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FSDeveloper video tutorials

This week I came across the Procaster application to stream you desktop to the internet and yesterday I used it to do a interactive video tutorial about GMax on the FSDeveloper channel at Livestream . There was a good audience of about a dozen people...
Posted by arno | with no comments

Revival of a tool

Today I made a new version of a small tool I did some time ago. Actually I redesigned it completely from scratch using C# and .NET this time. The tool I am talking about is CompileHelper. This is a small tool to assist developers in compiling their source...
Posted by arno | 1 comment(s)
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LOD Creator improvements

The functionality in ModelConverterX to create lower level of detail versions of a model was running very slow for complex objects. I have not fixed that completely (yet), but I have made some changes to this functionality that should at least make it...

3DS exporter improved

I have just fixed some bugs in the 3DS exporter of ModelConverterX. The main issue solved is that complex objects often could not be imported into GMax. Without going into too much technical details, this was caused by some variables being stored as a...
Posted by arno | with no comments

How do YOU like to work?

As I posted before , I am planning for a new ground polygon tool. To get more clear how potential end users, yes that is YOU, would prefer to make ground polygons I have setup a poll at the FSDeveloper forum. So please let me know what your ideal way...
Posted by arno | with no comments

Looking for input on a new ground polygon tool

For a while I am thinking about a new tool that will help in the creation of ground polygons, for the moment this tool will have the working name of gPoly. I have now setup a forum at FSDeveloper to discuss the requirements for such a tool. So I would...
Posted by arno | 4 comment(s)

ADE9X

Yesterday Jon Masterson (scruffyduck for the FSDeveloper forum members) has released a new version of Airport Design Editor . The main new feature is that the tool now also support FS2004 airport XML files. I think it is good news that this program can...
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Attachpoints

Today I have been working a bit more on ModelConverterX. More specific on reading attachpoints for FS2004 scenery MDL files (for FSX files it was working already). While doing so I also took at a look at attached library objects, since their code is relatively...
Posted by arno | with no comments

FSDS support

One of the features on the ModelConverterX wishlist is adding support for writing FSDS FSC files. I can now say that I started working on this. I got a SDK from Louis Sinclair, the author of FSDS, that explains how the file format works. To get more used...
Posted by arno | with no comments

FS2004 animations

In the next development release of ModelConverterX you will find support for reading animations from FS2004 scenery MDL files. Or at least a first implementation of this feature. It is working for my test object currently, but I need to look for some...
Posted by arno | with no comments

Using my own tool

In the last week I did not do so much development on the ModelConverterX tool. The main reason for that was that I was actually using the tool myself. In the NL2000 project we have a collection of hundreds API macros that are positioned through the entire...
Posted by arno | with no comments

Back home from Canada again

This morning I came home from my bussiness trip to Canada, so currently I still have a small jetlag. But that is not the reason of this blog post, I have made available all the changes I made to ModelConverterX in a new development build now. This new...
Posted by arno | with no comments

Importing a FS2004 scenery MDL

I have started on another ModelConverterX feature that has been on my wishlist for a long time already now. This feature is the ability to import FS2004 MDL objects as well. At the moment only FSX MDL files can be imported. In the last day I have made...
Posted by arno | 1 comment(s)

Animations with more than 1024 frames

It is about three years ago that I figured out how to make animations with more than 1024 frames for FS2004. But until now the only explanation other developers had on how this works was this quick forum post I made. I admit it is a bit late, but I have...
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Wavefront OBJ

One of the new features I have started working on since the release of ModelConverterX 1.0 is adding support for the Wavefront OBJ format . One of the reasons for this is that we use it at work for some files and I would like to try the LOD Creator functionality...
Posted by arno | with no comments

ModelConverterX 1.0 release

I don't want to repeat myself here again, so I will just point at this forum thread where I explain all details of the ModelConverterX 1.0 release.
Posted by arno | with no comments

Is this the end?

The recent developments of Microsoft shutting down the ACES studio are making me a bit sad. Let me try to explain why. When FSX was released it included some great improvements over FS2004. I am talking from a scenery designer perspective of course, so...
Posted by arno | 7 comment(s)
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Export of animations

Although the functionality to automatically generate lower polygon models for the LOD is not finished yet, I still have to add functionality to preserve materials and mappings better, I have decided to move over to another big thing on my ModelConverterX...
Posted by arno | with no comments

The tool I should have made earlier

I think it was more than a year ago. Nick asked me if I would make a tool and my answer was that it was not necesairy because the tweak only involved a few easy lines of ASM code. Yesterday I started making a tool for this simple tweak, plus some other...
Posted by arno | 5 comment(s)
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Ground polygon tutorial

Making ground polygons with GMax always seems to be a hot issue, especially the fact that you have to use the FS2002 gamepack and apply some tweaks to make things work. So this challenging part of scenery design gets discussed a lot on the forums. But...
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