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COLLADA reader

Last I week I gave Google Sketchup another try and it seems a program you can learn to use quite quickly. If you compare it with GMax I think it has a learning curve that is much less steep. And I think if you model carefully in Sketchup you can make...

FSDeveloper video tutorials

This week I came across the Procaster application to stream you desktop to the internet and yesterday I used it to do a interactive video tutorial about GMax on the FSDeveloper channel at Livestream . There was a good audience of about a dozen people...
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Revival of a tool

Today I made a new version of a small tool I did some time ago. Actually I redesigned it completely from scratch using C# and .NET this time. The tool I am talking about is CompileHelper. This is a small tool to assist developers in compiling their source...
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How do YOU like to work?

As I posted before , I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way...
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Looking for input on a new ground polygon tool

For a while I am thinking about a new tool that will help in the creation of ground polygons, for the moment this tool will have the working name of gPoly. I have now setup a forum at FSDeveloper to discuss the requirements for such a tool. So I would...
Posted by arno | 4 comment(s)

ADE9X

Yesterday Jon Masterson (scruffyduck for the FSDeveloper forum members) has released a new version of Airport Design Editor . The main new feature is that the tool now also support FS2004 airport XML files. I think it is good news that this program can...
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FSDS support

One of the features on the ModelConverterX wishlist is adding support for writing FSDS FSC files. I can now say that I started working on this. I got a SDK from Louis Sinclair, the author of FSDS, that explains how the file format works. To get more used...
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Using my own tool

In the last week I did not do so much development on the ModelConverterX tool. The main reason for that was that I was actually using the tool myself. In the NL2000 project we have a collection of hundreds API macros that are positioned through the entire...
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NL2000 GMax course

On July 4th 2009 the Netherlands 2000 Scenery Design Team will be organising a one day GMax course. The aim of this course is to let new developers who might be interested in designing their own scenery as a part of the NL2000 team try for a day, with...
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QGIS

Until now I was mainly using fGIS when I wanted to view or edit shapefiles, but since a year or two the updates to fGIS are no longer publicly available due to some license issue. Last week I bought an interesting book about opensource GIS and it brought...
Posted by arno | 1 comment(s)

Animations with more than 1024 frames

It is about three years ago that I figured out how to make animations with more than 1024 frames for FS2004. But until now the only explanation other developers had on how this works was this quick forum post I made. I admit it is a bit late, but I have...
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FSX SDK on Linux

Your first question might be why I would like to do this? There are multiple reason for that, but the main reason is that I was not so pleased with processing my big aerial imagery on Vista. It just doesn't seem to work nicely when you are processing...
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Some Wiki updates

I have added some additional information to the FSDeveloper Wiki . Update of the information on the FSX MDL format . This is mainly what I figured out while adding support for animations to ModelConverterX. Added an article to explain the different DXT...
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Textures

Some time ago I came across the website CG Textures which has a huge collection of images that can be very useful when looking for a specific texture. I think this might be a useful website for scenery designers.
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The tool I should have made earlier

I think it was more than a year ago. Nick asked me if I would make a tool and my answer was that it was not necesairy because the tweak only involved a few easy lines of ASM code. Yesterday I started making a tool for this simple tweak, plus some other...
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Ground polygon tutorial

Making ground polygons with GMax always seems to be a hot issue, especially the fact that you have to use the FS2002 gamepack and apply some tweaks to make things work. So this challenging part of scenery design gets discussed a lot on the forums. But...
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FSDS design blog

For those of you using FSDS as a modelling tool for Flight Simulator, it might be interesting to know that Adam Howe of Abacus has started a blog now. It already contains some tutorials that seem useful for FSDS users and hopefully the future will bring...
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From the old shoebox (1)

Today I was cleaning out some old stuff in my computer room, when I came across some old sketches I made when designing scenery objects for FS98. Since then things have changed a bit, so I thought it would be funny to show them to you. I should start...
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Shadow model

While working on the FSX MDL reader for ModelConverterX I came across something interesting. I had some models that showed up a bit weird to say the least. It turned out that I was reading both their exterior model and their shadow model. But wait, did...
Posted by arno | with no comments

OpenStreetMap rocks!

I had came across the OpenStreetMap project before, but only when I revisited it earlier this week the reail power of it struck me. Let me start with a little explanation about what OpenStreetMap is. It is a free Wiki world map as their slogan says. I...
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