(s)
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Day 5: DevCon 1st day

So today was the first day of the DevCon, my main purpose of this travelling. On this blog I can not talk about all the actual stuff being discussed there, as we are under NDA for that. But I certainly did meet a lot of interesting people. I am sure I...
Posted by arno | with no comments

COLLADA

For the new model conversion tool I am working on at the moment, I took a closer look at the COLLADA format this weekend. COLLADA is an open standard Digital Asset schema for interactive 3D applications. It can for example be used as an exchange format...
Posted by arno | 3 comment(s)

Having fun with projections

Using GIS data to create your scenery has become a lot more common in FsX. Vector data can for example converted from shapefiles and for new version of resample can process GeoTIFF images as well. If you have access to this kind of GIS data or can create...
Posted by arno | 1 comment(s)
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Am I a data junkie?

At work my collegue and I, we are the ones working on the visual databases for the simulators, are quite well known for our excessive harddisk usage on our development systems. When we are using satelite images in these visual database, it is not that...
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Texture and material blend

At work we have recently updated our image generation software and the models that I had converted from GMax models suddenly looked a lot darker in the visual. To dark actually. So after a bit of searching we found out that the new version of the IG blends...
Posted by arno | with no comments

OpenFlight

I want to start with a little warning. I am afraid this post is going to be rather long, so if you are already desperately in need of coffee now, you'd better get a cup before reading the rest of this. So what is this OpenFlight you are talking about...
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