Early christmas present

Most of you have probably already seen this, but MS has released an update to the FsX SDK. You can get it from the FsInsider download page. Probably the most important component of this update is the GMax gamepack for FsX, this allows us to make models from GMax in the new MDL format.

One warning, as I have seen some discussion about this on the forums already. You need to have FsX Deluxe to use this SDK update (and to use the GMax gamepack as well thus). The update requires that you have the origional SDK installed and that only came with the Deluxe version. So take note of that.

I have not tried all new features of the FsX gamepack, but already from some first tests I can say that it is a big improvement over the past. There are some features that we had to tweak for in the past, that can now be set directly from GMax. For example to kill the shadow generated by an object or to unify the shading of all polygons (often used on trees to match the autogen trees).

Of course there are also some other features that we still miss and at the moment I can't say yet if we can tweak these in again. That is because the MDL format has changed and I am still studying the new format, to see all consequences of that. Once I figured out some more, you will certainly hear more about it.

I think this SDK update is a nice (early) Christmas present, that should keep us busy exploring the new gamepack during the coming Christmas holidays...
 

Published Tuesday, December 12, 2006 10:10 PM by arno
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